Shannon V. OKeets -> RE: MWIF Game Interface Design (4/26/2009 7:43:32 PM)
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quote:
ORIGINAL: Froonp quote:
ORIGINAL: Froonp quote:
ORIGINAL: Shannon V. OKeets The list at the bottom shows all the units that had a die roll result (chronologically from left to right; the first two units were aborted in the first round of the combat) Just a remark here. The order shown in the form above is not really chonologic. First the Axis rolls a 9 which achieve a DA result on the Allies. The allies then choose to abort their F4F-4. Next the Allied rolls a 5 which achieve an AA result on the Axis. The allies then choose to abort the Axis A6M6. etc... In the list of counters, if it was really chronological, you'd see the US CVP before the Japanese CVP, they are reversed. I know that the rolls are considered simultaneous, so in reality, both the F4F-4 and the A6M6 were aborted simultaneously, but since you display them sequencially in the small table above, maybe it would be good to show them sequencially inthe bottom display in the same order as in the table. I think that there is a problem with the bottom list. You say that it is displayed chronologically, but this would mean that when the Axis rolled a 18 and got an AX + PX, that they chose the crappy F3F ? This is not true, as the F3F is shown as Aborted. The only unit that is destroyed is the SBD-3, so it must be the unit that the Japanese have chosen. It is far from its chronological position then. It is displayed at the 6th place, when it was destroyed during the second round on the Axis roll. So it should be at the 3rd place, shouldn't it ? This is a ground strike so all the US air units are flying as fighters (their range is in yellow). Results are always applied to the front unit, so the Japanese player does not get to choose which US air unit to abort/destroy.
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