micheljq -> RE: MWIF Game Interface Design (5/4/2009 2:39:58 PM)
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ORIGINAL: Gneisenau I see now how the 2D10 table works. Was also wondering why a player would construct DIV's vice CORPS because the cost effectiveness of the Corps seems much better (unless one is low on buying power). But, in the above example, with the outcome being 2 attacker losses, if DIV's are being used in the battle, their selection for a loss is much better than losing a CORPS. DIV have many advantages, DIV improves stacking limits to 3, 2 corps + 1 DIV can be stacked in a single hex. Useful in defense in a city for example. When attacking on the blitz table, first loss must be a MOT, or MEC, or ARM unit, so a motorized DIV can be used as first loss. Also mechanized and armor divisions, gives a +0.5 bonus in a blitz battle when attacking a clear hex in fine weather, +1 when defending in a clear hex, so, they are costly but useful. MEC & ARM divisions can make the difference allowing the player to choose between the Assault or Blitz table, which is very important in land combats. I am speaking when using the 2D10 table, which we do since many years, we would never return using the 1D10 table.
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