Shannon V. OKeets -> RE: MWIF Game Interface Design (3/7/2011 11:07:31 PM)
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quote:
ORIGINAL: Skanvak quote:
ORIGINAL: Shannon V. OKeets I added some more feedback to the player when he is making naval moves. If a player clicks on a sea area to which the units-in-hand can move, then the program assumes that he wants to take the shortest route that avoids being intercepted by enemy units. My addition is to inform that player when there is a shorter route if he goes through sea areas where he can be intercetped. In the screenshot below, the naval unit started in Liverpool and can either go through the Bay of Biscay, risking being intercepted, or take the Faeroes Gap - Northern Atlantic route to Cape St. Vincent. The latter avoids enemy interception but leaves the unit with only 1 remaining movement point, so it can only go into the 1 section box. That is quite nice, but I feel that I will not see it in the the very small white font in the green stuff line that I will never look at. Couldn't it be a floating text neat the counter (not on the counter) and in a bigger font? I fear to have difficulty reading all the small information in the top bar. If you look at the cursor in that screen shot (post #2038), you'll see "1 E" indicating that the unit has 1 movement point remaining when it reaches Cape St. Vincent (also that enemy units are present). If you change the zoom level to maximum (8), that information will be quite large and easy to read. As for the all the information in the Main form (e.g., the general text message at the bottom), I am very tight for space. I would like to make all the fonts larger (which I did for virtually all the forms), but I do not want the ~omnipresent forms (e.g., the Main form, the Setup tray, the Units-in-Hex form, and the Flyouts) to take up any more room than absolutely possible. Otherwise the amount of the detailed map that is obscured is very annoying. Trade-offs, trade-offs.[:(] As for having prompt text in a larger font near the cursor, there is already a lot of processing going on behind the scenes as the cursor moves over the map. Adding another 'form', even if it is just a simple text message, would be a pain. I would have to work out how it interacts with all the other things that are going on. I think in the long run having a second version of the Main form available, where it takes up more room and therefore can use larger fonts would be the way to go. That way if you have a large monitor (or multiple) you could use the bigger version of the Main form. But I don't have time to implement that player interface choice at the present. Maybe as a revision after the game finally gets released.
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