Shannon V. OKeets -> RE: MWIF Game Interface Design (8/29/2011 6:48:53 PM)
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ORIGINAL: brian brian quote:
ORIGINAL: Shannon V. OKeets This afternoon I got the Search and Seizure form displaying information correctly. There is only one entry (sea area) that is enough for testing its basic functionality. I still have to write code that actually executes the effects of search and seizure when that button is clicked on. Hi Steve, not sure if you keep up with the Yahoo list, but if not, I thought you might be interested in a new question on there this morning about Search & Seizure.... 1st Answer: The rule says that you can't execute a search and seizure unless "the major power you are not at war with must have convoy points there that ARE transporting resources (or build points)...". So reasonably the allies must decide on the transportation pattern first, otherwise you don't know if it is possible to execute a search and seizure at all. Original Post: Here is the scenario: 1 - Axis desperately trying to prevent France from building its Mech in '39. 2- Italy at war with France, not at war with Commonwealth 3- Italy can Search and Seize 1 resource in the Med (Indochinese res) 4- France & CW can allocate different resource pathways, e.g., either ship the New Calidonian resource to France or ship an Australian resource to England. Question: when does the CW/French have to decide which resources are taking which path? We currently have a situation where the CW can either lose a BP by not accepting the Australian resource, or they have to spend a saved oil in France to get the Mech. Does the Allies have to make their decision before the USE roll is made for searching & seizing, or can they make up their mind afterwards? Rule doesn't say, as far as I can tell. Thanks! (Rule quote below) Here is the raw informatiojn on the sequence of play in MWIF. Your question (or the one from Yahoo to be more precise) is about the long, wide column that is second from the right: End of Turn phases. The 4 phases that relate to the question are: Prod. Planning Preliminary, Prod. Planning Final, Search & Seizure, and Build Units. The last is also known as Production. MWIF has/lets the players figure out which resources & build points go where, using what routes in the Prod. Planning phases. The Preliminary is there to let you decide on which unit stay at sea and how you are going to use oil to reorganize units. The Final is so you can deal with any changes do to naval combat in the return to base phases (you might have lost some convoys). So, Search & Seizure occurs after each resource/build point that is going overseas has been allocated a specific set of convoys to get it from point A to point B. Production happens after all those issues have been resolved. [image]local://upfiles/16701/F8F021323BFF48418E362C611EB53798.jpg[/image] EDIT: I'll leave it as a WIF guru puzzle to assemble the complete SOP using all these component parts.[;)] Hey, I could have just made each one a single line entry instead of 19 nicely arranged lists.[:D] FOr extra credit, can you find the mistake in this SOP? Beta testers should not reply, since the item is on my todo list.
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