Joram -> RE: Emergency Square Oddities. (8/26/2005 9:43:15 PM)
|
quote:
ORIGINAL: ericbabe I personally don't think cavalry suffer badly against formed infantry that fail to form emergency squares (though they occasionally do, for the curve of the charge damage is a bit wide ranging, the expectation is mathematically in favor of the cavalry -- with some caveats: cavalry can't be fatigued and infantry can't be in rough terrain [and woe betide fatigued cavalry that charge formed infantry in rough terrain], otherwise the expectation is in favor of the infantry.) However... enough people disagree with my opinion that I am happy to entertain making cavalry charges against formed infantry significantly more powerful. So the question remains: how more powerful? +50%? +100%? +200% It could also be the case that cavalry are too cheap relative to the cost of infantry, and that an increase in cavalry power might best be accompanied by an increase in cavalry cost (and/or in upkeep cost). Comments? Speaking for myself only, I certainly don't have enough information to say your rules are wrong. But from what I have experienced in gameplay, it feels wrong. I will admit to not experimenting enough with my own troops to have a good handle on the variety of factors that go into a successful charge. I usually simply wait till the enemy is in poor order and then charge like mad. But at least knowing more about the factors, I might be encouraged to try more charges out against good order infantry. Maybe part of the problem is that the AI doesn't seem to care if it's own cavalry are fatigued or not when they charge into my troops. Also, they have no qualms about charging my units when in rough terrain. So I imagine that's why I constantly see them decimating themselves against my troops when they fail to form squares. I wouldn't request anything so drastic as just upping the power since I don't have all the information. However, maybe a few tweaks to make it feel better are in order? The most important change would be: 1. Adjusting casualties in square formation so that you would never even want to be in square unless absolutely forced to by a cavalry attack. Maybe there is a modifier already but it's not very apparent to me. 2. Failing that, I would tweak the AI so that cavalry don't charge good order troops so often, because even if it's a small percentage of a time, they charge so often that inevitably someone is not going to change to square and the cavalry is going to be decimated. 3. In any case, I would tweak the AI so that would rarely charge a good order enemy in rough terrain. In fact, if possible, I would make it happen only in the case if my first suggestion is implemented. It would definitely be a sound tactical decision to force them into square in any terrain if an enemy artillery or infantry unit could then fire on them causing additional casualties. But if that suggestion isn't implemented, charging good order infantry in rough terrain would be dubious even under the best of circumstances. Your comment on Cavalry being cheap is a good point but I don't think making it more expensive would by itself solve any problems. And perhaps it's not cheap, perhaps it's just that there are too many horses. :) As an aside, is it possible to recover from "Fatigued" status? I've never noticed it happen. But if so, it might give cavalry a little more life as well.
|
|
|
|