Froonp -> RE: Historical Details, Animation, and Sound (8/26/2005 10:40:24 PM)
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Making MWiF plush [:D] I'm not especially good at that, but I've seen that some guys at Matrix are. It should start by making MWiF somehow WWII looking, either from the German, Western Allies, Japanese or Russian point of view. quote:
Historical Detail In the discussion about the units, some forum members suggested that when a unit is clicked on, a large panel could appear that provides historical details about the unit. This could include photographs, text, and perhaps a short description on the history of the unit during the war. I'm not convincted that each unit name apprearing in the WiF has an historical counterpart. Remeber that in th elong distant past, WiF units had no names, and then names were added to add historical detail [;)] quote:
I could set this up so it could be modifiable by the players. My thought being that players could exchange files on units (or someone could create a library of same) which could be used to replace the ones that come with MWIF when it ships. I could also provide a link to the record logs of previous games, and report on what the unit did in those games. ADG always gives player notes for each scenario that indirectly provide historical detail. I intend to include all of those in MWIF. What else would you like to see? And where should it be added? Animation Bugs Bunny. I’m sorry, but that’s what comes to my mind first whenever I think about this. My second thought is always the hand-eye coordination games (first person shooter) where weapons fire and things blow up. I entertain serious doubt that either of these would be acceptable to Dave. I do have one idea that I think will provide MWIF with some animation. All I can think of for the moment is footages. Footages of Stukas diving all sirens hurling, of SBD diving on ships with their canopy opened, on ships evading bombs admist colums of water, of Kates surrounded by AA fire in the near vicinity of an USN ship, an A-Bomb exploding [:(], tanks moving across the steppe, troops manning machin guns, cavalry running in the wild with their pennants floating above them, ships docked for repair, boxes of B-17 dropping their load all at the same time, german heavy fighter firing all weapons at US bombers, the traditionnal US flag at Iwo Jima, landing crafts opening and troops pouring out of ite, tc.... quote:
In the discussion on after action reports and the use of the game record log, the suggestion arose of being able to replay a game from start to finish with the viewer controlling the replay. Different controls would be provided for the speed of the replay, what is included (e.g., skip all the production stuff, or only show me the land war in Russia), and point of view (zoom in or out during the replay). I can expand on this rather easily so that: (1) the replay can be started and stopped at any point in the game (e.g., just the summer offensive of 1944), (2) the game can be played in reverse, from finish to start, and (3) an individual turn can be replayed - during a game. What I have in mind for the last is giving the player the ability to have all his orders for the turn ‘replayed’ on the screen before he commits to them. This would primarily apply for reviewing all your land moves and the attacks that you intend to make. It would let you do one last check before clicking on the OK button. Still, there should be more animation. Sound When I listen to the ideas about sound inside my head, all I hear is silence. Stukas diving when Ground Striking, diesel rumbling or the noise of the tracks when tanks move, noises of trucks when MOT units move, noise of boots when leg troops move, inline or radial engine noise for the planes, noise of "go go go" when paratroopers jump [:D], noise of the relevant type of gun (or approaching) when AA fires, when ART bombs, etc... I'm sure it is not enough, but one has to say these at start.
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