Shannon V. OKeets -> RE: Historical Details, Animation, and Sound (9/6/2005 9:54:06 PM)
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Here is my summary of the posting to date on historical detail. I am still working on the animation summary. This is still a work in progress and in no way should be considered a final design. I put this summary together to enable us to better understand where we are at the present. There is much work yet to be done. If I misunderstood any of your points, don't be shy. Tell me, so I can correct my mistakes. ========================== Historical Detail [Copyright is always a concern when dealing with these matters.] WW II Look and Feel MWIF strives for a WWII look and feel, that is slightly different depending on which major power the player controls (Germany, Italy, Japan, the USA, the Commonwealth, the USSR, France, and China). The goal is to draw the player into the game and let them experience the atmosphere of the world of the late 1930's and early 1940's. At times it should be luxurious and at others grainy and down to earth. After all, it is primarily the history of WW II that attracts players to this game. To achieve this goal of look and feel, MWIF provides images from the period, both military and civilian. This includes photographs, video, newspapers, and other visuals that are memorable from the era. These images appear not only in the opening screens but also encompass overall design of the windows and forms used to present information during game play. More detailed textual descriptions, with additional images, are available upon request by the player. For example, there are write ups on the famous soldiers and statesmen for each of the major powers. Optional The vast majority of historical details appear only when requested by the player, either indirectly by setting an option, or by direct request. They do not automatically appear unless the player has turned on the option for that to happen. These can be set when a game begins and changed using a simple pull down menu during a game. Country information MWIF includes a short history and important dates for each country, including minor countries that were important during WW II. This follows in the footsteps of Australian Design Group’s standard procedure to provide player notes for each scenario. Expanding on that concept, MWIF in some cases provides much more information on the background of the countries so the player can understand their recent past at the time of WWII and why they favored the Axis or Allied side. For example, here is a description for Algeria. June 12, 1830 : France invades Algeria with 34,000 soldiers and occupies Algiers after a three-week campaign. France used the failure of the blockade as a reason for a military expedition against Algiers. 1834 : France annexed the occupied areas of Algeria, which had an estimated Muslim population of about 3 million, as a colony. Colonial administration in the occupied areas (the so-called régime du sabre, government of the sword) was placed under a governor general, a high-ranking army officer invested with civil and military jurisdiction, who was responsible to the minister of war. 1881 : France invaded Tunisia, claiming that Tunisian troops had crossed the border to Algeria, France's main colony in Northern Africa. Italy, also interested in Tunisia, protested, but did not risk a war with France. [The Wikipedia is a good source for this.] Unit information When the player selects a unit, a large panel appears that provides historical details about the unit. This may include photographs, text, and a short description on the history of the unit during the war. It can be modified by the players so they can exchange files on units (or someone could create a library of same) which could be used to replace the ones that come with MWIF. Not every unit name appearing in MWIF has an historical counterpart. All the historical unit information is also accessible from an in-game browse function that lets the player read about every unit in the game. Textual information can include: ∙ A short description of the unit’s creation and composition. ∙ Numbers of men and machines with descriptions of the later’s capabilities. ∙ Equipment upgrades, replacements, TOE, and commanders. ∙ Historical engagements, campaigns, victories, and defeats. ∙ MWIF game (current and previous) engagements, campaigns, victories, and defeats. Visual images vary but can include: ∙ Plate drawings of the uniform or primary vehicle. ∙ For some ships, side color views of the ships and blueprints for the standard 3 engineering views (top, side, and end on). ∙ Unit patches and insignias. Here is an example for the Sopwith Camel. It gives information about the unit for MWIF “this is one of 'x' Sopwith Camels in the game” and from its actual history “ The Sopwith Camel entered service in May 1917 and was armed with twin Vickers machine guns. It was a bastard of a plane to fly and the average life expectancy of an English pilot was little more than two weeks. It has been claimed that the Sopwith Camel was responsible for shooting down 1,294 enemy planes during the war. “ While the entries provided with MWIF are merely meant to spotlight some units without being exhaustive, the players can add to the database that comes with the game. This database could get quite extensive, especially if each military formation/ship has it's own detailed entry. Map information MWIF permits the player to access historical information on some of the important locations on the map as well. This primarily means major battles fought or events that happened at a particular location. The players can modify/augment this information. Time line MWiF contains is a WWII time line that can be filtered by theater of operations. For example, the European TOO contains the following: 1939 Sep/Oct Germany invades Poland, captures Warsaw, and Poland surrenders. Nov/Dec USSR invades Finland. 1940 Jan/Feb Finland surrenders to USSR. Mar/Apr Germany invades Denmark, Denmark surrenders, Germany invades Norway, captures Oslo, and Norway surrenders. May/Jun Allies land at Narvik, Norway and later withdraw troops from Norway. Germany invades Netherlands, Belgium, France, and captures Antwerp and Paris. MWIF maintains two parallel time lines that show the actual history versus the game's history. Each turn the player can view the historical events that happened. For example, this enables the player to compare his capture of Paris against the historical date. When capitals or other major cities are captured or liberated, text descriptions are displayed about those events. The players can add to this database. In addition to the time line, MWIF provides a broad overview of the war with paragraph sized "snapshot" summations of important aspects of the war (e.g., the Battle of the Atlantic).
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