Froonp -> RE: Ideas for video triggers (2/8/2009 7:45:09 PM)
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ORIGINAL: Shannon V. OKeets Here is my current list for historical video. Comments? === Historical Video for Matrix Games World in Flames (as of February 8, 2009) Naval • Ship firing large guns, ~30 seconds. To be shown for: (1) naval surface combat, but no more than once per turn, and (2) for shore bombardment that supports an invasion, but no more than once per turn. • Carrier aircraft taking off from a carrier, 30 to 60 seconds. To be shown when naval air combat occurs immediately after the naval combat type has been determined and it is known that carrier units are included in the combat. No more than once per turn. • Carrier aircraft returning to a carrier, ~30 seconds. To be shown when carrier air units return from a naval air combat. No more than once per turn. • Anti-aircraft fire from surface ships, ~30 seconds. To be shown when naval air combat occurs during the anti-aircraft fire subphase. No more than once per turn. • Aerial bombing/strafing attack on surface ships, 30 to 60 seconds. To be shown during naval air bombing subphase of naval air combat. No more than once per turn. • Depth charges being dropped, 30 to 60 seconds. To be shown when the ASW combat subphase of a naval submarine combat occurs. No more than once per turn. • Submarine firing torpedo at surface target (convoy or surface ship), 30 to 60 seconds. To be shown when the submarine attack subphase of a naval submarine combat occurs. No more than once per turn. • Torpedo hit on surface target, 30 to 60 seconds. To be shown when submarine successfully damages or sinks a naval surface unit. No more than once per turn. Air • Aircraft strafing ground forces, ~ 30 seconds. To be shown during ground strikes. No more than once every 3 turns. • Aircraft bombing ground forces, ~30 seconds. To be shown during ground support. No more than once every 3 turns. • Dogfight, 30 to 60 seconds. To be shown during air-to-air combat. No more than once every 3 turns. • Aircraft bombing strategic target (e.g., rail lines, factories), 30 to 60 seconds. To be shown during attack subphase of strategic bombing missions. No more than once every 3 turns. • Aircraft taking heavy flak, 30 to 60 seconds. To be shown during anti-aircraft subphase of strategic bombing missions. No more than once every 3 turns. • Air attack on naval units in port, 30 to 60 seconds. To be shown during attack subphase of port attack mission. No more than once every 3 turns. • Paratroopers dropping from the skies, 30 to 60 seconds. To be shown during attack subphase of a paradrop mission. No more than once per turn. • Massive bombers flying, ~30 seconds. To be edited into the clips for strategic bombing, port attacks, and paradrops. Land • Tanks rolling forward, ~30 seconds. To be shown during overruns. No more than once per turn. • German forces marching through Paris, 30 to 60 seconds. To be shown only when Paris is taken by Axis. • Ground forces storming a beach, ~60 seconds. To be shown when an invasion occurs. No more than once per turn. • Ground forces defending in a city, ~60 seconds. To be shown when defending against an assault in a city. No more than once every 3 turns. • City being liberated by the Allies, ~60 seconds. To be shown whenever the Allies liberate a country. For each of those lines that you described here, it would be good to have variety. That is, for the "Carrier aircraft returning to a carrier" movie for example, you should have 3-5 of such movies, and play them randomly each time. Also, it is a very good idea to limit most of these to once a turn. For paradrops & invasions, you might not limit them, or limit them to once per impulse, as this is such a rare occurence that you can show them each time.
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