tabpub -> RE: Pilot Pool (9/8/2005 3:30:45 PM)
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Regarding the pilot pools, one has to remember the Fascist attitude about the war, both in Europe and Japan. They all anticipated short wars, with the corrupt and decadent democracies caving in to their superior positions and forces (and the incompetent Russians having the house fall down after their door was kicked in, to paraphrase Herr Hitler). Remember the Germans giggling when Roosevelt called for 50000 planes to be produced in 1942; they weren't giggling in 1945. Nor were they when they produced the highest monthly production of single seat fighters in late 44, but they didn't have the new pilots to fill them as their training program was falling behind the wastage rate. The Japanese had the same problem and the lag time for correcting it caught up with them before they could really address that fact.[sm=00000028.gif]....Look a dead horse!! Regarding manuever ratings; they are not merely some numerical representation of acrobatic ability of the plane (I believe I have seen this stated as far back as UV) It combines several aspects including the tactics used, roll, dive and the like; not just the nimbleness of the plane. It is a arbitrary figure that the programmer(s) came up with. And the spread is not that great in my opinion; 29 is about the worst and what is the highest...38? Personally, when it comes to AtoA combat, speed is the thing. He who has the speed advantage (whether due to height or just having the better power to weight ratio) determines where and when the fight happens. You have to be able to catch me to shoot me; no missles here. When the IJN lost their 4 carriers and then lost the majority of their other experienced pilots in the Solomons they lost their mobile air capability. You don't see this in this GAME, as we have a Fantasyland approach to air maintainence here. In the WITP world, you can fly 1/2 way round the globe; find the appropriate bombs, bullets and torpedoes waiting for you magically in the form of "supply"; find maintainencemen that can repair, arm and fuel the planes; (imagine some Dutch or Chinese mechanic looking at a beatup Fort that just struggled in to land with an engine out and missing on 2 cylinders in another...you think HE'S fixing anytime soon? Spares hava no, Boss....). In the REAL world, the ground element PRECEDED the planes to their future base....by ship usually. Now, while they were sailing there, the planes would either sit back in the States at a major base or at another on the front where there was a similarly equipped group to support them, but then they had to share, which would cut into their operational ability. Heck, look at what it takes to move a wing these days, something on the order of 5 huge transport planes per plane in the group I think (some other with experience might know for sure...I will have to dash off an email to my friend that was in a MAW ground element to see what it was when he was in). So, after the rant, WITP is like a diamond. If you don't like the way it looks, cut it in the editor to your style. And if you don't want to cut it, sell it. Personally, it has it's flaws, but it also has it's brilliance (at least to my eye) and cut was pretty good, so I'll keep it as is. But I would think that until someone comes out with a different approach and theory to this conflict we work with this one as best we can...Perhaps with an official fix or two to remain...(not to sound like someone else, but let's look at the numbers on the Ventura.....it's basically an improved Hudson and the range is DRASTICALLY reduced....??? ) Peace.
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