Oleg Mastruko -> RE: The most frustrating feature of TOAW engine (10/22/2005 4:35:16 PM)
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GIO and DNO... if I got a dollar every time those two get mentioned... I'd have couple dollars now I guess [:D] GIO and DNO are extreme examples in any case. Incredibly huge scenarios, pushing the envelope of TOAW engine further than many, including Norm himself, ever planned, or thought possible. The fact that they, kinda, work, and that we (myself included) love them, should not be mis-used to have them two appear in every argument on this board. They are simply extremes, and lets leave it at that. Having said that... What's "recon attack" anyway? It's either "recon" or "probing attack". If it's recon - then there is no combat, and your turn will not end prematurely. If its "probing attack" then yes, there should be possibility of "probing attack gone wrong" which will screw up your day - please take apologies from STAVKA that your SS uebermensch got stopped by unexpectedly fierce defense of some "marginal" Soviet unit, or, in case of GIO, accept apologies from OKH because some German unit decided to... you fill in the rest [;)] Of course, it never happened in real war, right? [:D] Personally, I never trigger any "marginal" attacks and/or attacks that took many MPs for units to get there, in first, or even second round of fighting in my turns. Thats what I call "operational planning". Of course, sometimes my "important" attacks take too long so there is no second or third phase at all - which is what happens on the battlefield in real life, and I can live with that. O.
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