golden delicious -> RE: The most frustrating feature of TOAW engine (10/26/2005 3:16:54 PM)
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quote:
ORIGINAL: Lava Operationally, I'm saying the other attack is insignificant and should be treated that way. It will happen though. If it's not happening in the model then the model is wrong. quote:
I personal believe TOAW does a fairly good simulation of operational level warfare. Absolutely. The best one which is commercially available. That's why I think we (you, me, everyone) should strive to make it even better. quote:
Muddling through doesn't sound very "grog-like" to me. If you put together a major offensive in TOAW the computer will treat it that way and you will see the results of that offensive with multiple attacks. If the turn ends "early", possibly your muddling wasn't up to operational level thinking. .... the thing is, the player doesn't represent your operational-level staff. It represents some non-existant entity which has control over every regiment on the Eastern Front, or whatever. I discussed this sort of thing in my BA dissertation. If we were to get really serious about wargaming, the player's view and powers would be restricted to that of his historical counterpart, and the AI would take control of the various corps and divisions. However, that would make it no longer much of a game and more of an exercise in military history. I don't want to do that. FWIW, I do plan my offensives. And I don't launch that marginal attack. That's not realistic though. Given that, in game terms, I am both the high level and the intermediate level staffs (including the corps' which is doing nothing else except launching this marginal attack), it doesn't make any sense for the attack not to go in. quote:
Before the operation begins, yes. Once the operational plan enters the execution phase, however, all activities that do not support the effort become insignificant. Believe it or not, in the real world, you don't get to move all your counters at once. [;)] Look at it in terms of the examples I was giving you. Take Poland. 14th Army is making this drive on Lvov. XIX Panzerkorps is driving on Brest. These operations are the main focus of their respective army groups (Nord and Sud) and of OKH, because the intention of OKH is to cut off any Polish forces remaining in Eastern Poland. However, they are not the concern of 10th Army's headquarters. 10th Army's headquarters is interested in probing the defenses of Warszawa, and they will do that. Are you seriously suggesting that 10th Army's operations would come to a halt because their parent organisation had their focus elsewhere? Thing is, you're only looking at this from OKH's perspective. That doesn't help, though, because the player isn't OKH. He's some wierd amalgamation of OKH and all the subordinate HQs.
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