Hard Sarge -> RE: What we need (1/8/2006 7:59:26 PM)
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Ahhhh I don't know, there so many things that work against this we still got to work with in the game system, and to be honest, while I love the game, the system is not that great *I didn't say that* as is I can see Pilot tours, combat tours, if combat worked the way it really did, we can have a pilot with 240 missions exp 99 and he will have 2 kills and as for making it real ?, not sure if anybody really wants a "real" sim of the bombing war (was looking at the number of losses from 2nd Tac, IXth AF, 8th AF and BC/CC during the 3 month D-Day period, the loses are unreal, and that is pretty much with the LW parked on there AF's) the early verison of the game, the GE had no chance, guess what, nobody wanted to play it, all the complaints were about giving the GE side a chance, the "real" air war was over pretty much my the end of May 44, with token LW responces after ward, hence a number of missions flown the main idea, of drawing the LW up so it could be shot down (the LW still did what they could and did there best and a lot of Allied planes never returned, but for all intent, the Air War was over for seeing who controlled the skies, there were many raids that the LW didn't even try to contest any more, hopeing on clouds and Flak to save the day) in fact by this time, most of the Allied Aces are either home or in POW camps (due to base attacks, because the LW wouldn't come up to fight) we could make the game as real as we can, but then, nobody is going to want to play it, out side of the truely HARD CORE players oh well, not sure if I am getting my point across one thing about airframes, if we do it for the Allies, we got to do it for the LW, and for my style of play, I can not see the LW having any better chance with a 10%-20% wastage rule, affecting there already over weak Airforce
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