Feinder -> RE: Ship uses (11/11/2005 2:07:46 AM)
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AD – DESTROYER TENDER - a torpedo reloader only? Reloads torps for DDs, CLs, and CAs. Improves port size by +1 for repair purposes (max benefit of 1 AD). I think it has to be a size 3 port or larger (instead of size 8). AE – AMMUNITION Resupply 5" ammo or smaller for Allies in 1944(?) onward. Otherwise, they're supply haulers (best just to keep 'em in port for 2 years). AG – COLLIER Actually, in WitP these are Japanese barges. Good for shuttling small quanities of troops and supplies very short distances (about 2 hexes). Useful when you don't have air superiority, because enemy AC will only attack them if set to 100'. AGC – AMPHIBIOUS FORCE COMMAND A transport for an Allied amphib HQ. I don't think you get any until 1943. Having this ship in the hex with your invasion (with an amphib HQ loaded), will reduce the disablements of your troops landing. AGP – PT BOAT TENDER - Does this just reload torps and that is it? Reloads torps only for PTs. I think it has to be a size 3 port or larger (instead of size 8). AO – OILER - now I use this one as well with my TK's to transport fuel. is there another role? Load fuel onto these guys, and use in replentishment TFs. You won't touch them the first few games you play. Then you'll grow to love them. Can also carry fuel in a normal transport TF, but why waste 'em on this. AP – TROOP TRANSPORT - I think I remember reading somewhere that you can convert AK's to AP's...but i'm not sure how. Better at carrying troops than AKs (more bang for your buck). No, you can't convert AKs to APs, or APs to AKs. APD – HIGH SPEED TRANSPORT (CONVERTED DESTROYER) Fast transport TF. Carry 250 load points. Also the IJN APDs are the ASW-super-nukers. If you're Japan, use these as hunter-killer TFs. AS – SUBMARINE TENDER Reloads torps for subs. Improves port size by +1 for repair purposes (max benefit of 1 AS). I think it has to be a size 3 port or larger (instead of size 8). AV – SEAPLANE TENDER +12 or +18 "free" air-support for patrols, float-planes, or float-fighters. A few of the IJN ones can launch while at sea. Otherwise, must be parked at a base or dot hex with supplies. Park 'em in the middle of nowhere with 150 supplies, and you have an instant PBY station (except everyone knows you're there from teh "x" symbol). You don't need a base-force, your AV is the base force. Or park them at a base with base force, and the AV` will take care of the seaplanes, leaving the base force to service your combat aircraft. AVD – SEAPLANE TENDER DESTROYER Same thing as an AV. But faster with bigger balls (depth charges). CS – SCOUT CRUISER Japanese only. Same thing as an AVD, but with even bigger balls. Also launches in ocean. You can't load patrols tho. But very good to plunk with KB, so that you can use the Alfs or whatever it carries, to search, and not "waste" your Vals at 20% search. Folks also use it as a small raider TF (cruise around with the planes set to NavAtk and 20% search), are the bombs are somewhat effective vs. unarmored convoys, but don't do much vs. CLs and larger. DE – DESTROYER ESCORT ASW guy for convoys. Or can be used in "shorter range" combat TFs (their endurance isn't that of a DD). MLE – MINE LAYER TENDER - reload mines, is that all? Yep. Mines normally must be size 9 port, but I think MLE makes it able to be reloaded at size 3 (not sure, I don't have any, ask an IJN player). PC – PATROL COASTAL – OR SUBMARINE CHASER (173’) ASW for your convoys. PG – PATROL GUNBOAT Mostly ASW for your convoys. Allied PGs can be converted to AGPs and PT tender (whatever that abbrev is). IJN PGs are actually fairly large. Not equal to a DD, but almost. Most Allied British/Commonwealth PGs are excellent sub bunters (they're actually frigates and corvettes, Flower class, and another I can't remember the name of). SC – SUB CHASER (110’) ASW for your convoys. And there you have it! -F-
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