Big B -> RE: A Modest Proposal (11/15/2005 1:43:38 AM)
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ORIGINAL: ADavidB For those folks who had difficulty understanding what I was getting at in the B-29 thread, here is a summary of what I recommended: 1 - Get rid of the ahistorical changes to the capabilities of both sides 2 - Set victory levels so that the better player can win under historical conditions Those two recommendations drive the victory levels that I suggest. Now, I realize that means that a good Japanese player will not be able to conquer the map against a good Allied player. But both will be able to test out the capabilities of their forces and their own ability to improve upon history. So, for example, an Allied player will have to attempt to successfully engage the Japanese player early in the war to avoid a Japanese autovictory. Now, this would mean that the Developers would have to do a fair amount of recoding. This would take time and money. I, for one, would be more than willing to buy a "WitP II", similar to the many other great computer games that have been improved and resold as new editions. This way, those folks who want to play the current "what if" version can continue to play it, and those folks who want to play a historical simulation can play that too. Both sides win and Matrix/2x3 gets to sell more product. It seems like a good idea to me. Cheers - Dave Baranyi This brings up a question I may have asked some time ago - but does this mean that WitP 'out of the box' is just too buggy to play? Is there certain level of game patches you can go up to that does fixing without modifying the original game?
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