Those blasted tincans... (Full Version)

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Terminus -> Those blasted tincans... (3/26/2006 11:57:27 PM)

As requested, IJN destroyer losses, broken down by class:

Amatsukaze: 4 (100% losses)
Kawakaze: 1
Minekaze: 9
Umikaze: 1
Enoki: 1
Momi: 7
Kaba: 5
Momo: 2
Asakaze: 12




Rysyonok -> RE: Those blasted tincans... (3/27/2006 3:08:52 AM)

I hope you got enough Commerce Raiders coming... and cancelled 7/23 upgrade of Asakazes to minesweepers... :)




Terminus -> RE: Those blasted tincans... (3/27/2006 11:34:31 AM)

The Commerce Raiders have proven a bit disappointing...




Pkunzipper -> RE: Those blasted tincans... (3/27/2006 12:08:25 PM)

quote:

ORIGINAL: Terminus

The Commerce Raiders have proven a bit disappointing...


From what I understand, they become CLs but with merchant navy crews (so with very low exp)... so they need some training mission (like shake down cruises AFAIK)...

How many Q-ships or Raiders do you guys convert? Did anyone got some successes with them?




Terminus -> RE: Those blasted tincans... (3/27/2006 12:29:50 PM)

Yep, plenty of shakedown cruises. With the first two I received, I forgot. They were promptly sunk.

The problem with raiders is that the most obvious defence against them is for merchies to sail in protected convoys, which any player will do. A lone raider can, should and will be blasted to pieces if it attacks an escorted 20-ship convoy. So they've been a little disappointing.

As for numbers, including the 4 lost, I've got about 15.




String -> RE: Those blasted tincans... (3/27/2006 12:46:48 PM)

try saling them in larger TF's then, or accompanied by the older japanese CL's which have plenty of armor.




Terminus -> RE: Those blasted tincans... (3/27/2006 1:21:54 PM)

I'm going to, but at the moment I'm a bit on the defensive, and I need my proper fleet units elsewhere.




Rysyonok -> RE: Those blasted tincans... (3/28/2006 3:47:40 AM)

quote:

ORIGINAL: Terminus

Yep, plenty of shakedown cruises. With the first two I received, I forgot. They were promptly sunk.

The problem with raiders is that the most obvious defence against them is for merchies to sail in protected convoys, which any player will do. A lone raider can, should and will be blasted to pieces if it attacks an escorted 20-ship convoy. So they've been a little disappointing.

As for numbers, including the 4 lost, I've got about 15.


I don't think we're talking about the same thing.

I am suggesting 8-strong commerce raider groups acting as battle line TFs. Cheap and with long-range guns. Oh, did I mention mines?




Rysyonok -> RE: Those blasted tincans... (3/28/2006 3:50:11 AM)


quote:

ORIGINAL: Pkunzipper

quote:

ORIGINAL: Terminus

The Commerce Raiders have proven a bit disappointing...


From what I understand, they become CLs but with merchant navy crews (so with very low exp)... so they need some training mission (like shake down cruises AFAIK)...

How many Q-ships or Raiders do you guys convert? Did anyone got some successes with them?


I haven't fought with or against any yet but I am placing a lot of hope in them. They got long-range guns - that's an easy destroyer-killer.

All converts were cut off in Cautionaries 1.6 and later to prevent such abuse ;)




Bill Durrant -> Some action at last (4/16/2006 12:19:07 AM)

AFTER ACTION REPORTS FOR 06/19/23

--------------------------------------------------------------------------------
ASW attack at 42,52

Japanese Ships
SS No. 17, hits 2

Allied Ships
CA Waldeck-Rousseau
DD Wakeful
DD Stalwart
DD Tyrant
DD Douglas
DD Shakespeare
DD Saumarez
DD William B. Preston
DD Sicard
DD Peary
CA Desaix

--------------------------------------------------------------------------------
Night Time Surface Combat at 42,52

Japanese Ships
CL Kitakami
DD Hagi, Shell hits 13, and is sunk
DD Sakura, Shell hits 10, Torpedo hits 1, and is sunk
DD Kaba, Shell hits 1, on fire
DD Kashi
DD Nowaki
DD Shiratsuyu, Shell hits 1

Allied Ships
CV Argus
CV Vindictive
CA Huron, Shell hits 1
CA Shannon, Shell hits 1
DD Peary
DD Sicard, Shell hits 4
DD William B. Preston, Shell hits 6
DD Saumarez
DD Shakespeare
DD Douglas
DD Tyrant
DD Stalwart
DD Wakeful
CA Desaix
CA Waldeck-Rousseau

--------------------------------------------------------------------------------
ASW attack at 42,52

Japanese Ships
SS No. 17

Allied Ships
DD Wakeful
DD Stalwart
DD Tyrant
DD Douglas
DD Shakespeare
DD Saumarez
DD William B. Preston
DD Sicard
DD Peary

--------------------------------------------------------------------------------
Day Time Surface Combat at 42,52

Japanese Ships
CA Kurama, Shell hits 1
CA Adzuma, Shell hits 11
CA Idzumo, Shell hits 1
CA Asama, Shell hits 9, on fire
CL Tsugaru, Shell hits 2
CL Oi, Shell hits 2, on fire
CL Kiso, Shell hits 3
DD Nire
DD Tade, Shell hits 1
DD Tachibana, Shell hits 1, on fire
DD Kashiwa, Shell hits 5, on fire
DD Katsura, Shell hits 2, on fire

Allied Ships
CV Argus
CV Vindictive
CA Huron, Shell hits 7, on fire, heavy damage
CA Shannon, Shell hits 3, on fire
DD Peary, Shell hits 6, on fire, heavy damage
DD Sicard, Shell hits 3, on fire, heavy damage
DD William B. Preston, Shell hits 4, on fire, heavy damage
DD Saumarez, Shell hits 2, on fire
DD Shakespeare, Shell hits 3, on fire
DD Douglas
DD Tyrant
DD Stalwart, Shell hits 1
DD Wakeful, Shell hits 1
CA Desaix, Shell hits 1
CA Waldeck-Rousseau, Shell hits 2





Terminus -> RE: Some action at last (4/16/2006 12:40:40 AM)

Not one steenking torpedo hit...[sm=nono.gif]




Bill Durrant -> RE: Some action at last (4/16/2006 10:53:56 AM)

AFTER ACTION REPORTS FOR 06/20/23

--------------------------------------------------------------------------------
Night Time Surface Combat at 42,52

Japanese Ships
BC Kongo, Shell hits 1
BC Haruna, Shell hits 5
DD No.1
DD No. 4
DD No. 16

Allied Ships
DD Saumarez, Shell hits 6, Torpedo hits 1, and is sunk
DD Shakespeare, Shell hits 10, on fire, heavy damage

--------------------------------------------------------------------------------
Day Air attack on TF at 42,53


Allied aircraft
Sopwith Cuckoo x 14


No Allied losses

Japanese Ships
BB Mishishima, Bomb hits 3
CA Ibuki, Bomb hits 1

Aircraft Attacking:
3 x Sopwith Cuckoo bombing at 4000 feet
3 x Sopwith Cuckoo bombing at 4000 feet
4 x Sopwith Cuckoo bombing at 4000 feet
4 x Sopwith Cuckoo bombing at 4000 feet
--------------------------------------------------------------------------------
Day Time Surface Combat at 42,52

Japanese Ships
BC Kongo
BC Haruna
DD No.1
DD No. 4
DD No. 16

Allied Ships
CA Huron, Shell hits 3, on fire, heavy damage
DD Peary, Shell hits 3, on fire, heavy damage
DD Sicard, Shell hits 1, on fire, heavy damage





Terminus -> RE: Some action at last (6/20/2006 10:30:01 PM)

This game is now officially terminated.




Rysyonok -> RE: Some action at last (6/22/2006 1:31:52 AM)

Hm... a pity, really. Have both of you given up on this one? Otherwise, is it possible to take over whatever side is available? :)




Terminus -> RE: Some action at last (6/22/2006 2:03:10 AM)

Bill's disappeared, and I've lost interest in continuing...




Rysyonok -> RE: Some action at last (6/22/2006 2:20:41 AM)

Pity. You guys were the longest running game.




Anthropoid -> RE: War Report - 4th of June, 1922 (6/8/2007 10:58:18 PM)

quote:

ORIGINAL: Terminus

Oh, and to everyone else reading this AAR, including my worthy opponent: while this is a PBEM game, and I play to win the war, if there's anything at all about the game you want to discuss (preferably marginally connected to the action), then do so. WPO is very new, and not considering Tanker and us betas, it's uncharted waters. ASK, people!


By way of asking a question, I'm going to quote myself over in engineer's Western Citadel thread.

quote:

Have not read all four of your posts, and I'm certainly no expert on this historical period. I like overall idea of making the beginning more active, and also I find the basic diplomatic changes to be more realistic than those in the stock scenario. The idea that the Brits and Dutch would remain neutral in the face of an IJN rejection of the Wash Conference and also an IJN invasion of PI and Wake seems hard to swallow. I realize there were some pacifists in power in Britain in the interwar years, but even so it just seems less believable than them taking at least some kind of solidary stance with the U.S.

I suppose your scripting of the AI to invade Hong Kong settles the question of what would the UK do if IJN invaded PI only, as seems to be the case in the stock scenario. You seem to have a reasonable grasp of the sociopolitical side of things in Japan at this period, so I can accept the idea that Hirohito has reconciled with the ultra-militarists and Japanese Imperialism is simply rearing its head against the Western Powers in general at an earlier phase. Did you beef up IJN starting order of battle at all to reflect a more resolute militarism in the late 1920s building up to the beginning of the scenario? Do you reckon the IJN have any fighting chance at all? How will victory be established, and what are the strategic objectives?

In the stock scenario, without production on, Borneo, Java, Malaya, etc., do not seem to have the strategic significance that they clearly had in motivating the "Greater Japanese Co-Prosperity Sphere." So I'm just left to wonder, WHAT would Japan be out to accomplish? Being the aggressive initiators of a war against three (and from a hypothetical standpoint FIVE including the French and Soviets) major world powers (US, UK, Holland) not to mention China, I guess the main question I have is WHAT would these ultra-militarists who have hijacked Japanese Crown politics THINK that they were going to accomplish? While being a bit reckless and impetuous yes, that I can accept, I do think they would have SOME sort of "plan" and that the distribution of Victory Points at bases, as well as potentially the victory value of various units or ships should somehow reflect such an hypothetical Japanese cassus belli.

I think what you're doing is a great project, and I'd like to help if I can. My own game against the stock scenario has got so boring what with the passive IJN PO that I'm not feeling too motivated to finish it. So maybe I could be of help to you in beta-testing this one? Are you playing only as US so far?


So I guess my MAIN question for the WPO scenarios are: What is "in it" for the Japanese?

We all have some sort of understanding of what the Japanese were attempting to accomplish in 1941. They had their iron and oil supply cutoff, and they intended to take it and keep it for themselves. Straight up Imperialism, and the conquest of PI, Borneo, Sulawesi, Java, Timor, Malaya are correctly reflected in WiTP with the presence of both victory values at bases and the various resources Japan can ship back from these areas.

But in WPO, what is the goal of Empire of Japan in declaring war in 1922, else in 1926 in the Super Dreadnoughts scenario?




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