Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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I think the efforts y'all are doing to try and enhance the accuracy is grand. I will just add (for accuracy's sake) that, I believe that the Judys were were a one-way trip squadron. The intent was for them to be able to take off from Ise, but they would land at a local land base. But trying to land when at the end of the deck is a pagoda mast, is problematic to say the least. I believe the decks were too short to land with to begin with anyways. But I could be wrong. === In Scen 15, Ise upgrades to class #513. It's got upgraded AAA, but still the 14" turrets. However, #513 deadends at 513. It doesn't go to 514, which is Ise with the rear deck. You could change the value of #513 to upgrad to #514 (with the deck), and that would solve that. The air-groups are assigned to the ship at the beginning of the scenario, in the DB. So the one with the max of 1 or 2, is stuck. You might be able to set the two groups with an "upgrade" date, and then define new squadrons. But I'm not sure if it would work (seems like it should tho). Defining a "Judy" version of type #11, float plane, would probably work. Be advised that this would give you an organic air group for Ise, whereas historically, I belive it was a 1-way trip (but either way, I still love to see to it work, I don't are if the Judys can relaunch, they're not going to do much anyways). Regards, -F-
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