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RE: Player made mods

 
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RE: Player made mods - 12/29/2005 7:05:07 PM   
Nikademus


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no.


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RE: Player made mods - 12/29/2005 7:06:44 PM   
tsimmonds


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quote:

no.

Yeah, I thought I was prolly hallucinating again....

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RE: Player made mods - 12/29/2005 7:08:33 PM   
Admiral DadMan


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pools of radiance...

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CVB Langley:

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RE: Player made mods - 12/29/2005 7:28:55 PM   
Cpt Sherwood

 

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quote:

ORIGINAL: Admiral DadMan

pools of radiance...



The original or the crappy remake?

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Post #: 34
RE: Player made mods - 12/29/2005 7:49:08 PM   
castor troy


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quote:

ORIGINAL: Nikademus

It was originally my intention to release 5.0 with the new patch, but given that the patch's release date could be a while in coming, I will release the new mod version when it's completed. While it can be used with either the beta patches or the official executible, the only thing to note in terms of choice between them is that 5.0 won't have my ASW changes in it so I would "recommend" playing it with the beta executible. (the two AAR games with Bombur and Speedy are currently using the beta...we are not running into any game-breaking problems)

4E - B-17E production totals 16 a month. B-24D will debut in nov 42 and IIRC will produce at 40 a month. Japan won't have to fear being smothered by 4E's in 1942 though they will find them extremely hard to knock down either by AA or fighters.

AK/TK - Change works very well. Everyone who has played it has commented favorably on it's slowing effect on pace. I especially like how it reduces AP capacity. Japan has alot of AP's but a large number of them now only have 750 capacity points per ship. TK's are more precious than ever.



Thanks Nik, I´ll give it a try in the next weeks if I´m able to find an opponent!

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Post #: 35
RE: Player made mods - 12/29/2005 8:25:49 PM   
Nikademus


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no prob. I'm finding that vs. AI play is improved as well.....particularily as Japan when playing on hard setting. Quite challenging.


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