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RE: Nail's Newbie Question of the Day

 
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RE: Nail's Newbie Question of the Day - 1/23/2006 4:41:08 PM   
Sardaukar


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Remember that every 10 % of sys damage makes your ship easier to spot. Bad for subs.

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RE: Nail's Newbie Question of the Day - 1/23/2006 9:03:32 PM   
ny59giants


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When it comes to system damge you will want to convert many of the 7K AK's to AR's, AS's, AD's, and some MLE's for the Allied. Mainly, I do it at San Fran. This takes 6 months. You will need about 3 of the AR, AD, and AS at strategic points like Pearl, Noumea, Brisbane, and the other shipyards in NZ, Oz, and India. This speeds up repairs of damage, especially after periodic upgrades. Keep them at ports close to any invasion to help save any heavily damaged ships.
I am in mid-March '42 and have about 25 AR's, 20 AD's, 20 AS's, and about 5 MLE's getting converted.

When AK's come back to the West Coast I divide them up: 7K's and 7.2K's to Seattle to get sys damage down to 0; Tanker's to LA; and 4.5K's to San Diego. Then back to SF. I leave San Fran free to deal with large capital ships as it has the biggest Alled shipyard.

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Post #: 62
RE: Nail's Newbie Question of the Day - 1/23/2006 10:48:15 PM   
rtrapasso


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quote:

ORIGINAL: Dino


quote:

ORIGINAL: bradfordkay

Ships that are not disbanded will repair down to 5 system damage. To bring system damage below 5, you must disband the ships.


Actually, i think this rule only applies to ports without repair facilities. The ports with repair shipyards will repair even ships in a docked TF down to 0 sys. I'v seen this happening quite often with my CS convoys, as they get repared while loading/unloading.



Right - and it apparently does use up the ship repair points of the base...

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Post #: 63
RE: Nail's Newbie Question of the Day - 2/2/2006 4:12:03 PM   
Nail78

 

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Ok more questions about ship repairs. If I move a AR ship into port do I need too disband it from the TF too repair ships in port or can it be left as a TF and repair ships? And also as a follow up question do AVD and AD ships offer any repair function or are they simply in a replenishment type role.

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Post #: 64
RE: Nail's Newbie Question of the Day - 2/2/2006 5:33:42 PM   
Mike Solli


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quote:

ORIGINAL: Nail78

Ok more questions about ship repairs. If I move a AR ship into port do I need too disband it from the TF too repair ships in port or can it be left as a TF and repair ships? And also as a follow up question do AVD and AD ships offer any repair function or are they simply in a replenishment type role.


ARs must be disbanded into the port to have an impact on repairs. ADs help with the repair of destroyers. They must also be disbanded. An AVD is an AV on a destroyer hull. They will allow float planes and flying boats to operate from a base without an airbase. They give the capacity of around 10. Just park it in a base hex and you'll see on the base screen. It does not have to be disbanded. For air capacity you'll see x+y where x is the air support and y is the extra from the AVD.

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Post #: 65
RE: Nail's Newbie Question of the Day - 2/3/2006 12:49:31 AM   
niceguy2005


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quote:

ORIGINAL: Mike Solli

quote:

ORIGINAL: Nail78

Ok more questions about ship repairs. If I move a AR ship into port do I need too disband it from the TF too repair ships in port or can it be left as a TF and repair ships? And also as a follow up question do AVD and AD ships offer any repair function or are they simply in a replenishment type role.


ARs must be disbanded into the port to have an impact on repairs. ADs help with the repair of destroyers. They must also be disbanded. An AVD is an AV on a destroyer hull. They will allow float planes and flying boats to operate from a base without an airbase. They give the capacity of around 10. Just park it in a base hex and you'll see on the base screen. It does not have to be disbanded. For air capacity you'll see x+y where x is the air support and y is the extra from the AVD.

I would add a couple of things about the AVD. When you have an AVD at a port it will only provide air support for seaplanes, it does nothing to help any other type of plane. However, it counts toward seaplanes first. Let's say you have 30 fighters and 20 seaplanes at a port where you have 25 aviation support and 12 aviation seaplane support from an AVD, so on the base screen it says aviation support 25+12. That means that 12 of the 20 seaplanes get support from the AVD and 8 of the seaplanes must get aviation support from you land based units. If you transfer 12 of the seaplanes away from the port, the 8 remaining will be serivced by the AVD. However, the 4 aviation support points still remaining from the AVD will not help your fighters at all.

AVD are great for forward observation posts in the pacific. Also, they are good for light escort duties in the backwaters of the pacific. Their ASW capability stinks. I have even used them as gunboats in the very early days of the war to slow down my opponent - they will score hits against unarmed escorts. I think of them as Corvettes with seaplane support capability.


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Post #: 66
RE: Nail's Newbie Question of the Day - 2/3/2006 5:52:32 PM   
Nail78

 

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Whats the difference between a TK ship and a AO ship?

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Post #: 67
RE: Nail's Newbie Question of the Day - 2/3/2006 5:54:45 PM   
Mike Solli


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Both can carry oil or fuel. The AO can be put into replenishment fleets to refuel ships at sea. TKs can't. But, you can put a TK in, say, a transport fleet and it will auto-refuel the ships in that fleet.

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Post #: 68
RE: Nail's Newbie Question of the Day - 2/3/2006 6:37:19 PM   
niceguy2005


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AOs are priceless. TKs can be quite expendable, in particular for the allies. I try never to use AOs for basic transport duty.

Also, CV fleets get very thirsty, so I always have a replenishment TF with a couple of AOs follow my CV fleet, from a safe distance, whereever it goes. If I move my CVs from the Central Pacific to Oz for an operation, I make sure that I have a couple of AOs at OZ as well, maybe waiting fueled up at Townville.

The UK has no AOs, so think about moving one from the WC to India. It will take a couple months minimum for it to get there.

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Post #: 69
RE: Nail's Newbie Question of the Day - 2/3/2006 6:56:02 PM   
Mike Solli


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As the Japanese player, both are priceless. You need the TKs to fuel your industry. So far in late Mar 42 (frantically looking for wood to knock on), I haven't lost a single TK. I already have a TK shortage. There's too much oil to move as well as transporting fuel to my forward bases. When I captured Palembang, there was over 235k of oil there. You have to have a steady stream of TKs going to your oil producing bases to keep up. As an aside, build up your ports to the max so you can load your TKs faster.

Edit: Sorry for the rambling.

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Post #: 70
RE: Nail's Newbie Question of the Day - 2/3/2006 7:37:15 PM   
Nikademus


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don't forget to have some supply. AV/D types bring the av support but the planes still need supply to fly and repair

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Post #: 71
RE: Nail's Newbie Question of the Day - 2/3/2006 7:47:33 PM   
niceguy2005


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Good point. I usually airlift in a little supply.

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Post #: 72
RE: Nail's Newbie Question of the Day - 2/3/2006 7:57:53 PM   
Nikademus


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C-47's rule baby!

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Post #: 73
RE: Nail's Newbie Question of the Day - 2/3/2006 7:58:39 PM   
Mike Solli


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quote:

ORIGINAL: Nikademus

C-47's rule baby!


Zero Chow!

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Post #: 74
RE: Nail's Newbie Question of the Day - 2/3/2006 7:59:23 PM   
Nikademus


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hmmm used to be.

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Post #: 75
RE: Nail's Newbie Question of the Day - 2/3/2006 10:04:28 PM   
ny59giants


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quote:

As the Japanese player, both are priceless. You need the TKs to fuel your industry. So far in late Mar 42 (frantically looking for wood to knock on), I haven't lost a single TK. I already have a TK shortage. There's too much oil to move as well as transporting fuel to my forward bases. When I captured Palembang, there was over 235k of oil there. You have to have a steady stream of TKs going to your oil producing bases to keep up. As an aside, build up your ports to the max so you can load your TKs faster.

Edit: Sorry for the rambling.
quote:

ORIGINAL: Nikademus

hmmm used to be.


Mike,
Someone said that if you can get the rail lines clear from Singapore to NE China, you can transport it from Palembang to Singapore and it will reappear a few turns later in China. If true, this might help reduce your shortage of TK's and avoid those dreaded Allied subs.

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Post #: 76
RE: Nail's Newbie Question of the Day - 2/3/2006 10:06:44 PM   
Mike Solli


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I use ABs map and there isn't a constant rail line from Singapore (or Saigon) to China. I'm not sure it would work. I don't own the whole thing either, so I can't try it.

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Post #: 77
RE: Nail's Newbie Question of the Day - 2/3/2006 10:35:03 PM   
tsimmonds


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On ABs map you need to take oil to a couple of locations in China to get all the HI there to run. Think of groups of bases connected by rail as HI complexes; each complex will require oil delivery.

On ABs map, I believe (rightly or wrongly) that oil does move along the thin rail lines as well as the thick ones. Not sure if it moves the same distance though.

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Post #: 78
RE: Nail's Newbie Question of the Day - 2/3/2006 10:38:24 PM   
Mike Solli


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Yup, that's what I do. I can't give details because of spys. They're everywhere.

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Post #: 79
RE: Nail's Newbie Question of the Day - 2/4/2006 6:59:26 AM   
bradfordkay

 

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" On ABs map, I believe (rightly or wrongly) that oil does move along the thin rail lines as well as the thick ones. Not sure if it moves the same distance though."

I think that it is moving at the road rate on the thin rail lines, so if there are too many of the thin lines, the stuff won't reach the desired destination.

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Post #: 80
RE: Nail's Newbie Question of the Day - 2/4/2006 5:02:26 PM   
Nail78

 

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Is the ground attack mission of any use? Seems like I can send in a large air strike of B-24's, B-25's and get 20 casualties. Does it provide though a suppresion of enemy troops effect? Thought maybe you PBEM players would have some experience with the effect of ground attack on troops.

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Post #: 81
RE: Nail's Newbie Question of the Day - 2/4/2006 10:18:42 PM   
niceguy2005


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Ground attack does work, but best on low altitude and in mass. My esteemed opponent is pounding Bataan right now and getting 100+ casualties per day using Sallys.

I am just starting to explore the possibility, but it seems that maybe strategic bombers don't work as well for ground attack. Might be tactical bombers like fighter bombers and b-20s work best. My flight of 8 Wirraways bombing at 2000 feet did almost as much damage as my 20 B-17s did at 10,000.

Altitude definitely plays a factor. You won't hit anything at 15,000 feet.

Lastly, remember that air strikes have random die rolls. You can bomb one day with b-17s and get 20 casualties and the next day get 100.



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Post #: 82
RE: Nail's Newbie Question of the Day - 2/4/2006 10:57:26 PM   
ny59giants


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I use the 2 48 plane BG of LB-30's in India/Burma to go after the various resource/oil within range in Burma. They do so very quickly and will cut down the supplies available to them in Burma.

I use the heavy bombers for that and long range airfield attacks set at altitude between 7,000 to 12,000. Before you do so, set these bombers on Supply Transport over their home base until the experience level get into the 70's (79 is the max using this method).

Use the medium bombers at between 6,000 and 12,000 for ground attack. This avoids most of the heavy flak. If possible have them come from multiple bases. Why?? If there are multiple LCU's in a hex, then from only one base will come one attack against the top unit (possibly two). I have 5 bases with some bombers assigned to ground attack against the Japanese at Mandalay to ensure the 4 Infantry Divisions units get hit almost daily (weather doesn't stop them all in one day).

The causualties aren't as important as getting disruption on the units and making ground attacks less effective.

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Post #: 83
RE: Nail's Newbie Question of the Day - 2/5/2006 5:42:31 PM   
Nail78

 

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I'm curious has anyone playing as Allies against AI, ever invaded the Japanese mainland? Or how close did you get? Sounds like a lot of folks get a automatic win before getting too the mainland.

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Post #: 84
RE: Nail's Newbie Question of the Day - 2/7/2006 5:03:57 PM   
Nail78

 

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Today I have a technical question. On occasion when playing WiTP it will change my screen resolution. Another Matrix game Steel Panthers does this also, in fact maybe more so than WiTP. Any tips, suggestions, am I doing something wrong?

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Post #: 85
RE: Nail's Newbie Question of the Day - 2/7/2006 6:26:03 PM   
niceguy2005


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I know players have invaded Japan. I don't know how it went. I think most players try to play on past AV.

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RE: Nail's Newbie Question of the Day - 2/7/2006 6:28:41 PM   
niceguy2005


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I think also, a lot of players get bored playing the AI long before invasion of Japan is possible. My last AI game I quit after smashing the IJN at Truk in 1/1943. Most jap carriers gone, half the BBs sunk and over 50 ships at truk with 99 sys damage. What would be the point after that?

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RE: Nail's Newbie Question of the Day - 2/10/2006 5:29:40 PM   
adamc6


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Since this is the "newbie" thread: someone hook me up with some of your accronyms!

CHS: (Okay, a mod, fine -- tell me more -- even in the mod area, lots of talk, but no summary)

KB: okay, Jap carrier force -- what does it stand for?

any else?

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RE: Nail's Newbie Question of the Day - 2/10/2006 7:15:22 PM   
alfrake

 

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quote:

ORIGINAL: adamc6
KB: okay, Jap carrier force -- what does it stand for?


Kido Butai (sp?). The task force that hit Pearl Harbor was refered to that way. Historically, they promptly split it up. Many players don't, or at least only split it only temporarily.

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RE: Nail's Newbie Question of the Day - 2/10/2006 11:33:08 PM   
dtravel


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quote:

ORIGINAL: adamc6

Since this is the "newbie" thread: someone hook me up with some of your accronyms!

CHS: (Okay, a mod, fine -- tell me more -- even in the mod area, lots of talk, but no summary)

KB: okay, Jap carrier force -- what does it stand for?

any else?


And I believe "CHS" stands for Combined Historical Scenario. It is basically the result of several players combining their efforts to produce a "more historically correct" scenario by adding ships that are not in the base game, changing some equipment stats to get what they feel are more accurate combat results, expanding the map to include the Panama Canal and more of the Indian Ocean, etc.

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