Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: PC version?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> RE: PC version? Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: PC version? - 9/6/2006 1:19:19 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
5,000 hits. That IS a lot of hits. I hadn't noticed before. As I told Punsiher in another forum, we are in a non-screen shot stage right now. Specifically, that means we have piut in some rather ugkly icons to test new features, and also decifer when the computer thinks a units has acted. When we 1) take out the debug icons, and 2) pretty up the ones that are staying, I'll post new screens.

An interesting aside, CLnL (officially titled Heroes of Stalingrad) has features not present in the boardgame. Now, don't worry, it's IS the boardgame only made better. For example, if an enemy unit is NOT in your LOS (or hidden) it isn't displayed on the board. Also, the game includes flanking fire. If a hex receives fire from two, non-adjacent hexsides in a single Operations Phase, the second (and subsequent fire) receives an additional (1) firepower. It's cool, neat, and realistic, but might be a bit fiddly for the boardgame.

I'll  give you guys more frequent updates, but don't forget to check out www.locknloadgame.com.

Best,

Mark

(in reply to Punisher)
Post #: 121
RE: PC version? - 9/10/2006 2:56:36 PM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline
Hey it's Sept. where's the game? I'm almost certain I read that it should be out by Sept of this year....so....gemme my game. ;)

(in reply to markhwalker)
Post #: 122
RE: PC version? - 9/10/2006 7:28:29 PM   
Punisher


Posts: 75
Joined: 1/26/2005
From: United States
Status: offline
Hey Ravinhood,

I started a new forum for the PC Game LnL its official title is now” Heroes of Stalingrad"
This is where Mark has been hanging out answering questions so check it out here-->



http://www.locknloadgame.com/forum1/forum.asp?FORUM_ID=2

(in reply to ravinhood)
Post #: 123
RE: PC version? - 9/11/2006 1:33:39 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
quote:

Hey it's Sept. where's the game? I'm almost certain I read that it should be out by Sept of this year....so....gemme my game. ;)


From what I understand, your's is on the way. You sent us a check, correct?

(in reply to Punisher)
Post #: 124
RE: PC version? - 9/12/2006 2:13:05 PM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline

quote:

ORIGINAL: markhwalker

quote:

Hey it's Sept. where's the game? I'm almost certain I read that it should be out by Sept of this year....so....gemme my game. ;)


From what I understand, your's is on the way. You sent us a check, correct?



Of course, you know the ole saying right? "Checks in the mail". ;)

(in reply to markhwalker)
Post #: 125
RE: PC version? - 9/15/2006 9:45:56 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
quote:

Checks in the mail
So's the game, my friend. Guys... new screens by 9/20. That's a promise.

(in reply to ravinhood)
Post #: 126
RE: PC version? - 9/18/2006 4:31:39 AM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline
Lol Mark you don't know my address, but, I know Matrixgames. ;) At any rate looking forward to the new screenshots and the game. I didn't get your boardgame of course, but, I most certainly will get the computer version. So much like "Squad Leader" looking to me. Even though you say it's not like Squad Leader. lol Well, it has some simularities at least. ;) It's the counters, colors and the maps that mostly remind me of Squad Leader. Even if the play isn't like it. ;) And if modding the maps is a possiblity I think I can mod the Squad Leader maps and scenarios in easy enough.

(in reply to markhwalker)
Post #: 127
RE: PC version? - 9/18/2006 3:49:04 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
quote:

It's the counters, colors and the maps that mostly remind me of Squad Leader.
Argh! You're breaking my heart. The day ASL's stick men look like the vibrant squads in LnL, I'll hang up my design hat.

Best,
Mark

(in reply to ravinhood)
Post #: 128
RE: PC version? - 9/18/2006 9:17:08 PM   
AnglePark

 

Posts: 3
Joined: 9/18/2006
Status: offline
Mark - I know it may be too early to ask, but will Heroes of Stalingrad also be produced as a boardgame?  I sure hope so.

Also, just to alleviate some of your pain (and garner some brownie points so you'll answer my question faster), your game doesn't look like SL at all - it's head and shoulders above any of the tactical-level games out there.  At least the leader counters are - quite literally (since that's what they depict) - head and shoulders above the competition...

(I can already hear the boos and hisses.)

< Message edited by AnglePark -- 9/18/2006 9:18:54 PM >

(in reply to markhwalker)
Post #: 129
RE: PC version? - 9/18/2006 9:23:34 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
Yep, boo and hiss.

It's possible that HoS will see the carboard boardgame light of day, but isn't currently planned.

Best,

Mark

(in reply to AnglePark)
Post #: 130
RE: PC version? - 9/18/2006 10:57:45 PM   
AnglePark

 

Posts: 3
Joined: 9/18/2006
Status: offline
Thanks for the quick reply, and I would have been disappointed if you hadn't have booed that terrible joke. 

The game really is TONS nicer than any other tactical-level game, gameplay and visually.  The only "complaint" I've had from the go are the white borders around the hexes.  I think it detracts from the amazing artwork on the boards, but that's just my opinion (which isn't worth very much).  I would have rather seen VERY subtle hexes so the art was much more prevelant.

Keep up the good work, and keep the great games coming!

(in reply to markhwalker)
Post #: 131
RE: PC version? - 9/19/2006 5:59:37 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
quote:

The only "complaint" I've had from the go are the white borders around the hexes.

Yep, heard that one before.

quote:

but that's just my opinion (which isn't worth very much)

Your opinion is worth as much as anyone else's, inclucing mine.

(in reply to AnglePark)
Post #: 132
RE: PC version? - 9/19/2006 10:11:17 PM   
stevel40831


Posts: 83
Joined: 2/6/2004
Status: offline

quote:

markhwalker "Guys... new screens by 9/20. That's a promise."


Looking forward to seeing them!

Steve

(in reply to markhwalker)
Post #: 133
RE: PC version? - 9/20/2006 6:09:41 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
It's 9/20...

(in reply to stevel40831)
Post #: 134
RE: PC version? - 9/20/2006 6:10:38 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline

(in reply to markhwalker)
Post #: 135
RE: PC version? - 9/20/2006 6:11:28 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline

(in reply to markhwalker)
Post #: 136
RE: PC version? - 9/20/2006 6:12:13 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline

(in reply to markhwalker)
Post #: 137
RE: PC version? - 9/20/2006 6:13:34 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
BTW, none of those are doctored images, or just .jpgs placed on a map. Those are ALL actual in-game, screens.

Oh, I gotta get one more.

(in reply to markhwalker)
Post #: 138
RE: PC version? - 9/20/2006 6:27:32 PM   
Punisher


Posts: 75
Joined: 1/26/2005
From: United States
Status: offline
Holy Cow these are FANTASTIC Mark!! Where do i put my order in I'm ready to buy!!!


(in reply to markhwalker)
Post #: 139
RE: PC version? - 9/20/2006 6:29:34 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
Oops, it's just too hard to time it. What I wanted to show was a mortar barrage. When you attack a unit with a mortar WT, you actually see the explosions and smoke in the hex. The game truly is an exciting combination of the traditional, and some new thinking.

Best,

Mark

(in reply to markhwalker)
Post #: 140
RE: PC version? - 9/20/2006 7:27:47 PM   
stevel40831


Posts: 83
Joined: 2/6/2004
Status: offline
This is outstanding, can't wait to own it!

(in reply to markhwalker)
Post #: 141
RE: PC version? - 9/20/2006 7:33:21 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
love the tracers!

_____________________________


(in reply to stevel40831)
Post #: 142
RE: PC version? - 9/20/2006 7:33:40 PM   
JeF


Posts: 1170
Joined: 4/1/2003
From: Belgium
Status: offline
Nice. It looks very good.

The wooden table, the dices and, if I'm not mistaken, the joint between two maps (4th shot, between Line 8 and 1) ! These are very nice touches.

JeF.

_____________________________

Rendez-vous at Loenen before 18:00.
Don't loose your wallet !
Conquest Of The Aegean Web Development Team
The Drop Zone

(in reply to markhwalker)
Post #: 143
RE: PC version? - 9/20/2006 8:05:59 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
Well, the joint is probably soimething that will go away. We do, however, design the scenarios just like we did in the board game... by fitting geomorphic maps together.

Best,

Mark

(in reply to JeF)
Post #: 144
RE: PC version? - 9/20/2006 11:41:43 PM   
stevel40831


Posts: 83
Joined: 2/6/2004
Status: offline
Ok... I'll be the geek... what's going on with the "little girl" with the teddy bear?! Movement rate of 2, morale of 4.... is it:

1. Units cannot fire into or through a hex containing her?
2. Only SS units can fire into or through a hex containing her and her teddy bear and if she's KIA, all units within line-of-sight must make a morale check?
3. Someone gets VPs for escorting her back home to hex G3?

Can she become a "hero"?

If she is killed, can another unit pick up her teddy bear?

If a German unit moves adjacent, do you flip the marker and it is revealed that this is an elite Cossack cross-dresser hero counter?

Ahhhh... such possibilities!

Steve

(in reply to markhwalker)
Post #: 145
RE: PC version? - 9/21/2006 3:49:58 AM   
stanguay

 

Posts: 41
Joined: 9/8/2005
Status: offline
Mark, is there a way for us to turn in/off the "speech" element, like the one emanating from the German soldier in your first shot ? I am not too fond of these myself but some may enjoy it and having the capability to turn them on/off would please everybody :-)

(in reply to stevel40831)
Post #: 146
RE: PC version? - 9/21/2006 4:16:47 AM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
quote:

in/off the "speech" element


Nope, it's part of the story line.

(in reply to stanguay)
Post #: 147
RE: PC version? - 9/21/2006 5:30:47 AM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
Mark, is there a scenario editor for user created games?

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to markhwalker)
Post #: 148
RE: PC version? - 9/21/2006 10:23:07 AM   
ravinhood


Posts: 3891
Joined: 10/23/2003
Status: offline
Mark I must say I am impressed with the screenshots and for the first time in a long time anxiously await a dam game to be released. lol You know that means a lot coming from this guy. haha If the AI is challenging I will broadcast this game around the internet at all my favorite spots. ;) I'll just tell them it's simular to "Squad Leader" hahahahahah

Note: What's with the little girl and the teddy bear? This is quite something new in the wargame dept.

(in reply to benpark)
Post #: 149
RE: PC version? - 9/21/2006 3:59:42 PM   
markhwalker


Posts: 951
Joined: 1/29/2005
Status: offline
When the Germans assault Kalach to capture the bridge crossing, they come across a refugee hiding in one of the houses. The girl is frightened and runs randomely from Germans and Soviets alike. If fire passes **through** her hex she must take a MC, just like any other unit. If she fails it, she dies. The Germans try to keep her alive, the Soviets don't care either way (in reality neither side would give a damn, but this scenario is part of the German campaign, so they are wearing the white hats). If the German leader enters her hex, she'll stay with him. I'll have an AVI loaded later that will show all this stuff.

Best,

Mark

(in reply to ravinhood)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> RE: PC version? Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656