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RE: Another use for PP's

 
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RE: Another use for PP's - 2/11/2006 7:30:47 PM   
Black Mamba 1942


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quote:

ORIGINAL: treespider


quote:

ORIGINAL: Black Mamba 1942

I'm saying that PP's would be expended to change the prep target.
The HQ change is another matter.

As for TF's I'm looking at 1 point per ship.
So this is really not a GREAT number of PP's being spent.
I'm not thinking in 100's or 1000's of points per TF.

This is just a basic idea anyway.

Does KISS mean anything to ya?


Then why bother?


If we can change the captain of the lowliest freighter, or have to worry ourselves with Aichi engine production then why Keep It Simple, Stupid?



Because this games code probably can't handle too much complications in computations.

(in reply to treespider)
Post #: 31
RE: Another use for PP's - 2/11/2006 7:41:27 PM   
Black Mamba 1942


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Why bother?

Because it would turn WITP into a grand startegic game, instead of an RTS game?
Campaigns would have to be planned and payed for.
Not just loaded, transfered and thrown at the enemy.

(in reply to Black Mamba 1942)
Post #: 32
RE: Another use for PP's - 2/11/2006 8:43:32 PM   
Tanaka


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quote:

ORIGINAL: Black Mamba 1942

Whenever the code gets released to modders.

I'd like to see PP's expended to put ships into a TF.

Also a PP expenditure to change an aircraft groups location to a new base.

For LCU's, PP's expended when prep point destination is changed.

This would give more meaning and usage for PP's.
Simulating a kind of operational PP expenditure for future operations.

Opinions?


Great idea! This would also help get rid of and prevent the huge massing of planes at single bases and over the top air battles with hundreds of planes and rediculous results that comes with that....


_____________________________


(in reply to Black Mamba 1942)
Post #: 33
RE: Another use for PP's - 2/11/2006 8:53:27 PM   
Black Mamba 1942


Posts: 510
Joined: 12/7/2005
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Very true Tanaka!

It would help temper the air, land and sea masses across the front for both sides.

I'm sure this is just a dream, but who knows who might be listening.

(in reply to Tanaka)
Post #: 34
RE: Another use for PP's - 2/12/2006 12:12:02 AM   
Ideologue

 

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quote:

ORIGINAL: Tanaka

Great idea! This would also help get rid of and prevent the huge massing of planes at single bases and over the top air battles with hundreds of planes and rediculous results that comes with that....



For this purpose, it'd be a lot easier just to remove the 250 avsupport cap, and require an avsupport point per engine, or if you wanted to be more complicated some number based on durability or bombload or a combination thereof, instead of per plane.

Requiring PP's to reorganize task forces, or to move aircraft within a theatre, is a bad idea. What if you're moving A6M2s(for example) to Rabaul from Rangoon, and you do it by air. Should you have to pay for the four different bases they have to hopscotch across to get there?

And Mike's point about supply and resource convoys stands. Even a regular resource convoy may require reorganization all the time, due to torpedo hits, the program's inability to not sail it into a war zone or player's inability to establish proper waypoints (maybe that's the 1.8 surprise, I'd dig it).

I could see some minor cost for committing capital ships to an air combat, surface combat or bombardment task force, but that's about it.

PPs for changing preparation target? You'd think there'd be more of a political price to throwing troops at a base with no prep at all.

(in reply to Tanaka)
Post #: 35
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