Froonp
Posts: 7995
Joined: 10/21/2003 From: Marseilles, France Status: offline
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quote:
The house rule I mentioned where only the top unit was visible until an attack was mounted didn't apply only to land combat units - it applied to all units in a hex, whether they are land, sea or air units. As long as we can sort unit stacks, this should be relatively easy to implement. I don't like this at all. I know, I don't like FoW anyway in a WiF scaled game, but if it is implemented it should not be implemented that way. This is a house rule that is suitable to tabletop gaming, but computers can do better than that. I think this is better to basically have frontline units always "Spotted". There would be 2 status for units : Spotted and "UnSpotted", or "Hidden". Behind the front units would become "Spotted" because of air missions passing over them or near them, and because of Naval Units patrolling on the sea area adjacent to the shores. Also, enemy air missions automatically Spots the Air Units who participate. Spotted units stay Spotted for the rest of the turn, and can also be carried on for a couple of more turn. The only things to decide / tune here are : - how many hexes from the friendly land units are considered "Frontlines" (to Spot enemy units) (I suggest 1-4), - how many hexes from the aircraft missions paths (or from Organized Air units) are Spotted (I suggest 1-2) and - how many hexes inland are considered "Shore" (for patrolling ships to Spot units) (I suggest 1-4). - how long does it need to loose "Spotted" status on units who are "out of reach" (Out from "Shores" or "Frontlines" zones as defined above) beyond the current turn ? Also, a bunch of units should not trigger the "Spotted" status : V-Weapons, Frogmens for example.
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