ChezDaJez
Posts: 3436
Joined: 11/12/2004 From: Chehalis, WA Status: offline
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quote:
Would you like to have 1-6 hour pulses instead and wait an hour for a day to pass staring at the monitor? I am a big fan historicalicity but given the restraints of the interface IMHO it is the BEST we can get. I think a 24 hr turn with four 6-hour movement pulses would be better. But that is a different problem. The problem here is just as dTravel has stated. In order for my carriers to react, then you have to know where the Allied carriers are. But how can you know where they are when the movement impulse occurs before the search impulse? It's simple, the AI cheats and compares positions without regards to spotting and sends them on their merry reactive way. The other part of this equation is: Why is the AI incapable of realizing that heavily damaged carriers that are incapable of flight ops should be running away, not towards the enemy in a futile banzai charge? Reaction should be determined BOTH ways: when to close and when to run (assuming you don't care about the fact that reaction occurs before spotting). That is the real problem with reaction IMO. Chez
< Message edited by ChezDaJez -- 3/17/2006 1:32:31 AM >
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Ret Navy AWCS (1972-1998) VP-5, Jacksonville, Fl 1973-78 ASW Ops Center, Rota, Spain 1978-81 VP-40, Mt View, Ca 1981-87 Patrol Wing 10, Mt View, CA 1987-90 ASW Ops Center, Adak, Ak 1990-92 NRD Seattle 1992-96 VP-46, Whidbey Isl, Wa 1996-98
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