Brady
Posts: 10701
Joined: 10/25/2002 From: Oregon,USA Status: offline
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Something to chew on from the Allied Isues thread i started: If you want to creat a plane vs plane model you nead to not imo use real world combat results to arive at a base line, you should use preformance stats and curves, exct. A-la flight sim's. The game already has variables for Fatigue,leadership and experance, and moral. If you again base the comparative preformance expications on a situation whear the Japanese were streached to the limit in all reasionable areas one might look to compare them, and then aply that to the whole, your going to creat in this instance a Pro Allied model, because the comparasion is Pro Allied. ........... want to try and be as objective as posable, and to me to look to base my assement of the relative comparative values of the two planes in question hear, when one was clearly at it's worst do to operational constraints is not imo fair. Another example is the AVG, clearly inferiour P-40B's of the AVG in game wreak havoc on Signafagantly beter Japanese types, in situations of Equil odd's and Numbers. This is in part because the AVG as been tweked to meat player expatations rather than designed based on the real world strengths of the planes as a base line. As noted above the game has Variables for: Experance Fatigue Morale Endurance If we pre tweak the planes taking into acount situations whear they operated when one side was at a distanct disavantage, already suffering from extreams of all or some of the variables noted above were double dealing.
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Beta Team Member for: WPO PC CF AE WiTE Obi-wan Kenobi said it best: A lot of the reality we perceive depend on our point of view
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