Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
|
quote:
ORIGINAL: ullern quote:
ORIGINAL: Froonp quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Froonp quote:
Blitz Bonus is not used with 2D10. They are mutually exclusive. Steve, I beleive that here is a confusion here. In WiF FE, the Blitz bonus is not mutually exclusive with the 2d10 CRT It is even more different, it is that the Blitz bonus are indeed included in the 2d10 CRT, just look at the 2d10 CRT table, you'll see them all on the right side, adapted for 2d10 play. the 2d10 optional: They are all there, the bonus for attacking ARM / MECH, the penalty for defending ARM / MECH, the bonus for PARA dropping, the penalty for factories). You'll even see that these modifiers are all preceeded by the "==>" sign, indicating that they are optionals. Moreover, historicaly those bonuses were first designed for 2d10 CRT, and were then converted for 1d10 CRT play in RAW7aug04, and made an optional rule by themselves. So you can play 1d10 CRT with or without Blitz bonuses, and you can play 2d10 CRT with or without blitz bonuses, but the more common combination are 1d10 CRT without the Blitz bonuses (the early WiF FE design indeed) and 2d10 CRT with the blitz bonuses (the normal WiF FE 2d10 design). Yes. I was under the impression that the Blitz Bonus rules were mandatory with the 2D10. That is how I have set up the optional rule 2D10. To disable them for 2D10 seems completely wrong to me. Yes, to me too, playing the 2d10 without the blitz bonuses would seem completely wrong to me too, but I understand it (because of the "==>" smbol indicating an optional bonus / penalty) that they are indeed optional. Not a big deal as long as they are included, but saying a WiF player that Blitz bonuses are mutualy exclusive with the 2d10 CRT has chances of him getting angry after you . Should made be clear then that the 2d10 CRT includes the Blitz modifiers. Sure, what should not be allowed, would be to add the blitz modifiers of the blitz modifiers option to the blitz modifiers of the 2d10 CRT, this would be adding them twice. As Patrice points out there are several arrows in the 2d10 that are "optionals" in the sense that they are variations on the 2d10 (but just to discover that requires a keen eyed player). For example the blitz bonus of the 2D10 is labeled as a optional. This fact does not link it to the blitz optional rule. The blitz optional rule is pretty clear, and can't be misunderstood to be talking about the 2d10. Also the 2d10 optional rule 11.16.6 does not speek of any mapping between the WIF rule book optional rules and the optionals on the 2d10. So likewise: the 2d10 optional: -1 per defending AT, pink or red AA, if being attacked by ARM or MECH. Is this optional linked to the Artillery rule, the blitz rule or neither? I am pretty sure it's neither. the 2d10 optional: -1 ~ Each (co-operating) major power attacking (after the first). Is this linked to the allied combat friction optional or not. I think not. the 2d10 optional: +1 ~ per Japanese, Australian, or US Marine attacking a jungle hex. provided the unit attacking is white print. This optional is clearly linked to no other optional as there is no such optional for 1d10. the 2d10 optional: +1 ~ for each paradropping unit after air to air combat and antiaircraft fire (if any). Is this optional linked to the Artillery rule or none? I am pretty sure it's none. the 2d10 optional: ~ +2 Non territorials attacking territorials. Is this optional linked to the territorial rule or none? I am pretty sure it's none. the 2d10 optionals: several city modifiers Are one or more of those linked to the combat engineer rule, construction engineer rule, and what about the rest, what optinal rule is the city modifiers for HQ supposed to be linked to. I think none, none and none. To sum up: There are a few cases in the 2d10 where it may be easy to interpret the 2d10 variation to a specific standard optional rule. But in several cases this is not possible because the 2d10 variation links to more than one possible optional rules or to none at all. And in any case ADG have not provieded any mapping between the variations of 2d10 and the other optionals. So I am pretty sure that all 2d10 optionals are stand alone optinals not linked to any other rules. It's quite possible that Harry Rowland intended there to be a link between the optional rules, but when the rules doesn't tell of any there are none from a rules lawyer point of view. In my eyes all of blitz, allied combat friction, artillery, engineers and territorial optional rules are irrelevant when using the 2d10. (Well not completly irrelevant since the absense of territorials makes the territorial variation of 2d10 meaningless, but ...) The question then remains, should Steve be required to implement all these as seperate optionals? (I think not, but not for me to decide.) Ullern Happily, it is for me to decide. I am taking a very simple approach here. The elements of the 2D10 table that are labeled 'optional' I consider 'mandatory', or stated in less severe terms, "part of" of the 2D10 table. However, if the units involved are not included in the game because the optional rule for them was not included, then clearly those elements will never pertain to the game being played. To use your example, if there are no territorial units in the game, the optional elements of the 2D10 about territorials are moot. The same can be said about artillery/AT/AA units, ski units, Siberians, and combat engineers. Perhaps some other unit types as well. I could make all the separate elements of the 2D10 table optional rules within the optional rule for the 2D10 table itself, but ...., can you say 'Overkill'? 81 optional rules is enough for MWIF product 1.
_____________________________
Steve Perfection is an elusive goal.
|