Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Gave the old demo a go...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: Gave the old demo a go... Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Gave the old demo a go... - 4/24/2006 7:31:18 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
Hi!

When I do that Ralph I only have a 16 or 32 bit option.

Could it be the monitor?

Ray (alias Lava)

_____________________________


(in reply to ralphtricky)
Post #: 31
RE: Gave the old demo a go... - 4/25/2006 2:59:51 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
I'm using 32 bit color depth but my video driver is the orignal one from mid '04 that came loaded with the computer. I really guess I need to update my video driver.

(in reply to ralphtricky)
Post #: 32
RE: Gave the old demo a go... - 4/25/2006 4:46:44 AM   
jjax


Posts: 289
Joined: 2/24/2005
Status: offline
\

< Message edited by jjax -- 4/25/2006 4:47:30 AM >

(in reply to *Lava*)
Post #: 33
RE: Gave the old demo a go... - 4/25/2006 6:27:03 AM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
Status: offline
Hi, try setting to 16-bit color, 800x600 resolution, and then rebooting the computer...

If that works, you can then set your resolution back to whatever it was and load the game again to see if it still works....

(in reply to sol_invictus)
Post #: 34
RE: Gave the old demo a go... - 4/25/2006 8:56:29 PM   
Veer


Posts: 2231
Joined: 6/25/2002
From: Excuse me
Status: offline
There is a way in the demo you can play other senarios as well. Some of them like the African ones won't work too well because some of the graphic files are missing, but the Normandy one works fine.

I do beleive it involves renaming the *.sce (senario) files to *.sav (save game) and then loading them in the game. But it's been so long i'm not sure if I remember.

There still is the 10-12 turn limit though. Forgot about the work around for that.

_____________________________

In time of war the first casualty is truth. - Boake Carter

(in reply to Qwerty)
Post #: 35
RE: Gave the old demo a go... - 4/25/2006 9:08:06 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Veer

I do beleive it involves renaming the *.sce (senario) files to *.sav (save game) and then loading them in the game. But it's been so long i'm not sure if I remember.


That sounds like it might work. Save games in TOAW are basically self-contained and interchangeable with scenario files.

quote:

There still is the 10-12 turn limit though. Forgot about the work around for that.


It might be a matter of doing the reverse of the above. Then the turn count would be reset to 1.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Veer)
Post #: 36
RE: Gave the old demo a go... - 4/25/2006 9:33:05 PM   
Veer


Posts: 2231
Joined: 6/25/2002
From: Excuse me
Status: offline
quote:

ORIGINAL: golden delicious

quote:

There still is the 10-12 turn limit though. Forgot about the work around for that.


It might be a matter of doing the reverse of the above. Then the turn count would be reset to 1.


That is true - it does work to an extent. However you lose all the events scripted to trigger after turn XX as a result.

_____________________________

In time of war the first casualty is truth. - Boake Carter

(in reply to golden delicious)
Post #: 37
RE: Gave the old demo a go... - 4/25/2006 9:35:17 PM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline
quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Veer

I do beleive it involves renaming the *.sce (senario) files to *.sav (save game) and then loading them in the game. But it's been so long i'm not sure if I remember.


That sounds like it might work. Save games in TOAW are basically self-contained and interchangeable with scenario files.

quote:

There still is the 10-12 turn limit though. Forgot about the work around for that.


It might be a matter of doing the reverse of the above. Then the turn count would be reset to 1.


Confusion all around. Are you talking about the TOAW1 demo or the TOAW COW demo? The COW demo lets you play the entire campaign. No 10-12 turn limit...

For the missing graphics: Have a look at http://www.tdg.nu/ there are some user made graphics for download.

There is also a way to built the complete COW with the demo, the 1.04 patch, manual registry entries and the no-cd patch...

< Message edited by Telumar -- 4/25/2006 9:37:14 PM >


_____________________________


(in reply to golden delicious)
Post #: 38
RE: Gave the old demo a go... - 4/25/2006 10:37:51 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Veer

That is true - it does work to an extent. However you lose all the events scripted to trigger after turn XX as a result.


Yeah. When one is doing this with regular TOAW for whatever reason, you have to go into the editor and change all the events trigger and reinforcement turns. But in the demo, presumably this isn't possible.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Veer)
Post #: 39
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> RE: Gave the old demo a go... Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797