dtravel
Posts: 4533
Joined: 7/7/2004 Status: offline
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quote:
ORIGINAL: KDonovan turn is done, and it looks like i should've taken Sting's advice.... as stated i went with the majority and retreated, i decided not to go for the transports as it wasn't worth the risk of losing my CV's going for a few AK's. as it turned out, the japanese CV group, didn't move from its posistion at Rabual during the turn. So had I sent a surface TF of 2 BB's, 7 CA's, 6 CL's, I would've been able to force a surface action. With 2 days turns, he wouldn't be able to move his CV's when he saw the approach coming after the 1st day. I probably would've kept my CV's 7 hexes away to avoid his CV's from reacting to mine. of course that is all "monday quarterbacking", and i'm not mad with the decision to retreat (as i was leaning towards that anyways, and just wanted someone to talk me into attacking), but it would've been an interesting turn had i turned an blind eye to the risk of such a mission. But that is what is great about this game.....if this wasn't a 3-4 year game, and instead a 1 year game, i would've said "the hell with it, i'm going for it", but since you have to put some much time and energy into a PBEM, consequences of game play have a major impact, than would any other game out there. anyways, i'll be saving the turn, and i'll ask Tom to do a replay for me sometime down the line, to see what would've had it had i gone for the risky surface action thanks for the advice everyone Just because the TF didn't move (that you know) doesn't mean you could have forced a surface action. Getting forces in the same hex guarentees nothing.
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This game does not have a learning curve. It has a learning cliff. "Bomb early, bomb often, bomb everything." - Niceguy Any bugs I report are always straight stock games.
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