Amaroq
Posts: 1100
Joined: 8/3/2005 From: San Diego, California Status: offline
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quote:
I don't know, here are some of my Pitchers 196.2 Innings, and 161 K's, 65 202 Innings, and 143 K's, 65 210.2 Innings, and 119 K's, 53 181.2 Innings, and 103 K's, 54 the 2nd guy is as good a Strikeout pitcher as the first ? I'm reading this as in-game stats on the left, and 'Velocity' on the right? I'd expect that you'd see a big difference in the 'Stuff' and/or 'Control' of those two pitchers, with the first being demonstrably 'better' than the second. Velocity is an influence, but I don't think its the only deciding factor in a strikeout - I've had a pitcher with Velocity of 19 (on a 100-point scale!) get a reasonable number of strikeouts. quote:
I don't think, the Data is being pulled on all the players, just the "known" players or teams. The data is pulled for all real players, even players who had a single at-bat in their MLB career! The game uses the Lahman database - see http://www.baseball1.com/statistics/ for more information about the DB. quote:
I have seen this before in super Stat games before, one I had, had Thome and Giles as Right Handed batters If such a mistake occurred in PureSim, it would be a problem with the data in the Lahman database, not with the game. However, there are some entertaining "mistakes" the game commonly mistakes, one of which is that the player's position is determined based on his position the first year of his career. So, if you had a guy who started out as an outfielder, but moved to first base by his third season, he'd show up as an OF. This is most noticeable for a certain gentleman who hit 714 home runs - but shows up in the game as a weak-hitting pitcher if you start prior to 1919. quote:
> The AI does not operate with any knowledge that you or I can't see, > and doesn't have any foreknowledge of events. So I don't think it 'cheats'. why would the AI need to know things, to have a "Edge" There are three typical types of computer-game cheating. One is "the AI can see things that the human can't". Two is "the AI can see the future, and make decisions based on that knowledge." Three is "the odds of the outcome of an event are different if the human player is involved." None of these are present in PureSim - and if you really want to rile Shaun up, suggest that they are. He takes pride in the fact that the game doesn't cheat, and has said so on many occasions. quote:
I can give you those two, as it is more what we see then what is really going on, the game really does need to be more Verbose (?) I agree with you on that. If that's really the direction you want, it looks like OOTPB 2006 (the direct competitior to PureSim 2007) is more verbose in its play-by-play description. It also solves the 'pitch out' problem a bit differently, by letting you manage some at bats pitch-by-pitch, and manage others with the whole at bat. So, for example, you might send your leadoff hitter up there with the instructions 'just do what you do' (resolve the whole at bat at once), then find out that he got a single. Great. The second hitter you might want to resolve pitch-by-pitch, so that you can suggest a steal, hit-and-run, or other such strategies depending on the pitch count. quote:
one thing I find strange, is to be asked if you want to advance on a shallow fly ball, but not on a double to the wall, the runner on first is going to stop at third Yeah, I don't know why that is. I'd like to be able to be asked for everything, or asked for nothing, as an 'option'. quote:
now, my team may be a little slow (which I think is wrong, Speed and running skill, has nothing to do with SB totals) Remember, the ratings are on a T-scale - so '50' is the average player in your association (all majors and minors put together). The player is neither fast nor slow. A '70' is noticeably speedier, especially in terms of getting extra bases. High-seventies seems to be ideal for stealing (77-79), as they're fast enough to succeed against the average catcher, but not fast enough that the AI feels a need to pitch-out every at bat. My speed 91 guy gets caught often! I'm not sure if 'Speed' is purely based on steals - I suspect its more complicated than that, and would expect it to be looking at Runs, Triples, Steals, and Caught Stealing, but I haven't done any sort of research to confirm or deny that. quote:
but I do not like the idea of editing the stats, just on what I feel they should be, unless I find a stat base to compare what i am getting and what others are getting Fair enough. quote:
don't get me wrong, I like the game but think it could be better We're in the same place, then! I love the genre, I like the game, and when I compare it to the richness and depth of SI's Football Manager, I can see plenty of ways it could be better... and in fact, I see places I can imagine improving FM as well. One of the joys of the genre, I think, is that it appeals to intelligent people... and intelligent people can always see ways the game could be better!
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