XCom 
		  
		   
		   
		  Posts:  193 
		  Joined:  6/6/2006  Status: offline
		   
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		 Well, I think if you could not see the potential rating you would have to use one of the much larger ratings scales like 1-100 or 1-50.  But, using your example...say you can see the potential rating of those 3 contact 2 power guys, and I'll throw an eye rating in there too (I'm assuming you are using a 1-20 rating scale?)      Player A - 3CH, 2PW, 3E, 6POT   Player B - 3CH, 2PW, 3E, 16POT   Player C - 3CH, 2PW, 3E, 10POT      Obviously, Player B would be taken first out of this group and he will definately be a solid player.  But, if you hide the potential and open up the ratings (on a 1-100 scale say) - assuming that the POT is the same as above just you can't see it:      Player A - 14CH, 9PW, 13E   Player B - 17CH, 11PW, 16E   Player C - 15CH, 12PW, 14E      That makes things a bit more interesting, IMO.  Yes, Player B would still be selected first and yes he will still be the best player of the bunch...but what about this scenario?      Player A - 17CH, 11PW, 16E   Player B - 14CH, 9PW, 13E   Player C - 15CH, 12PW, 14E      Here, player A would likely be selected first of the group...but, you are probably looking at a bust (of course you won't realize it until after a couple of seasons).  Player B will probably get drafted low, but may turn out to have a good career because his ratings will increase a great deal.      This just provides the bust/diamond in the rough possibilities that happen all the time in the real world.  If you are more comfortable using POT to scout, I completely understand.  I would just like to see the ability to hide it for fictional leagues to change the draft dynamic a bit.      Edited: To correct the POT ratings in example 1 
			
			
  < Message edited by XCom -- 6/8/2006 8:49:56 PM  >					
			
			
				  	
		  
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