Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Sacrifice Bunt %

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Public Beta Feedback >> Sacrifice Bunt % Page: [1]
Login
Message << Older Topic   Newer Topic >>
Sacrifice Bunt % - 6/26/2006 8:32:52 AM   
Claymore Cut


Posts: 270
Joined: 5/16/2006
Status: offline
Shaun, the Sacrifice bunt chances seem a little off. More often then not a pitcher attempting the bunt will ground into a FC, even with an average+ runner at first. Could you possibly look intot he coding for the next patch?

Also, what ratings handle ones ability to execute a Sacrifice Bunt?
Post #: 1
RE: Sacrifice Bunt % - 6/27/2006 10:33:28 PM   
Nth Power

 

Posts: 23
Joined: 6/18/2006
Status: offline
I'd really like to know this as well.

(in reply to Claymore Cut)
Post #: 2
RE: Sacrifice Bunt % - 6/28/2006 12:45:05 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Don't forget the other team's defensive ratings and alignments.  These also play a part in determining the outcome of any given plate appearance.

If you, as the human manager, have the situational awareness of a obvious bunt attempt, the AI manager knows this, too.  I've learned that the in-game AI isn't a pushover, by any means. 

Having said that, I have no problems with the success rate of sac bunts.   If anything, I sometimes let the pitcher hit away, which could result in a solid base hit or even a double once in awhile. Heck, I've had the AI do the same thing to me.  Shaun's done an excellent job of "smartening up" the AI managers. 

As for your questions, do you really think that the designer wants to give away all his secrets?  

< Message edited by KG Erwin -- 6/28/2006 12:47:07 AM >

(in reply to Nth Power)
Post #: 3
RE: Sacrifice Bunt % - 7/2/2006 9:05:07 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
Status: offline
I'll do some analysis, but the last time I looked at this it seemed pretty close.

_____________________________

Developer, PureSim Baseball

(in reply to KG Erwin)
Post #: 4
RE: Sacrifice Bunt % - 7/3/2006 8:58:53 PM   
Claymore Cut


Posts: 270
Joined: 5/16/2006
Status: offline
quote:

ORIGINAL: puresimmer

I'll do some analysis, but the last time I looked at this it seemed pretty close.


Cool.

Uh...
So what rating effect your chances of executing a Sacrifice Bunt?

(in reply to puresimmer)
Post #: 5
RE: Sacrifice Bunt % - 7/9/2006 2:15:34 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline

quote:

ORIGINAL: Claymore Cut

quote:

ORIGINAL: puresimmer

I'll do some analysis, but the last time I looked at this it seemed pretty close.


Cool.

Uh...
So what rating effect your chances of executing a Sacrifice Bunt?



I'd think it'd be a combo of contact and eye.

(in reply to Claymore Cut)
Post #: 6
RE: Sacrifice Bunt % - 7/19/2006 5:26:50 AM   
Claymore Cut


Posts: 270
Joined: 5/16/2006
Status: offline

quote:

ORIGINAL: Claymore Cut

quote:

ORIGINAL: puresimmer

I'll do some analysis, but the last time I looked at this it seemed pretty close.


Cool.

Uh...
So what rating effect your chances of executing a Sacrifice Bunt?



Any official word, or is this a secret

(in reply to Claymore Cut)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> PureSim Baseball >> Public Beta Feedback >> Sacrifice Bunt % Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.406