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RE: No retreat, no surrender

 
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RE: No retreat, no surrender - 7/3/2006 7:48:47 PM   
esteban


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quote:

ORIGINAL: Onime No Kyo

True. However, they were able, in certain cases, to interdict the flow of supplies down a road. Not that what I started this thread with resembles such a case, but still.


Unfortunately, in this game, your guerillas can move into a 600 resource center hex (don't have to control the base in the hex to block the resource production) and then interdict resource production in that hex for something close to eternity.


(in reply to Onime No Kyo)
Post #: 31
RE: No retreat, no surrender - 7/3/2006 7:52:43 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: esteban


quote:

ORIGINAL: Onime No Kyo

True. However, they were able, in certain cases, to interdict the flow of supplies down a road. Not that what I started this thread with resembles such a case, but still.


Unfortunately, in this game, your guerillas can move into a 600 resource center hex (don't have to control the base in the hex to block the resource production) and then interdict resource production in that hex for something close to eternity.





Well, if eternity = 8 weeks or less, probably true.

If continually attacked, bombed, etc., the residual forces will evaporate. It didn't take months or years.

(in reply to esteban)
Post #: 32
RE: No retreat, no surrender - 7/4/2006 3:59:18 AM   
Andrew Brown


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quote:

ORIGINAL: dtravel


quote:

ORIGINAL: Andrew Brown
FWIW that is the way I view it as well. As you say there were often cases where small groups held out in remote areas for months (i.e away from "bases").



Which is nice in theory but falls apart very quickly when you remember that partisan groups were NOT capable of holding up divisional movements for weeks at a time.


True, but that is an argument for improving the way ZOCs and movement are handled, not about combat vs small and/or scattered forces in remote areas.

Andrew

(in reply to dtravel)
Post #: 33
RE: No retreat, no surrender - 7/4/2006 11:49:54 AM   
Onime No Kyo


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Joined: 4/28/2004
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quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: esteban


quote:

ORIGINAL: Onime No Kyo

True. However, they were able, in certain cases, to interdict the flow of supplies down a road. Not that what I started this thread with resembles such a case, but still.


Unfortunately, in this game, your guerillas can move into a 600 resource center hex (don't have to control the base in the hex to block the resource production) and then interdict resource production in that hex for something close to eternity.





Well, if eternity = 8 weeks or less, probably true.

If continually attacked, bombed, etc., the residual forces will evaporate. It didn't take months or years.


Reading "The Last Valley" right now (highly recomend, btw). Windrow discribes very vividly how the Viet Minh were able to sit on the transport routes. That is, technically, it doesnt take much, a fire ambush here, a ditch there, a well placed mine or grenade in a third place. Not only did every convoy require strong protection, but it also needed preparation, patrols, guard posts, engineers, air cover, you name it. So I'll readily believe that a unit of stragglers can just sit on a supply route. But then, so much depends on the terrain and strength of enemy presence that its virtually impossible to code a system that could represent that realistically.


_____________________________

"Mighty is the Thread! Great are its works and insane are its inhabitants!" -Brother Mynok

(in reply to rtrapasso)
Post #: 34
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