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RE: New WiP 2 ? - 7/31/2006 2:07:55 AM   
Yava


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quote:

CoG (not interested) or GGWaW (definitely not interested) system.

quote:

MED theater of OPs


Don't want to be rude or something guys but even I have sometimes problem with those shortcuts of yours... maybe create a thread for new people called "Abbreviations of Forum Users"


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RE: New WiP 2 ? - 7/31/2006 2:41:30 AM   
pasternakski


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quote:

ORIGINAL: Yava

quote:

CoG (not interested) or GGWaW (definitely not interested) system.

quote:

MED theater of OPs


Don't want to be rude or something guys but even I have sometimes problem with those shortcuts of yours... maybe create a thread for new people called "Abbreviations of Forum Users"


Izvenitia.

CoG - Crown of Glory, the strategic Napoleonic game that reminds me (in unfriendly ways) of Imperialism (a game I tried to like, but couldn't).
GGWaW - Gary Grigsby's World at War, the globe-encompassing strategic World War II game that gave new meaning to the computer wargame designer phrase, "If we just make something that looks like Axis and Allies, then convince people to believe that it is something special, we can sell a sh1tload of 'em."

I will leave the MED (which I believe refers to the Mediterranean theater in WWII) commentary to the person who made it.

Sorry, Yava.

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RE: New WiP 2 ? - 7/31/2006 5:02:28 AM   
wworld7


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quote:

ORIGINAL: pasternakski

I will leave the MED (which I believe refers to the Mediterranean theater in WWII) commentary to the person who made it.



That would be me, my apologies. I tend to rush things somtimes and type horribly. Yes, MED refers to the entire Mediterrnean theatre of operations. Not limited to North Africa/Malta but including the Italian campaign, Crete, Greece, etc...

I'll try to not type short cuts that are not obvious to people any more.

As long as I am here let me state I am not lover of area movement either, I like hexes. It is what I grew up with so many years ago.

Flipper

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Post #: 33
RE: New WiP 2 ? - 7/31/2006 1:02:53 PM   
Yava


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Thanks guys, frankly I just couldn't figure out this Crown of Glory

quote:

I like hexes. It is what I grew up with so many years ago.


Same here, grew up on good old board strategic games and later on the Panzer Generals and other...  and yes the Mediterrnean theatre would be good, thou it would be have to combined with lot of ground combat.
Atlantic, nah U-Boats U-Boats and once again U-Boats, I don't think that many people would like to play scenarios based on hunting these subs or a scenario named "Find the Pocket Battleship" refearing to Admiral Graf Spee... would be a bit boring... or maybe not if someone likes sneaking aroun the ocean with one CA or BB just to hunt some allied shipping, still on War in The Pacific engine it would be imposible to do it since the AP's, AK's, TK's and so on can resist lot's of shell hits before going down...
Another fact is that we already have 3 games concerning the Pacific and I don't really think that we need another one even if it was going to simulate China vs USA in the near future...



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RE: New WiP 2 ? - 7/31/2006 7:07:27 PM   
Widell


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If one can dream freely, Matrix now has access to a range of games, which put together (veeeeeeeeery far fetched, I know) would become the mother of all wargames. Imagine the WitP high level naval model with the H3:ANW detailed level to resolve battles. Then add TOAW III for ground ops modelling with COTA to resolve battles. Everyting to be possible for the players to select at which level to resolve during the game of course

It´s possible it would take more time to play through WWII than the actual war took, but, hey, time´s availaible 24 hrs per day.....


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RE: New WiP 2 ? - 7/31/2006 9:22:22 PM   
ladner

 

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Well since we have mentioned a game with all of World War II, I for one would like to see it.  Further since Hearts of Iron
(HOI) was mentioned, I think there are aspects from HOI that I think are worthwhile to incorporate into a game.  I noticed
that many of the features of GGWaW and the sequel are borrowed from HOI, such as the newly implemented espionage.  I
know that it is difficult to make comparrisons with HOI and WitP since WitP is a much more complex game.

I would like to see a research and development model that is similar to HOI, in that you have a technology tree.  However,
unlike HOI, where you have generic models for all combatants I would like the tech tree, where you could develop
historical models, and also what-if equipment.  Another element, would be to have major industrial concerns represented
within the game.

Using Focke Wulf, as an example, you would have Focke-Wulf Flugzeugbau AG, instead of having the micromanagement of
individual factories, you as the CINC, would establish a level of funding for Focke-Wulf, this level of funding would govern
the output of Focke-Wulf factories and aircraft, it would also impact R&D, so if you elevate Focke-Wulf funding at the
expense of Messerschmidt, yes you will get more Fw-190s, and maybe even an earlier Ta-152, however, the cut
Messerschmidt funding would impact the ability to obtain Me-262's.  Continuing, with Focke Wulf a good example of a what
if aircraft is the Fw-187 Falke (Falcon), which was preferred by pilots over the Me-110C, and when it was designed has a
max speed 50 mph greater than the Me-109B, despite the fact that the Fw-187 was a significantly larger and heavier
aircraft.  Given a majorly overhauled and revised WitP engine covering the all of WW2, it would be interesting to see how
such a plane would have faired in the Battle of Britian.

As the head of state you would have production/R&D priorities for the different services branches of armed forces and the
associated companies that handle production.  In terms of R&D, not many games do a good job of capturing the constant
escalation caused by the gun/armor race between Germany, the USSR, and the US/UK.  Also another area was the
constant race to seek more powerful aircraft engines, which led to the ushering of the jet age.  Another aspect is the long
lead time between the development of a prototype and a working combat system.  There are of course some phenomenal
exceptions such as how the Soviet La-5, was developed by Lavochkin without official sanction, yet ended up being one of
the better Soviet fighter planes.   In terms of technology there would be applied and theoretical research:
applied would be weapon systems and tied to individual companies, and have the ability to provide 'grants' or subsidies.
theoretical would be

electronics-> RADAR, ASDIC, signals, gun fire control for capital ships

rocketry -> solid state rockets, could to lead to spin-offs like Fritz-X, and HS-293, and possible SAMs,
air-to-air missles and air-to-surface missles

armament -> although more of an applied area, but somehow have a method to capture the gun race,
for example 2 pdr, 6 pdr, 17 pdr.  Furthermore, for navies AAA armament race, using the USN as an example .50 cal MG, to 1.1 inch gun, to 20 mm Oerkilon, to 40mm Bofors gun, 5"/38 DP to the final 5"/54 DP gun.


Another aspect would be setting national economic policies, for example Japan and Germany failed to rationalize and
centralize their industries until it was too late.  For example Japan did not make an effort to have a Munitions Ministry until
1943 at which point there was a substantial increase in aircraft output, I will have to dig up my book on the Air War by
Overy to get the exact numbers.  Anyhow, I like how GGWaW, seems to have this built in, since the Allies and the Russians
get more out of their production as the war footing level increases, and at some point so does Germany.  Unlike the current
WitP model were all factories have the same output level based upon having adequate resource input.

Another area, and this is were I think HOI shines is in the area of diplomacy and trade.  There should be some manner of
negotiating diplomacy and trade deals, either with neutrals, or putting out peace feelers with belligerent nations.  Recently
in a library I recalled skimming a book by a Russian author about the first couple of weeks of Barbarrossa, interestingly
enough he mentioned that Stalin put out peace feelers with the Germans in October of 1941.  Granted there are some
states were peace agreements should be highly unlikely, Hitler bent on world conquest, Allies 'unconditional surrender'
doctrine.

I imagine that some will cry foul, or say some of these things make the wargame 'gamey' and not a simulation, but for
myself I would really like to see the ablitiy to have 'what if's' of course there could be a mechanism like political points, or
a similar correllarly, like influence points to maintain some level of game 'balance' and keep things with a historical context.
In my mind, playing any World War II game against a competent opponent as the Axis should be a major challenge, most
of the time as the Axis you should loose.  The Axis powers, mistakenly believed that their individual marial prowness could
overcome the economic might of the Allies, this was a flawed premise, there were instances were Axis operational brillance
lead to significant defeats for the Allies, but ultimately even if playing a realistic simulation and avoiding operational
disasters such as Stalingrad or Midway.  Even when Axis powers recognized the economic nature of the war it was too little
too late.  Interestingly enough, I read were some 'rationalized' the Japanese aircraft industry, and was 'winning' a war of
attrition against the USN, since the USN was not receiving enough F6F Hellcat fighters, of course this probably a
consequence of the lack of control of production for the Allies.

Anyhow, I have more ideas, of course ideas are cheap, compared to making the idea a reality.  But if anyone has interest I will go into more depth.

< Message edited by ladner -- 7/31/2006 9:23:03 PM >

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RE: New WiP 2 ? - 7/31/2006 9:47:04 PM   
siRkid


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I know I'll get killed for saying this but I did not like HoI at all.  I bought it based on all the buzz but still found it to be just another real-time game.  I don't even like the new CW game that just came out that everyone else likes so much. I guess I'm stuck in the past.  If it isn't turn-based with hexes, I won't like it.

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RE: New WiP 2 ? - 7/31/2006 9:59:13 PM   
dtravel


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HoI was not, IMHO, one of Paradox's better efforts.  It was an attempt to capitalize on the success of the Europa Universalis engine but it really can't quite handle proper air & sea.  It can be fun if you're not in the mood for historical accuracy and want to play an Empire Building type game.

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RE: New WiP 2 ? - 7/31/2006 10:27:11 PM   
Terminus


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The best thing about HoI was the research model. In HoI2, they went the wrong way with it...

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RE: New WiP 2 ? - 7/31/2006 10:30:34 PM   
Yava


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Never liked that series of games personally I think they were just plain boring. 

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Simple wargame - 7/31/2006 11:08:35 PM   
wworld7


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Bring back Pong.

Simple and a blast to play drunk (though NOT well).

Flipper

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RE: Simple wargame - 7/31/2006 11:52:28 PM   
Terminus


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Amen to that. Nothing like Pong...

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RE: New WiP 2 ? - 8/1/2006 5:16:39 AM   
BrucePowers


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quote:

ORIGINAL: Kid

I know I'll get killed for saying this but I did not like HoI at all.  I bought it based on all the buzz but still found it to be just another real-time game.  I don't even like the new CW game that just came out that everyone else likes so much. I guess I'm stuck in the past.  If it isn't turn-based with hexes, I won't like it.


I agree with you Kid. For one thing, real time games require more dexterity than I have. I can think, I just can't type. I like turn based games where I can take my time.

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RE: New WiP 2 ? - 8/1/2006 5:56:13 AM   
pasternakski


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quote:

ORIGINAL: Kid
I guess I'm stuck in the past.  If it isn't turn-based with hexes, I won't like it.

Well, when you consider the present and what the future seems to hold, we may be just as well off.

Let's talk "area movement." Isn't this just an excuse not to create all the detail necessary for "real" movement and combat? Avalon Hill used to describe the hex grid as a "way of regulating movement and combat." I find areas to be - ummm - somewhat irregular.

Let's talk "real time." No such thing. When a wargame runs without pause, it is forcing the player or players to react in an unrealistic time frame. Napoleon standing before La Belle Alliance did not have to go "click, click, fizz, fizz, oh what a relief it is" in order to re-position troops to further the advance or shore up the defense. He examined his maps, considered the situation, then issued orders, with which he had to live for a certain amount of time before he had the chance to issue new orders.

Sounds pretty turn based to me. The time you have for contemplation and planning is the best time in a wargame for me. Turn execution is nothing more than anxiety over whether you have planned and commanded properly. The best thing about computers for me is that they finally solved the "Igo-Yugo" problem and allowed "Iorder-Uorder-Wego."

Just my preference, of course. You "real time" folk may well prefer your trendy SUVs, but I have moved on to a nature-friendly vehicle that conserves energy.

What goes around comes around...

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RE: New WiP 2 ? - 8/1/2006 7:42:46 AM   
dtravel


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quote:

ORIGINAL: pasternakski

Let's talk "area movement." Isn't this just an excuse not to create all the detail necessary for "real" movement and combat? Avalon Hill used to describe the hex grid as a "way of regulating movement and combat." I find areas to be - ummm - somewhat irregular.



"Irregular regulation." You don't like that? Strange, I would have thought that was right up your alley.

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This game does not have a learning curve. It has a learning cliff.

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Any bugs I report are always straight stock games.


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RE: New WiP 2 ? - 8/1/2006 7:51:35 AM   
crsutton


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quote:

ORIGINAL: Widell

If one can dream freely, Matrix now has access to a range of games, which put together (veeeeeeeeery far fetched, I know) would become the mother of all wargames. Imagine the WitP high level naval model with the H3:ANW detailed level to resolve battles. Then add TOAW III for ground ops modelling with COTA to resolve battles. Everyting to be possible for the players to select at which level to resolve during the game of course

It´s possible it would take more time to play through WWII than the actual war took, but, hey, time´s availaible 24 hrs per day.....




Don't forget the cup holders as well.

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RE: Simple wargame - 8/1/2006 9:52:31 AM   
Onime No Kyo


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quote:

ORIGINAL: flipperwasirish

Bring back Pong.

Simple and a blast to play drunk (though NOT well).

Flipper


Bong, Pong and a few beers. Gotcha.

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RE: Simple wargame - 8/1/2006 10:10:07 AM   
Onime No Kyo


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The begining of this thread gave me the cold shivers because it reminded me so much of a few MMO boards I've been to where 15 year old future marketing prodigies make brilliant "suggestions" to the devs, etc, etc.

As for me, I think that rehashing UV is not that great of an idea. Personally, I've had all of SoPac I can stand. On the other hand, I am rather curious to see this new "carrier ops" model. If they want to try it out on a smaller scale with more stable code, its their dime. By extension, I hope that at some point in the future they will apply that model to WitP, hopefully with a corresponding LBA ops model as well. In my opinion, the present air ops model is one of the worst aspects of the game.

Oh, and Matrix adn 2x3, it would be good if you made WitP2/UV2 free for all the people who got the first one. And I also want detailed air ops control, and detailed sub ops control, and I want it to be in Europe, and I also want the Med, and I also want all the ships that were never actually in SoPac, like the PH BBs in there and I also want it to be free. Oh, and I wanna pony too.

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RE: New WiP 2 ? - 8/1/2006 1:47:04 PM   
Sonny

 

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quote:

ORIGINAL: pasternakski


......................


Well, when you consider the present and what the future seems to hold, we may be just as well off.

....................


The motto of every generation.

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RE: New WiP 2 ? - 8/1/2006 1:50:40 PM   
Onime No Kyo


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quote:

ORIGINAL: Sonny

quote:

ORIGINAL: pasternakski


......................


Well, when you consider the present and what the future seems to hold, we may be just as well off.

....................


The motto of every generation.



Elvis is evil.

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RE: New WiP 2 ? - 8/1/2006 2:41:12 PM   
ladner

 

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Whooaa guys.  I am definitely not advocating a HOI style province based map, which seems to be all the rage with GGWaW, and the Total War series of games.  I have, and always will prefer hex based games, the map from WitP is a piece of art work.  Where HOI shines in my opinion, is that is a better user interface and a lot of game based information is readily available in the form of tool tips.  Further it has many different information screens, in fact probably too many, which is why I think the got rid some for the Doomsday expansion since you had too good of intelligence regarding your opponent's strength.  I don't particularly like the slider based production, but at least you good idea if you are short on resources, granted the production system is far less complicated than WitP.

Further HOI has a convoy system where you just add, transports and escorts.  It would nice for a WitP2, or a whole war game to do a better job of being able to manage convoys.  The current WitP system is absolutely drudgery in trying to add ships, not to mention the oddball nature of how units are loaded and broken up.  It was always a real pain to figure out the right mix of ships for an amphibous assualt.  A computer game, should take advantage of the strengths of automation, and make it easy for the player to handle the mundance but necessary things, such as convoys, production, and resource management.

Lastly HOI does a much better job, of letting you know how effective a leader will be, leaders in WitP are still black magic to me, generally I go with leaders that have good ratings, but overall how they work, how significant a good leader is, is still a mystery, no such mystery in HOI though.  Similarly, I like how HOI has a combat event system, I think the events are only for land combat, it would nice to have WitP2 have events for both land and sea.  For example in HOI there are combat events for breakthrough, counterattack, ambush, and encirclement.  I think WitP2 land combat would benefit greatly from having combat events, for example it would be easy for a pocket  to form in the area formed by a 60 mile hex, however, with current combat engine, it is like you have a static front like WWI and no indication of the fluidity of combat until one side retreats.  I think WitP is taking a step in the right direction since you have in hex movement, which is a big step compared to older games like War in Russia.

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RE: New WiP 2 ? - 8/1/2006 4:56:04 PM   
ladner

 

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To elaborate further, I have read posts on this forum, were folks have created seperate spreadsheets and tools to track game related information, such as supplies.  In my mind the game should have tools built in and should do a better job of letting the player know what is required.

I just glanced through Mogami's replies in the 'Conservative Japanese Strategy' thread and find it interesting that you have to keep track of millions of supply points.  Maybe it is the intent of the designer to capture the fog of war and war bureauacracy by having the game in this current state. 

I think a WitP2 should to a better job of presenting information, in particular supply needs and forecasted needs.  Further the convoy management needs to be completely redone, the autoconvoy system does not work, and even more maddening is the TFs going into LBA.  I think I recall in one of Joel Billing's posts that he mentioned that there was new engine in the works for the War in Russia game, since he acknowledged the limitations of the UV/WitP engine and interface.  I think a lot of improvement could be made in the user interface to make convoy and task force management a lot easier, likewise with the loading of units for amphibous operations.  I always felt like I spent the bulk of my WitP/UV playing while giving orders drilling down into the UI due to the many clicks involved and the overall intensive nature of how information is presented by the UI to the gamer.

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RE: New WiP 2 ? - 8/1/2006 5:17:39 PM   
VSWG


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quote:

ORIGINAL: ladner

To elaborate further, I have read posts on this forum, were folks have created seperate spreadsheets and tools to track game related information, such as supplies. In my mind the game should have tools built in and should do a better job of letting the player know what is required.

I just glanced through Mogami's replies in the 'Conservative Japanese Strategy' thread and find it interesting that you have to keep track of millions of supply points. Maybe it is the intent of the designer to capture the fog of war and war bureauacracy by having the game in this current state.

I couldn't agree more. There's so much data in this game that has to be taken care of, and the abililty to sort, filter and display this data is so limited, it is like playing a piano with both hands tied together and in boxing gloves.

An alternative would be the ability to export scenario data (like damaged and sunk ships, supply levels of bases, status and locaton of LCUs) to excel. I'd be happy to make the files myself, but please don't make me enter all that data manually.

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Post #: 53
RE: New WiP 2 ? - 8/2/2006 12:40:57 AM   
pasternakski


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quote:

ORIGINAL: dtravel
"Irregular regulation." You don't like that? Strange, I would have thought that was right up your alley.

Never say "irregular regulation" to an old person.

_____________________________

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And the people let me down.
So, I turned the other way,
And I carry on anyhow.

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Post #: 54
RE: New WiP 2 ? - 8/2/2006 12:45:50 AM   
dtravel


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quote:

ORIGINAL: pasternakski


quote:

ORIGINAL: dtravel
"Irregular regulation." You don't like that? Strange, I would have thought that was right up your alley.

Never say "irregular regulation" to an old person.

*hands Past one of his bottles of Metamucil capsules*

_____________________________

This game does not have a learning curve. It has a learning cliff.

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Any bugs I report are always straight stock games.


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Post #: 55
RE: New WiP 2 ? - 8/2/2006 12:50:56 AM   
Gen.Hoepner


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Well, for me after witp, I've had enough of Pacific theatre. I want something similar for Europe. WIR2 or whatever, along with Bombing the Reich or something could be just great. But, clearly, turn based game. 1-day turns. full of details ( lets' say 1 hex-10 miles) huge maps, huge forces, very tough learning curve...so to say a witp for the european/russian theatre

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RE: New WiP 2 ? - 8/2/2006 12:51:40 AM   
Terminus


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Too bad that's such a long way off now...

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RE: New WiP 2 ? - 8/2/2006 12:54:02 AM   
wworld7


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quote:

ORIGINAL: Terminus

Too bad that's such a long way off now...


In a galaxy SO far away...

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RE: New WiP 2 ? - 8/2/2006 4:46:50 AM   
pasternakski


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quote:

ORIGINAL: dtravel

Never say "irregular regulation" to an old person.

*hands Past one of his bottles of Metamucil capsules*

Heck, sonny, I tried this stuff long ago. I'm a regular Roto-Rooter customer now...


_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to dtravel)
Post #: 59
RE: New WiP 2 ? - 8/2/2006 4:53:16 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline

quote:

ORIGINAL: Gen.Hoepner

Well, for me after witp, I've had enough of Pacific theatre. I want something similar for Europe. WIR2 or whatever, along with Bombing the Reich or something could be just great. But, clearly, turn based game. 1-day turns. full of details ( lets' say 1 hex-10 miles) huge maps, huge forces, very tough learning curve...so to say a witp for the european/russian theatre

Personally, I don't care if it's the in-laws fighting the distant relatives, let's have a little work on creating a decent AI - and no "well, no AI will give you a good game after you learn how to play" excuses, either.

AI is just about the hottest topic going in the computer biz these days. I don't see wargame designers putting in the time and effort necessary to improve their products. How many go to the frequent artificial intelligence design conventions and composia? How many subscribe to the research results coming from those on the "cutting edge" of AI design?

I dunno, folks, back in the '80s, the promise was, "computer wargames can give you a challenge when you don't have a human to play against." I see no evidence that this promise is being fulfilled by the computer wargame design business at large. Some few have tried to step up and be innovative (Brad Wardell in GalCivII, AGEOD in BoA, for example), but what I see in general is "same old, same old."

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Gen.Hoepner)
Post #: 60
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