ladner
Posts: 338
Joined: 8/24/2001 From: Virginia USA Status: offline
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pasternakski bring up a good point about the AI, or lack thereof. I think SSG does a good job with their AI for the decisive battles series of games, and they seem to be making an effort towards putting together a competent AI. Frankly, I have neverly really been impressed by the AI from any Garry Girgsby games, even going back to the old SSI games. I don't recall the AI every doing anything brillant in Kampfgruppe, Panzer Strike of, Typhoon of Steel, these were of course the distant relatives of Steel Panthers, which again don't recall any particular brillance from the AI. On the operational level, War in Russia, you could win as the Germans, the main diffiuclty being just the vastness of Russia itself, not the AI. In contrast I remember that SSG had a Eastern Front operational war game that was of a different sort in that you gave your armies orders, but you had no control over how the individual corps (or armies for the soviets) would move. In that game the AI could throw some surprises your way. Anyhow, I would like to see a whole theatre World War II game with the level of detail of WitP. Not paricularly the WitP engine, just a game that approaches the level of detail. The surface naval combat could be left as is, with just a few minor tweaks, most importantly interception at sea. The air-to-air combat model, would need some adjustments, not sure how the Combined Bomber Offensive (CBO) would be implemented. The CBO had an effect on Germany, that cannot be denied, in particular how industry was forced to disperse so that it was not possible to gain the efficiencies and econmies of scale of having large factories like the Allies, for example Ford's Willow Run plant. Land combat needs a lot work, I really looked forward to the next installment of WIR to see how things would be handled. Needless to say that since the next WiR has been further delayed it makes me rather unhappy, in particular since it seems too much focus is on the GGWAW series of games, and the Civil War spin off. I guess these are cash cow products, since they have more mainstream appeal. Ultimately if they lead to 2by3 having enough resources to continue working on the serious wargames, I should be happy, but seems that 2by3 has changed it's focus with regard to product lines, and the serious type games such as UV/WitP/WiR are getting short shrift.
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