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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/3/2006 12:45:34 AM   
Terminus


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Anybody know what the new patch fixed? I can't find any documentation for it...

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/3/2006 1:43:22 PM   
BlackVoid


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The battles are quite good, thats true. My first post was a bit too negative - shows my frustration with the campaign at the time of posting.

It could turn into a very good game - I hope it will and I did not just waste $60....

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/3/2006 8:11:28 PM   
pad152

 

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quote:

Anybody know what the new patch fixed?
There was nothing added to the release notes for the demo, but it seemed to fixed a couple of graphic issues, (I no longer see two of the Russian ships starting below water when the game starts when playing Japan, I also see more shells flying through the air).

Norm posted this morning (http://www.strategyzoneonline.com/forums/showthread.php?t=43714), he is still fixing the campaign.

I'm still holding out on this one, waiting to see what gets fixed and to see what if anything gets added.





< Message edited by pad152 -- 8/3/2006 8:13:03 PM >

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/3/2006 8:12:49 PM   
Terminus


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I'll also wait for the campaign to be fixed before writing off my $60 as a bad investment...

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/13/2006 12:16:41 AM   
BlackVoid


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I recommend people to WAIT before purchasing. This is one of the buggiest releases I have ever seen.

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/14/2006 6:32:20 AM   
vertical

 

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Apparently a Direct X update has fixed the CTD problem a few were having.  I have the game and enjoy it very much.  I wouldn't call it bug ridden anymore, I think it's in a perfectly enjoyable condition as is now.

vertical


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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/18/2006 4:08:32 AM   
pad152

 

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quote:

I recommend people to WAIT before purchasing. This is one of the buggiest releases I have ever seen.


No, No you got it all wrong, the problems are Microsoft development tools, wrong version of DX9.0c, AMD processors, motherboard, and your Bios!.

I hear if you re-built your computer configured just to run this game, everything will work as designed.




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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/18/2006 4:28:53 AM   
Terminus


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Oooh, sarcasmy...

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/18/2006 10:02:58 AM   
pad152

 

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Storm Eagle released a new version of the DG demo the other day, so I asked on the DG forum if I re-download the new version would I get another 30 trys. Explaining that the 30 day demo is really 30 game starts that get used up if you change your video settings/restart or trying to get the daily patches.

Jim Rose says your 30 days/games starts are up, do you expect your games for free, WTF? I was trying to give the demo another try (after a dozen patches) and this is what you get! I expect working demos for free, and I'll be dammed if I'll pay $60 for being a beta tester. What do they want, to start charging people for their demo?






















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Post #: 39
RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/18/2006 9:00:10 PM   
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quote:

ORIGINAL: pad152

Jim Rose says your 30 days/games starts are up, do you expect your games for free, WTF? I was trying to give the demo another try (after a dozen patches) and this is what you get! I expect working demos for free, and I'll be dammed if I'll pay $60 for being a beta tester. What do they want, to start charging people for their demo?

I agree totally, but then I wasn't going to buy it anyway because of the activation scheme.

< Message edited by Hentzau -- 8/18/2006 9:01:38 PM >

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 12:10:05 AM   
pad152

 

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My exchange with Jim Rose is pretty funny, he says too bad to anyone who wants a second look at the DG demo, wow! I guess that little Napoleon pic he uses in the DG fourm is not just for show.

link


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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 12:17:25 AM   
Terminus


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Very disappointing...

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 2:50:18 AM   
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I read the forum over on SZO and it seems there are many, many bugs in every aspect of the game, but especially the campaign. Those who brave that bizarre activation scheme and pay to be beta testers are a very dedicated bunch. I like naval games, I like the era, but the activation scheme, the bugs, and the astronomical price ($90 post beta, having to buy the campaign separate) scare the bejesus out of me.

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 8:37:45 AM   
pad152

 

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To be fair, I don't see anything wrong with the activation scheme, it's not that different from the serial number (aka key code) you get from Matrix, except limit running on one machine and for the demo.

Jim Rose stated on the SZO forums that the game would be available as a 30 day trial, then they released just a one mission demo. The demo is listed as a 30 day demo, but it's really 30 game starts, which can get used up anytime you change your video settings, or during the update process, there have been 12 patches so far. I had a real bugger of a time getting the demo to work and learning the interface, using up most of the trial. The 30 day demo lasted less about 10 days. I really don't understand Storm Eagles unwillingness to allow someone to re-try the demo or the insults?

This is the only game that I know of that will rise in price after release. Buy now and save money , I hope this is not a trend to get people to buy beta test versions of a game in the future. Well, you'll know when the beta testing is done, when the price goes up!

Matrix started off very poorly with their first release (that WWII game from some french developer) but I really expected better from Norm Koger.




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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 9:03:23 AM   
Tankerace


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Well, while I agree with your concerns (though I don't share them - mainly because I already bought it even though I don't play it), I don't think it is that bad.

I see everyone complaining about the limited demo, wanting to try it out more, etc. Before I myself would rush to judge them harshly, I would remember one thing: They didn't have to have a demo in the first place. SES was not obligated to provide you with a demo, nor should they be expected to let you have it indefinately (The demo is in reality the full game, though only one scenario is unlocked. If you can play it as long as you like, you could probably hack it). You want to use the demo to learn the interface, and learn the game. But is that what a demo is for? I have always been of the impression that a demo, especially a limited one, exists for the sole purpose of showing you the game, let you see it, and push you over the edge as to whether or not you will buy it. In that regard, it is a marketing tool, plain and simple. A tool that a company doesn't even have to use.

As to trying the demo with the latest patches - again, it is a marketing tool. It is not there to be played to check each incarnation of the game. In this regard I think SES should have done what every other game company does, in that the demo is never updated. I think the fact that if you have enough tries left you can check out how the game looks and runs with the patches is a perk. God knows you wouldn't see it anywhere else.

As to the price rising after release... that really isn't true. As I understood it before buying it, DG is a tactical game, one that you can also buy a campaign module for. How is this any different from the Combat Mission series and the upcoming Combat Mission Campaigns? With the massive scenarios, SES didn't even have to provide a campaign. Admittedly though, sales would be in the crapper if they didn't.

That said, I think DG is great.... the tactical game that is. I haven't fully tested the campaign, but when I did I was less than impressed at first (Port Arthur a resounding Russian victory???). However, considering that those of us who bought it now got the campaign for free, I don't think we can really complain. If we paid the full 90 we could go ape.

Do I think we are beta testers? Not so much for DG, but we are for the campaign game. But then again, we didn't pay for the campaign game, did we.

Finally, those who are compaining about having to buy the campaign separate in the future, I see two possible choices: Buy now and save, or wait and pay more. Not trying to be callous(sp), but I highly doubt SES is going to change this. I know that is why I bought it now, simply so as to have the campaign and not pay $90. Do I regret it? Nope. I haven't really played the campaign yet (too busy), I love the tactical game, and I would have bought the thing anyway. So at least for me, it wasn't money wasted even if the campaign is as bad as many feel.

In my personal opinion, the campaign should not be separate, and should not cost more. Moreover, for a fairly limited war, I feel that a end price of $90 is too much. However, given the fact there are no other RJW PC games out there (other than Tsushima), we don't have much of a choice in the end. I do feel the game was released way to early, and needed more than 2 beta testers not directly involved with the game. But I think the fact that SES gave a demo (even a limited one) which being the full game more or less lets you see the flaws in the game you can actually buy now if a pretty decent thing to do. Thus, I feel that criticizing them for a limited demo when most other wargame companies don't even release demos is wrong and not fair. As to complaining about the cost..... most of us paid 80 for War in the Pacific.... what's another 10 bucks for DG?

In my experience with the game (I think I've only put in a few hours), I find it enjoyable and immersing. The only bugs I encountered (back in the first release) where suicidal Japanese destroyers slamming into Port Arthur proper or playing catch with their own torpedoes.

One final commment, for people criticizing the 30 day demo lasting less than 30 days being a lie, this is directly from their site:

quote:

Distant Guns: The Russo-Japanese War at Sea

Distant Guns FULL VERSION -30 Day Trial - 1 Scenario Unlock - Click on one of the Mirror links below to download
This is the FULL VERSION with ONE (1) Scenario tha you can play for 30 Days or 30 Trys.
At any time you can simply choose to unlock the rest of the game by paying online.

Can be UNLOCKED to FULL GAME, including the CAMPAIGN that may also be unlocked.

Distant Guns FULL VERSION - 30 Day Trial - 1 Scenario Unlock - Download SItes -Click a mirror site below.


It specifically states 30 tries, so it isn't false advertisement. It is right there in black and white.

No, I'm not a DG or SES fanboy, I just think that they are getting criticized for things they did not do/say. I like the game, but I agree with you guys that the campaign, as interesting as the premise is, is crap at the moment.



< Message edited by Tankerace -- 8/20/2006 9:06:12 AM >


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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 10:01:32 AM   
martxyz

 

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quote:

ORIGINAL: Tankerace
However, given the fact there are no other RJW PC games out there (other than Tsushima), we don't have much of a choice in the end.


There ARE other RJW games out there, other than Tsushima, which are stable, have a good AI, cover a wide time period, with awesome attention to detail, hidden behind a simple interface. The support is friendly and attentive. The eye-candy is not as good as DG, but there are plenty of completely rubbish games out there with good eye candy (and stability). I have no idea whether I will "jump" for DG before the end of August, in hope rather than expectation, but I do think the marketing system is somewhat cynical, and from the forums it isn't really possible to tell if it's going to end up as a good and accurate wargame, or just a buggy (and short) RTS. Obviously, I'd hope for the former, but do I really have to wait to find out, and then have to pay an extra $30 for the privelege?

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 10:31:19 AM   
Tankerace


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quote:

ORIGINAL: Mart

quote:

ORIGINAL: Tankerace
However, given the fact there are no other RJW PC games out there (other than Tsushima), we don't have much of a choice in the end.


There ARE other RJW games out there, other than Tsushima, which are stable, have a good AI, cover a wide time period, with awesome attention to detail, hidden behind a simple interface. The support is friendly and attentive. The eye-candy is not as good as DG, but there are plenty of completely rubbish games out there with good eye candy (and stability). I have no idea whether I will "jump" for DG before the end of August, in hope rather than expectation, but I do think the marketing system is somewhat cynical, and from the forums it isn't really possible to tell if it's going to end up as a good and accurate wargame, or just a buggy (and short) RTS. Obviously, I'd hope for the former, but do I really have to wait to find out, and then have to pay an extra $30 for the privelege?


There are? Do you have some links? If there are better games out there I'd like to check them out. I only knew of Tsushima personally. That and that Strategic Naval Gunnery (which costs MORE than RJW, though you get a lot more stuff). I only knew of those two, but if there are more then all the better.

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 3:28:48 PM   
martxyz

 

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Hi Tankerace

Sorry for the delay in reply. NWS do a game called Warship Combat:Dradnoughts and Battleships (WCDB). It's a totally different concept to DG. Currently it runs from RJW through to WW2. Practically all battles, and it is nearly at a stage to be compatibile with their campaign system(TAS). The game uses a range zone system which initially seems a little strange, but is very realistic. They also have a game (compatible with TAS also) coming out in the near future called Navies at War again covering the period 1890-1945 (I think) which is basically going to be a textured 2D job top-down that will look great but won't sap your CPU, and it will account for land etc. realistically. There is a demo of WCDB and loads of info over at their site.

This is at http://forums.nws-online.net/

The demo is hassle free. The full game is hassle free. The forum and site is hassle free and everybody's friendly. If you don't like WCDB's abstraction, at least you'll get a flavour of how good Navies at War is likely to be. They also sell Matrix Games

Hope that helps. Good luck

Martin

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/20/2006 7:09:48 PM   
Erik Rutins

 

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quote:

ORIGINAL: pad152
Matrix started off very poorly with their first release (that WWII game from some french developer) but I really expected better from Norm Koger.


Yes, let's not talk about that, though it wasn't our first release. SPWAW was our first release - the one you're talking about came out simultaneously with La Grande Armee at Austerlitz (by the Histwar guy) and one of the SPWAW Mega-Campaigns, IIRC. It was also followed within six months by UV.

Everyone makes mistakes somewhere along the way, it's how you deal with them that counts, IMHO. Given Norm's track record, I'm sure Distant Guns' campaign will be fully up to snuff in short order.

Regards,

- Erik


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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/21/2006 12:22:08 AM   
pad152

 

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Tankerace

I don't know what to make of your comments, considering you don't play the game (maybe that says it all). My comments about the 30 day demo vs. 30 day game trial came from Jim Rose before the release, anyone who followed the development of DG heard those comments. To me, there is a big difference between a 30 day game trial (try before you buy) and a limited one mission demo.


Eric

I'm only stating what David Heath said himself in a web site interview, about how Matrix Games got off to a less than a stellar start in the early days.

This will be the first Norm Koger game I have not purchased going all the way back to the days of SSI and the Apple II. I'm very disappointed in my experience with DG, Storm Eagle and really expected better.








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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/21/2006 1:06:48 AM   
Tankerace


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quote:

ORIGINAL: pad152

Tankerace

I don't know what to make of your comments, considering you don't play the game (maybe that says it all). My comments about the 30 day demo vs. 30 day game trial came from Jim Rose before the release, anyone who followed the development of DG heard those comments. To me, there is a big difference between a 30 day game trial (try before you buy) and a limited one mission demo.



I said I don't play the game, not that I haven't played the game or spent time on it. In the few hours I've spent with the tactical game, I have found no bugs to speak of. I don't play it right now, mainly because I am too busy with WPO and a 19 hour college semester starting tomorrow, but since I bought it last month I have put in a fair amount of time with the tactical portion. I haven't even tested the latest four or five patches, but I've put in at least 2 hours or so on each of the first 3 or 4 patches. The only bug I encountered was jerky movement of ships thanks to my AMD Dual core processer, which was fixed by me updating the processor's drivers.

Again, I think the campaign is buggered. But in the tactical game - the part that, in theory, we actually paid for, I have yet to see any bugs (though I have not played it in a week or two). For the 30 day demo I agree, but as it plainly says so on their website... If there is one thing I have learned, what is written is more correct than what somebody says. I agree that it should be retitled from 30 day trial, but how different is this from a "FREE" monitor after the $299 rebate? The monitor, is not free, at least not until you get the rebate back in 60 days. It still costs money (and so they have to mention that), but technically in the end it is free. This demo has 30 tries, but since it doesn't expire for 30 days technically it is a 30 day trial. Unfortunately, there is a fine line between marketing and larceny.

My main point of my comments was that, in my experience, the game we paid for (i.e. not the campaign) is pretty good, and to me bug free. At least I haven't seen any. However, the part we didn't pay for (the campaign) is unfinished, rushed, and IMO still in beta mode.


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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/21/2006 3:16:25 PM   
Capitaine

 

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Tankerace, not to draw too fine a line on this, but just because you didn't notice any "bugs" in the tactical game in your play doesn't mean there aren't any. If you read the SZO forum regularly, you see any number of problems in the tactical AI, graphics, and other aspects of the tactical game being reported. This is in addition to the ongoing saga of the campaign. So far it seems clear to me that this game did not have nearly enough testing by nonaffiliated players. Once it appears that the game actually works as a game and not a think tank on what should be going on, then one can consider whether to buy it for the $90 list price and the partial ownership activation scheme.

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/21/2006 11:37:36 PM   
Tankerace


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quote:

ORIGINAL: Capitaine

Tankerace, not to draw too fine a line on this, but just because you didn't notice any "bugs" in the tactical game in your play doesn't mean there aren't any. If you read the SZO forum regularly, you see any number of problems in the tactical AI, graphics, and other aspects of the tactical game being reported. This is in addition to the ongoing saga of the campaign. So far it seems clear to me that this game did not have nearly enough testing by nonaffiliated players. Once it appears that the game actually works as a game and not a think tank on what should be going on, then one can consider whether to buy it for the $90 list price and the partial ownership activation scheme.


Agreed.

However,

1.) I never said the game was bug free, nor have I tried to get people to buy it on that basis. My comments were simply "In my experience...".
2.) I have said the campaign was broken.
3.) I have said there weren't enough beta testers.
4.) I have said the game was released to early.
5.) The majority of my comments were focused on the activation scheme and 30 day demo, and to the fact that since the campaign was (for those that bought it now) technically free, we shouldn't hold it to the same high standard. If, however, the campaign is in the same buggered condition when they charge for it, then its time to raise hell.
6.) Activation scheme. At least in my experience, I don't really see it as a problem. The transfer utility thingy might be a bugger, but barring that I don't see how it is any different from a matrix serial number. As to the demo, the fact they give a demo when others don't makes me wonder why many are critical about its expiration. Between an expiring demo or no demo, I'd chose the expiring (though admittedly I bought DG without downloading the demo first.....).


If I don't see any bugs, then I will say as such. If people ask me about my experience, I will tell them such. I won't say "I have no problems with the game, but a guy on X forums with a system completely different from yours has experienced Y bug." Besides, most people in this hobby don't rush to buy a game on one persons opinion.

I have said DG is great (the tactical game), of which I think it is. I have said I don't think we are beta testers for the game (tactical), which I don't think we are (I mean, what game today doesn't ship with bugs....). I really can't change my personal opinion (and hence reccommendation) for a game based on bugs I have never encountered. But then again I am judging based off paying $60, not $90. So I might be a little less critical. I find the game enjoyable. Buggy to an extent (for me the campaign anyway), but enjoyable. I personally don't regret the purchase.

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/27/2006 5:42:10 AM   
rhondabrwn


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I finally downloaded the demo and gave it a try.

Impressive graphics, but the game put me to sleep. I just felt so detached, somehow, from the action. It was like watching a movie... one that goes on and on with the same scene shown over and over again.

I would prefer a game that took the approach of GNBA that puts you physically on the ship (with those great DG graphics)and also gives you the overview camera used in DG. I just really like the idea of being able to stand on the bridge of any of my ships and being able to survey the action, or peering through a gunsight and controlling a weapons mount, and being able to view and direct damage control. All done in a greatly enhanced mode over the original GNBA series.

I don't see GNBA's concept as being outdated in the slightest. Volume III was a real bust when they tried to introduce air power and carriers, but improved graphics could go a long way towards rescuing that concept too.

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RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/27/2006 8:39:55 PM   
33Vyper


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quote:

ORIGINAL: rhondabrwn


I don't see GNBA's concept as being outdated in the slightest. Volume III was a real bust when they tried to introduce air power and carriers, but improved graphics could go a long way towards rescuing that concept too.



I second that remark !!

If matrix wants to compete in this genre then the GNB series concept is the way to go. There is SOOOO much that can be improved on now that processing speeds, graphics etc have increased. I must admit to many an hour lost playing the first GNB.

I have not d/l the norm k thing yet....but from what I am reading here....I dont think I shall either. But not because there may be some suspect programming or bugs. I have purchased many games which had bugs and played those to death bugs and all....because they were fundamentally good games.

I am not considering this one becuase after reading their crazy purchase/authorization/protection scheme I was beyond confused. When I buy a game it is MINE...not theirs and if I want to install it on my lap top the computer upstairs and the one in my basement....so freakin be it....don't tell me what to do with something I have bought.

Okay...I will get off the soap box now and let someone rip my post.

Cheers !

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Post #: 55
RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/28/2006 10:01:51 AM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline
I've found that since 1.015 the game is more or less stable. There IS a gfx glitch happening every now and then but it isn't a gamebraker and doesn't hamper gameplay a lot. Atleast for me. A simple save and reload will remove it.

The campaign i've been playing from the russian side has also been quite enjoyable. Shows what more agressive russian commanders could have done to the japanese merchant shipping.

(in reply to 33Vyper)
Post #: 56
RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/29/2006 5:14:06 AM   
rolfyd


Posts: 6
Joined: 8/26/2006
From: Cambridge,ON
Status: offline
I couldn't agree more
GNB is a great series
More like lost years playing these games ( think I had a couple of kids in between games)
Still po'd at the wife , think she used the disks as coasters
if Matrix did decide to go for an update of this series easy on the eye candy and more substance. maybe a "what if" game
configuring a dos computer just to run the one game i have left ( #3 i think) don't like the way it runs in dos box

as far as DS is concerned i had a bad experience just trying to download the demo so i think i'll wait a bit before trying again even if costs more. like you i am not too crazy about not getting physical copy like the options you get from Matrix. if i buy it , it's mine to do with what i want !

your turn back up on the soap box

_____________________________

always do what's expected of you
just not when your enemy expects it !

(in reply to 33Vyper)
Post #: 57
RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/29/2006 7:07:46 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
I've put in two good hours just now on v1.015, and I can say I love the game. I've had two CTDs, one because I was alt-tabbing (always something you shouldn't do), the other because I was in shell cam mode as the battle ended.

I started a campaign as the Russians (this was what I was playing when the above happened, though both wer ein battle mode) and I have to say I like it. I ordered my forces in Port Arthur on day 1 to prepare for minelaying operations off Korea, while I ordered the Vladivostock squadron to begin commerce raiding off Japan. Finally, I ordered the squadron at Shanghai to patrol the Tsushima straits.

February 9th started off quietly, with forces preparing to sail. Early in the morning (after dawn) hours on the 10th, the 1st Pacific Squadron (which had put to sea to cover the Chemulpo operations) encountered 3 destroyers, probably from the Port Arthur attack. The quicker destroyers beat a heavy 27 knot retreat, and the action was broken off.

Late in the evening of February 10th, the three destroyers encountered previously (or in fact the may have been 3 different ones. Not really sure) made a run to attack Port Arthur again like the did on the 8th. This time, a force of 30 destroyers, 3 gunboats, and two clippers boxed them in where they couldn't make a run for the sea, and all three were sunk by gunfire. One Russian destroyer was badly damaged, and two other received minor hits.

Tragedy struck, however, when four Japanese protected cruisers showed up off Port Arthur in the afternoon on the 11th. The Pacific Squadron was by this time a good distance from Port Arthur, leaving the harbor defenseless. All ships were out on Patrol, save a single minelayer (loading mines for Korea). Having a top speed of 18knots, a run to the sea was impossible, so she made for the "safety" of Port Arthur's harbor defenses. Alas, she was crippled before they could have any effect, and as she was ordered to beach a shell damaged her stearing gear, putting her in a continous turn to starboard. Under unreleanting shell fire, she took a list and sank some 10 minutes later.

This is where I stopped for the night, since I have homework to do (I love college), but I thought I'd just post my experience. It runs as smooth as a bell, and the campaign is very intriguing. All in all I'm happy with the purchase.

Now if my Russian gunners could hit the broadside of a barn.....

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to rolfyd)
Post #: 58
RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/29/2006 11:53:32 AM   
sterckxe


Posts: 4605
Joined: 3/30/2004
From: Flanders
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quote:

ORIGINAL: Tankerace
6.) Activation scheme. At least in my experience, I don't really see it as a problem. The transfer utility thingy might be a bugger, but barring that I don't see how it is any different from a matrix serial number.


Just a small question to highlight the difference between server activation and a serial number :
Let's just suppose Mr. Koger's previous game had server activation - could you give me the url of the TalonSoft activation server ?

Server activation means you haven't bought a game you can install irrespective of whether the publisher is still around or not, you've *rented* a game for as long as the company who produced the game keeps their activation server running. That's fine for a game-of-the-month FPS but if you routinely install wargames from a previous decade ...

Greetz,

Eddy Sterckx

(in reply to Tankerace)
Post #: 59
RE: Norm Koger's Distant Guns: Russo-Japanese War sets ... - 8/29/2006 9:27:15 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline

quote:

ORIGINAL: sterckxe

quote:

ORIGINAL: Tankerace
6.) Activation scheme. At least in my experience, I don't really see it as a problem. The transfer utility thingy might be a bugger, but barring that I don't see how it is any different from a matrix serial number.


Just a small question to highlight the difference between server activation and a serial number :
Let's just suppose Mr. Koger's previous game had server activation - could you give me the url of the TalonSoft activation server ?

Server activation means you haven't bought a game you can install irrespective of whether the publisher is still around or not, you've *rented* a game for as long as the company who produced the game keeps their activation server running. That's fine for a game-of-the-month FPS but if you routinely install wargames from a previous decade ...

Greetz,

Eddy Sterckx



Correct. However, from their website's FAQ section:

quote:

Q. What happens if Storm Eagle Studios goes out of Business?
A. In the unlikely event that Storm Eagle Studios goes out of business, most likely it’s the end of the world. In the event we do go belly up, we will most likely release a final code update to remove the copy protection from the game.


So, that eventuality is, in theory, already planned for. It isn't a firm contract admittedly, but it seems to me they have at least thought of what to do should that happen.




_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to sterckxe)
Post #: 60
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