VonTommer
Posts: 35
Joined: 5/20/2006 Status: offline
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You guys are thinking! Good idea. It will take a little bit of work but certainly DB1945 could benefit too. With the system I use for bombs ie., HA (High Altitude), MA (Medium Altitude) etc., there are alot of bomb types with different altitude restrictions. Not to mention all the air dropped torpedoes. The player should have a way to know these "Operating Altitudes", other than by just seeing "Altitude to High" or "Too Low" in the weapons allocation screen. A very simple but brilliant idea, putting that in the weapons text for each weapon. As far as attacking altitudes, for you guys creating new databases or even you veterans, the AI attacker will always attempt to release a weapon, (Bomb, Missile or Torpedo), at it's lowest altitude value, (For aircraft), or it use to. For DB1945 we could not leave that lower limit for every bomb or weapon at 100 meters. (Sort of a standard when we started looking at how other databases were modeled when trying to create DB1945). For that B-17, we needed weapons with a low limit which was much higher than 100 meters, 17000 to 25000 ft, that would cause the AI B17, under mission, to come in on attack from a realistic altitude. Thus all the HA/MA/LA bomb types in DB1945. Each aircraft has to behave appropriatley when attacking, whether it attacks normally at 100 meters or above 20,000 feet as with a level bomber. The low release value for a weapon determines the attack altitude for the AI aircraft and AI aircraft usually go to that altitude automatically when under mission. Players, up to now, have had to guess at that altitude band for each loadout/weapon. Better to have that information handy in the database description. This new idea is great. Good job Bucks and Darknite? Tom
< Message edited by VonTommer -- 9/6/2006 3:24:00 AM >
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