Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Corps HQ

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Corps HQ Page: [1]
Login
Message << Older Topic   Newer Topic >>
Corps HQ - 8/18/2006 6:12:05 PM   
philturco

 

Posts: 308
Joined: 11/14/2005
Status: offline
Do Corps HQ offer benefit only to thier subordinate divisions in FITE or can they help all adjacent units for resupply, etc. How do you know which units are subordinate?
Post #: 1
RE: Corps HQ - 8/18/2006 6:19:19 PM   
TOCarroll


Posts: 215
Joined: 3/28/2005
From: College Station, Texas
Status: offline
I dunno, but have a related question (from FITE, but relates to other games, too). The are headquarters units makked HQ, and (presumably) upper-level HQ (Army, Amry Group, ect.), that have a checkerboard pattern (and often come with a supply unit). What is the difference in their function?

_____________________________

"Ideological conviction will trump logistics, numbers, and firepower every time"
J. Stalin, 1936-1941...A. Hitler, 1933-1945. W. Churchill (very rarely, and usually in North Africa). F. D. Roosvelt (smart enough to let the generals run the war).

(in reply to philturco)
Post #: 2
RE: Corps HQ - 8/19/2006 3:21:50 AM   
LLv34_Snefens


Posts: 254
Joined: 6/14/2006
From: Aarhus, Denmark
Status: offline
Those Corps HQ's can help all adjacent units.

HQ-units have exactly the same abillities whether they have the "HQ"- or the checkerboard-icon. In this particular scenario the HQ symbol, like you write, is used for the lowest level HQ's (Divisions for the Germans, Corps for the Soviet). The checkerboard-icon is then used for higher level HQ's.

(in reply to TOCarroll)
Post #: 3
RE: Corps HQ - 8/19/2006 3:53:20 AM   
TOCarroll


Posts: 215
Joined: 3/28/2005
From: College Station, Texas
Status: offline
Bless you ! I looked in the manual (HQ, alt HQ), and in the HOLY GRAIL (DNO). The Checkered units seemd to merely be upper level headqueaters, with the extra bells and whistles (guns, AA, ferry eqpt.) that any self respecting GeneralFeildmarschall would rate ! I was worried that they had some extra secret occult power, or perhaps were the Generals that received the bribes (ahem, supplimental pay), from the German Govt. Nothing like a nice estate and a few million reichsmarks (in gold) to keep a hard working officer happy.

_____________________________

"Ideological conviction will trump logistics, numbers, and firepower every time"
J. Stalin, 1936-1941...A. Hitler, 1933-1945. W. Churchill (very rarely, and usually in North Africa). F. D. Roosvelt (smart enough to let the generals run the war).

(in reply to LLv34_Snefens)
Post #: 4
RE: Corps HQ - 8/19/2006 4:53:15 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
It all depends on co-operation levels. In the particular case of Fire in the East I seem to recall everyone is the same icon colour so they all get to co-operate. A division HQ from Army Group South could benefit corps assets from Army Group North, etc.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to TOCarroll)
Post #: 5
RE: Corps HQ - 8/20/2006 7:15:52 PM   
Sandrik

 

Posts: 31
Joined: 7/29/2006
Status: offline
Checkered HQ units...

It also depends upon how the designer used them! I tend to use the checkered HQ units/icons as Alternate Divisional HQ's. Some armys used them in case the Divisional HQ was hit and for greater command & control. The IDF during the Yom Kippur War, 1973 is a good example where MG Albert Mandler's 252nd Divisional HQ was hit and he was killed. The Alternate HQ quickly took over. Also on October 15-16th MG Sharon left the Alternate HQ under General Jackie Even in command of units on the East Bank of the Suez (the Sinai) when whe transfered to the West Bank (Africa).
So you kind of need to look at the OOB for each scenario to see how the scenario designer used the "Checkerboard" and "HQ" Icons. Hope this helps provide another perspective.

Al

< Message edited by Sandrik -- 8/20/2006 7:18:42 PM >

(in reply to golden delicious)
Post #: 6
RE: Corps HQ - 8/31/2006 7:48:36 PM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
I seem to recall someone clarifying that the bolstering effects of HQs is not cumulative, so a unit will not get an extra bonus from being next to more than one HQ.

But, does a unit get a supply bonus from being adjacent to ANY HQ? Or only adjacent to an HQ in it's formation?

Also, HQs cause both an increased RATE of resupplying/regaining health status, AND a higher than normal max supply level (up to max of 150% right?)

Totally questions that I should know, but the manual does not come right out and clarify these distinctions IIRC, and some of the things I've seen folks say on here make me wonder.

Having figured out about the 150% deal, my new trick is to send units to the rear where there are high supply tiles, to sit with their HQ for a few turns until they get up to absolute max supply levels, THEN send them back to field operations with a longer endurance!

< Message edited by Anthropoid -- 8/31/2006 7:51:30 PM >

(in reply to Sandrik)
Post #: 7
RE: Corps HQ - 9/1/2006 3:14:50 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Anthropoid

But, does a unit get a supply bonus from being adjacent to ANY HQ? Or only adjacent to an HQ in it's formation?


Any co-operative HQ.

quote:

Also, HQs cause both an increased RATE of resupplying/regaining health status, AND a higher than normal max supply level (up to max of 150% right?)


The maximum supply level of 150% doesn't depend on HQs. But the excess above 100% is lost when the unit moves.

quote:

Having figured out about the 150% deal, my new trick is to send units to the rear where there are high supply tiles, to sit with their HQ for a few turns until they get up to absolute max supply levels, THEN send them back to field operations with a longer endurance!


See above. Once they're over 100%, they're not making any permanent gains.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Anthropoid)
Post #: 8
RE: Corps HQ - 9/1/2006 8:03:25 AM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Hmmm. Back to the drawing board . . .

(in reply to golden delicious)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Corps HQ Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969