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RE: Changing the scale - 9/15/2006 5:11:03 PM   
Nikademus


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how blunt and impolite!

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RE: Changing the scale - 9/15/2006 5:11:59 PM   
Terminus


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You forgot to mention devastatingly accurate...

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Post #: 32
RE: Changing the scale - 9/16/2006 12:01:14 AM   
el cid again

 

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quote:

ORIGINAL: JeffK

We must have gone to a different Jungle Warfare School!! Canungra was such a pretty place to play at war!!

Movement at night, while not done at speed, was a neccesary tactic to use.

I agree that land movement in WITP has little variety, an Armoured Brigade seems to move as quickly as a Chinese Infantry corps, taking away an advantage from the Motorised Unit.



I am so old jungle warfare school may reflect different era concepts. We had no night vision. To move at night was to die. We were told in the first hour

"Someone will die in the next 24 hours because they didn't listen to the rules we are about to give you. If you don't want to be him, listen."

Sure enough, a young marine got separated when darkness came (in triple canopy it is never very light) - and drowned because he moved - and fell into a stream - panacked and didn't release his equipment.

In triple canopy you cannot see color in daylight. At night you cannot see. And the plants are to nasty they will cut your uniform, skin, whatever.


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Post #: 33
RE: Changing the scale - 9/17/2006 1:16:36 PM   
CobraAus


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after your Pm this morning I have put away for the time being the full size Med map and based on your details of Aus x2 I am going to use 4 map panels 10-11-15-16 thats 2 full size
1500 X 1500 and 2 at 1500 x 1215 that a map 3000x2715 or 78 hex x 56 hex
distance across map is 4260 NM and 3360 NM deep
After few hours works see first sample below (the white dots are place holders for bases in the PWHEX) now going for some spirits and a read

Cobra Aus




Attachment (1)

< Message edited by CobraAus -- 9/17/2006 1:18:31 PM >

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RE: Changing the scale - 9/17/2006 1:19:32 PM   
Terminus


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Very nice, Cobra, although maybe a little bit on the dark side...

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Post #: 35
RE: Changing the scale - 9/17/2006 1:21:37 PM   
argaur


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wow, superb Cobra, looks fantastic, you really want this scenario ;).

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Post #: 36
RE: Changing the scale - 9/17/2006 1:25:09 PM   
kokubokan25


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You are really work on this mod Cobra? I seems it's a very lot of work there...
Very nice map BTW.

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Post #: 37
RE: Changing the scale - 9/17/2006 1:28:05 PM   
Terminus


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The fun bit would be creating the OOB's. Would take a while, and the Italians and Germans would be Japanese, but it could be done.

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Post #: 38
RE: Changing the scale - 9/17/2006 1:35:08 PM   
CobraAus


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quote:

You are really work on this mod Cobra? I seems it's a very lot of work there...
its the guys that have to work out the PWHEX and the OOB thats got their work cut out
for them I am only suppling the canvas they do the painting

Cobra Aus

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Post #: 39
RE: Changing the scale - 9/17/2006 1:36:56 PM   
argaur


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Yes, i´m trying to do an spanish team in a combat mission webpage to do it... and Cobra seems to be happy with it :)

Anyone knows if a matrix programmer could quit he limit 6/6 hexes of ships movements? if so, only with multiply x2 the knots ships in editor... and we can work in a 2x map scale (if not, the ships movement will be unrealistic)


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"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813

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Post #: 40
RE: Changing the scale - 9/17/2006 1:37:28 PM   
CobraAus


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quote:

Very nice, Cobra, although maybe a little bit on the dark side...

early days and first draft, it is dark
Cobra Aus

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Post #: 41
RE: Changing the scale - 9/17/2006 1:40:00 PM   
Terminus


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RE: Changing the scale - 9/17/2006 1:45:07 PM   
CobraAus


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quote:

wow, superb Cobra, looks fantastic, you really want this scenario ;).

seeing that I have already built the German-Italian and French navy and airforce it would be nice to have something to use them on
(boys and their toys)

Cobra Aus

By the way I joined the your Spanish forum this morning and had to laugh not beeing able to read or speak Spanish I hit the wrong button when doing the reg now they think I am under 18
and need Parents signature - sent a reply back saying I am 64 and over 18 and now waiting
reply - your seem to have stired up a lot of interest in this project in Europe

Cobra again

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Post #: 43
RE: Changing the scale - 9/17/2006 1:59:34 PM   
argaur


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_____________________________


"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813

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Post #: 44
RE: Changing the scale - 9/17/2006 2:23:48 PM   
Terminus


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quote:

ORIGINAL: CobraAus

seeing that I have already built the German-Italian and French navy and airforce it would be nice to have something to use them on
(boys and their toys)



Have you built them as in "entered their data" or built them as in "made the graphics"? Just curious...

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Post #: 45
RE: Changing the scale - 9/17/2006 3:13:27 PM   
CobraAus


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quote:

Have you built them as in "entered their data" or built them as in "made the graphics"? Just curious...

graphics

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Post #: 46
RE: Changing the scale - 9/17/2006 4:04:29 PM   
Terminus


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Man, those Germans had some strange mid-caliber naval guns...

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Post #: 47
RE: Changing the scale - 9/17/2006 11:35:32 PM   
argaur


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I repeat the question:

Anyone knows if a matrix programmer could quit he limit 6/6 hexes of ships movements? if so, only with multiply x2 the knots ships in editor... and we can work in a 2x map scale (if not, the ships movement will be unrealistic)


_____________________________


"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813

(in reply to Terminus)
Post #: 48
RE: Changing the scale - 9/18/2006 12:08:37 AM   
Terminus


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There is only one Matrix programmer (Mike Wood), and he's not going to do anything of the sort.

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Post #: 49
RE: Changing the scale - 9/18/2006 7:46:29 AM   
CobraAus


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moving along

A question just dawned on me as well - I have never looked at this how do tell WITP
to use (display) only certain map panels - is it part of the Scenario editor

cobra aus




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< Message edited by CobraAus -- 9/18/2006 7:51:59 AM >

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Post #: 50
RE: Changing the scale - 9/18/2006 7:47:51 AM   
CobraAus


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whilst you were sleeping

cobra Aus






Attachment (1)

< Message edited by CobraAus -- 9/18/2006 9:22:40 AM >

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Post #: 51
RE: Changing the scale - 9/18/2006 9:10:15 AM   
Terminus


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quote:

ORIGINAL: CobraAus

moving along

A question just dawned on me as well - I have never looked at this how do tell WITP
to use (display) only certain map panels - is it part of the Scenario editor

cobra aus



Yeah. You don't ask for certain map panels; what you do is define the x and y coordinates for the top left and bottom right corners of a box on the map.

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Post #: 52
RE: Changing the scale - 9/18/2006 9:18:42 AM   
CobraAus


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quote:

Yeah. You don't ask for certain map panels; what you do is define the x and y coordinates for the top left and bottom right corners of a box on the map.


Thank you another easy solution

Cobra Aus

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Post #: 53
RE: Changing the scale - 9/18/2006 1:20:46 PM   
JeffroK


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quote:

ORIGINAL: el cid again


quote:

ORIGINAL: JeffK

We must have gone to a different Jungle Warfare School!! Canungra was such a pretty place to play at war!!

Movement at night, while not done at speed, was a neccesary tactic to use.

I agree that land movement in WITP has little variety, an Armoured Brigade seems to move as quickly as a Chinese Infantry corps, taking away an advantage from the Motorised Unit.



I am so old jungle warfare school may reflect different era concepts. We had no night vision. To move at night was to die. We were told in the first hour

"Someone will die in the next 24 hours because they didn't listen to the rules we are about to give you. If you don't want to be him, listen."

Sure enough, a young marine got separated when darkness came (in triple canopy it is never very light) - and drowned because he moved - and fell into a stream - panacked and didn't release his equipment.

In triple canopy you cannot see color in daylight. At night you cannot see. And the plants are to nasty they will cut your uniform, skin, whatever.




So Charlie moved at night and created havoc.

Tactical movement at night is a neccesity, not talking about moving a Division, but Bns and Companies must be mobile at all times, in any weather.

Some of my trainers were AATTV, as their small group had collected 4 VC"s I assumed they knew what they were talking about.

The USMC must have be getting soft if they were worrying about getting their uniforms cut!

Cobra, the map is great!! Were is Tobruk??

I hope Beren and his Boys get this up and running!!

Beren, if you need any data post your needs, with a lot of Commonwealth members of the board you will be sure of an answer, even if we have to make it up.

For some experts, go to the Conquest of the Aegean Forum on the Matrix site, the guys there from Panther Games have released their COTA game on the Greece/Crete campaign and a hypothetical Malta invasion and they have always been helpful.

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Post #: 54
RE: Changing the scale - 9/21/2006 5:58:56 AM   
Captain Cruft


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Cobra is a genius. How he does it I don't know. Well, probably by using his brain and spending lots of time on it Still, I am mightily impressed.

It was I who originally started out on a silly WitM or even a War in the Rest of the World project. I still have my flawed embryonic map graphics (in Gimp XCF format) if anyone's interested.

Anyway, whatever anyone else tells you, making the map (both graphics and the pwhex) is easily the biggest problem. OOBs and slots and all that malarkey is a walk in the park in comparison.

What you need to make this a reality is for someone to produce a pwhex.dat that fits the map graphic that Cobra is creating.

As for the scale thing, this is not necessarily a problem, assuming 30 miles per hex:

1) Yes, naval units are restricted to 6 hexes per turn. However, this applies to both sides. Also, some people (including myself) might feel that 15 kts represents a more realistic top speed for a naval formation over 12 hours than 30 kts anyway ...
2) Air units are not a problem. Just adjust the endurance based on 30 miles per hex.
3) LCUs - well, since the entire land movement and combat is completely flaky anyway does it really matter? What is probably needed is some consideration of what roads and trails and so on get defined in the Western Desert arena. It's going to be a bodge whatever you do but it seems possible that vaguely "reasonable" results might be achieved.

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Post #: 55
RE: Changing the scale - 9/21/2006 6:27:32 AM   
el cid again

 

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quote:

ORIGINAL: JeffK


quote:

ORIGINAL: el cid again


quote:

ORIGINAL: JeffK

We must have gone to a different Jungle Warfare School!! Canungra was such a pretty place to play at war!!

Movement at night, while not done at speed, was a neccesary tactic to use.

I agree that land movement in WITP has little variety, an Armoured Brigade seems to move as quickly as a Chinese Infantry corps, taking away an advantage from the Motorised Unit.



I am so old jungle warfare school may reflect different era concepts. We had no night vision. To move at night was to die. We were told in the first hour

"Someone will die in the next 24 hours because they didn't listen to the rules we are about to give you. If you don't want to be him, listen."

Sure enough, a young marine got separated when darkness came (in triple canopy it is never very light) - and drowned because he moved - and fell into a stream - panacked and didn't release his equipment.

In triple canopy you cannot see color in daylight. At night you cannot see. And the plants are to nasty they will cut your uniform, skin, whatever.




So Charlie moved at night and created havoc.

Tactical movement at night is a neccesity, not talking about moving a Division, but Bns and Companies must be mobile at all times, in any weather.


REPLY: I am talking real jungle - not Viet Nam. In real jungle - in the old days - to move at night is to die. Even now it may still be. The jungles of Latin America are riveled - I hear - by some in Africa. Not in SE Asia. Was a platoon working hard limited to 200 - 2000 yards a day - cutting hard? Could you see colors in daylight? That was not real jungle.

< Message edited by el cid again -- 9/21/2006 6:31:32 AM >

(in reply to JeffroK)
Post #: 56
RE: Changing the scale - 9/21/2006 7:16:01 AM   
JeffroK


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Sorry, I assumed we we training for a war, not some place in the back blocks of Africa. I bet I could find a spot in SE Asia as deep and dank as anywhere in Africa or Central America.

Afterall, I had Indonesia, Borneo, New Guinea, Bouganville, Vietnam, Malaysia, Thailand and the Phillipines as the background to my trainers skills. Some of those Jungles have never seen humans.

Cobra, what scale was the map 30 miles or 60 miles/hex?



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Post #: 57
RE: Changing the scale - 9/21/2006 8:40:12 AM   
CobraAus


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quote:

Cobra, what scale was the map 30 miles or 60 miles/hex?

if you take the same map base that I started out with - that is a full size map 148 x 148
hex -the east west is 4440 NM that chages the scale of the map to 30 miles to hex
that base is done upto the point of adding bases and transport sytems
elt But Berren felt the size should be about twice the size of Aus - so I the one you are seeing is map panels 10-11-15-16 78 x 56 hex - that whats he is working with at the moment
when I finish that a couple more days I will put the base and tranport sytems into the full size as well because I think the Ship TF can be made to work on the large map - we will have to see its very early days
Berren has put to gether a team from the Spanish forum if you wantto folow progres
its all in spanish but use Babel Fish to translate the site an dyou will have no problems

http://www.puntadelanza.net/Foro/phpBB2/viewtopic.php?t=4873

Cobra Aus


(in reply to JeffroK)
Post #: 58
RE: Changing the scale - 9/21/2006 8:42:14 AM   
CobraAus


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quote:

I still have my flawed embryonic map graphics (in Gimp XCF format) if anyone's interested.

Yep please e-mail to cobra49492000@yahoo.com.au plus if you started a Scenario send that too

Cobra Aus

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Post #: 59
RE: Changing the scale - 9/21/2006 11:10:49 AM   
argaur


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the ship speed will be a real problem for convoys... imagine hundreds of bombers in sicily and sardinia... and you will have a real massacre.... i think we should increase the transports speed to avoid that... not to 6/6 speed but 4/4 shoul be right i think.

and having stukas as dive bombers they will be too lethal for convoys...

_____________________________


"... tell the Emperor that I am facing Russians.
If they had been Prussians, I'd have taken the
position long ago."
- Marshal Ney, 1813

(in reply to CobraAus)
Post #: 60
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