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Problems with multiplayer after 1.37 installed

 
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Problems with multiplayer after 1.37 installed - 9/23/2006 5:18:02 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
As many of you know I've been running a test multiplayer league with several owners in a previous league I ran to test out the functions of Puresim's multiplayer mode. We had started out all using patch 1.31 and ran an initial draft. We were just getting to the point where we were going to start simming games.

After our draft Shaun incorporated both the 7z file compression system and the in season ratings changes in recent patches (1.36?). So, we decided to all convert over to 1.37 to take advantage of these changes.

Since that point though we've had all kinds of problems with FTP communications. When I try to upload the current league file I will get a message "Error uploading file" after the compression takes place and the file is actually sent to my server. When I check my server I can see the new file with the timestamp that I just sent...so there doesn't seem to be any error sending the file. My owners are now telling me that everytime Puresim loads up it tells them that there is a new file on the server and it downloads it (even if there isn't a new file). And, they are not able to send in any changes to me because they are getting an error message that says something to the effect of "The Commissioner is not allowing roster changes at this time or is currently simming games." but I'm not doing anything of the sort. We never had any problem sending files before upgrading and converting our association to 1.37.

In addition to this I'm also seeing a problem with the FTP settings. Now that the Matrix server space is an option for hosting files you have a choice to choose the Matrix space or your own local server space to host the file. Whenever I open that window now the game defaults to using the Matrix server space and when I click on use my own space it tells me something like "there are other league files currently in that directory, do you want to delete them before going on?" and no matter if I hit yes or no the game doesn't seem to accept my choice to use my own server space. When I go back into the FTP options again the Matrix space is selected by default again. But, the game is still sending the file to my server space. Could this be getting in the way of communications with my regular server and causing our problems?

To try and test out whether this is a patch related problem, I've created a new 4 team online multiplayer test league and input my FTP settings. But, when I now try and upload this first league file I'm getting the error "Unexpected error: 3265" and then the game hangs at a black screen and I have to kill it from Windows. I'm starting to think this might be related to the 1.37 patch as I never experienced any of these errors when working with my multiplayer league running 1.31.

Any thoughts?
Post #: 1
RE: Problems with multiplayer after 1.37 installed - 9/23/2006 10:12:27 PM   
XCom


Posts: 193
Joined: 6/6/2006
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Here is a screenshot of the error the owners are getting when they try to submit roster moves. This does not go away even after they download the league file again. It's as if something on the server is telling the owners that there is a new file to download even if they already have the latest file and nothing can move forward.





Attachment (1)

(in reply to XCom)
Post #: 2
RE: Problems with multiplayer after 1.37 installed - 9/23/2006 10:55:51 PM   
Deltadog


Posts: 389
Joined: 2/27/2006
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I have noted the same things that you describe. In my case, I cannot be certain that our commissioner ever put files on the server in 1.37 which I thought might have been the cause of the problem. Now he apparently has real life problems and the league is on the virge of collaspe. Basically my problem exist because the version on the server was not created by the same version I am using or the problem is the same as yours.

I have noted that when I have tried to download the files that are supposedly more current than mine, the process takes a few seconds and then there is a zip file in my folder with 0 bytes size. I take this to mean that I am getting nothing. It would be interesting to know if your members are getting this 0 size zip file as well.

< Message edited by Deltadog -- 9/23/2006 10:56:30 PM >

(in reply to XCom)
Post #: 3
RE: Problems with multiplayer after 1.37 installed - 9/25/2006 6:49:45 AM   
XCom


Posts: 193
Joined: 6/6/2006
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Just as some further evidence of a problem with 1.37...I ran a quick multiplayer test with a couple of owners this weekend using patch 1.31 which we knew was working for us before. I was able to send and receive changes via FTP without any issues during this test. So, I really think there is some issue with the recent patches, likely involving the FTP settings or the code incorportating the Matrix server space.

(in reply to Deltadog)
Post #: 4
RE: Problems with multiplayer after 1.37 installed - 9/27/2006 5:46:50 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
Just another follow up.  We reverted back to using patch 1.31 (luckily we hadn't gone very far with 1.37 and I had a backup from before the conversion) and I'm experiencing no problems whatsoever uploading the league file or receiving team's roster moves.  I just wish we could use the new compression routine.

Hope there's an easy fix to the recent patches to get multiplayer back working correctly.

(in reply to XCom)
Post #: 5
RE: Problems with multiplayer after 1.37 installed - 10/1/2006 2:37:53 PM   
puresimmer

 

Posts: 2299
Joined: 7/24/2005
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Just got back in town and I am looking into this over the next week or so.

_____________________________

Developer, PureSim Baseball

(in reply to XCom)
Post #: 6
RE: Problems with multiplayer after 1.37 installed - 10/11/2006 5:10:50 AM   
XCom


Posts: 193
Joined: 6/6/2006
Status: offline
Just bumping this to see if you've had a chance to check into this, Shaun.  Thanks!

(in reply to puresimmer)
Post #: 7
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