Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Why show AI's different "tests" rather than just final?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> Why show AI's different "tests" rather than just final? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Why show AI's different "tests" rather than j... - 10/31/2006 2:46:53 PM   
neveS

 

Posts: 16
Joined: 4/4/2004
Status: offline
This really annoyed me at first until I read here about setting the animation speed value to something miniscule. I don't like to have them off completely so this is the best compromise. However, I just don't see why the user needs to witness these test runs at all. That should be internal decision making stuff only. Frankly, all the voodoo moves that I have to sit and watch make it very difficult to track where AI troops are being moved from and sometimes it makes me wonder if the AI is getting away with moving units further in a turn that should be allowed (for instance units getting away with tatical movements after having used strategic moves).

This reminds me, when AI attacks your units or land, you should be able to pause and see the individual battle results for that. Otherwise sometimes I swear the AI is being given victories it doesnt really deserve. Maybe there is a way to do that i havent noticed yet, but so far seems like you get a destroyed/damage popup and thats it.
Post #: 1
RE: Why show AI's different "tests" rather th... - 10/31/2006 5:09:50 PM   
GKar


Posts: 617
Joined: 5/18/2005
Status: offline
quote:

ORIGINAL: neveS

This reminds me, when AI attacks your units or land, you should be able to pause and see the individual battle results for that. Otherwise sometimes I swear the AI is being given victories it doesnt really deserve. Maybe there is a way to do that i havent noticed yet, but so far seems like you get a destroyed/damage popup and thats it.

You can click on the small pause button of the combat report to have enough time to read it. You should also be able to use the button with an explosion symbol to study the report in detail.

(in reply to neveS)
Post #: 2
RE: Why show AI's different "tests" rather th... - 10/31/2006 8:04:12 PM   
neveS

 

Posts: 16
Joined: 4/4/2004
Status: offline
ah yes, i see that now. That helps since i can see which of their units are hurting me the most when they attack. Of course with the good comes the bad... like seeing your panzer division get only 3 die and rolls 1 1 1 on top of it.

(in reply to GKar)
Post #: 3
RE: Why show AI's different "tests" rather th... - 10/31/2006 10:38:50 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
posted in wrong thread, opps.

< Message edited by Twotribes -- 10/31/2006 10:42:21 PM >

(in reply to neveS)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's World at War: A World Divided >> Why show AI's different "tests" rather than just final? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672