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RE: Carriers "ON STATION" - 1/5/2007 5:41:27 AM   
JSS

 

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quote:

ORIGINAL: CptHowdy

very interested in this game but after reading this thread i just have one question. will this game be a rusty ford pinto with a new paintjob or is it actually a remake that is improved in every way?



Whilst I've never played the original, most people I chat with who have would compare it to a classic 66 Mustang. As far as I can tell the upgraded engine and new body work is setting out to make it a Shelby GT

(in reply to CptHowdy)
Post #: 61
RE: Carriers "ON STATION" - 1/5/2007 6:04:47 AM   
Prince of Eckmühl


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Oops, accidental duplicate post.

my apologies,

PoE (aka ivanmoe)

< Message edited by Prince of Eckmühl -- 1/5/2007 6:19:03 AM >


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Post #: 62
RE: Carriers "ON STATION" - 1/5/2007 7:36:20 AM   
CptHowdy

 

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hehe thats great to hear but lets hope it handles like a GT and not a UPS truck. i expect games made 12 years later to look and perform better, not we updated the UI and added multiplayer.

(in reply to JSS)
Post #: 63
RE: Carriers "ON STATION" - 1/5/2007 1:57:47 PM   
RayWolfe

 

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AP514
OK, you make fair points but you must allow me to make mine. In order to do that a small lesson on national stereotypes:
You said
"ON STATION " Will be a deal breaker for me as well.
This is the American way … come out fighting, take no prisoners.
I made an over the top, not very funny, ironic throwaway.
This is the British way … laugh at everything, don’t treat everything that you can’t have as if it’s the end of civilisation. And there are plenty of posts in this thread implying that this "missing" feature is the end of civilisation.
Stereotypes? Exaggeration? Yea. But stereotyping begins with large grains of truth.

You then went on to say:
What a great suggestion Setting your TF's Course before launch and or a Big VP loss
for A/C that "DITCH".

That’s good, it’s constructive and helpful but the SSG team has pointed out the difficulties.
I do some voluntary work for a small wargame developer (not SSG) and until you do that it is impossible to imagine what struggles they go through to decide what’s to be in and what’s too difficult, too time consuming, too expensive to be put in.

You then come up with the killer line:
Do not get me wrong I love/Loved CAW. I just can't see paying $40-$50 for the new version
$40-$50 is too much for a game you “love” ( and for a version that no one has seen)!
Of course I know nothing about your personal circumstances, but if that is too much for “a game you love” send me your address and I will pay for it for you. All I ask in return is that you continue to love it, get some pleasure from it and stop slagging it off BEFORE you have a chance to see it. But, $50 for a game that will give years of pleasure? What do you want these small developers (and there are no large ones doing wargames) to do? None of them are rich, they are hobbyists like us. They do it for love and the day that a group like SSG decide to give up because we won’t support them will be the day when there are no wargames to play. All I ask is that until SSG produce a bum game, we all cut them a little slack.

So after the killer line “deal breaker” you then decided to be more measured:
To be fair I will wait until some reviews are in after the game is released.
Great.

But then, off you go again:
the "On Station" feature is too great of a compromise on what would be a pretty darn good game.
Need I say more?

So, many apologies for the lighthearted style in my previous post but the Brit in me just finds the American style of outrage too funny to ignore. There you go. It’s would be a boring world if we were all the same. It's just a shame that the internet has made people feel they can say things to others in a way they wouldn't dream of doing if they met in a pub.
Cheers
Ray




< Message edited by RayWolfe -- 1/5/2007 2:10:34 PM >

(in reply to CptHowdy)
Post #: 64
RE: Carriers "ON STATION" - 1/5/2007 2:39:08 PM   
Ursa MAior

 

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With all respect one argument to VP penalizing ditched planes. In the original CAW there was detailed info about all pilots e. g. downed by AA barrage (btw AA barrage I remember so well cuz noone could translate it to me ). So If it stands by the pilot 'ditched' it could have mean much more VP loss.

I dont know about a thing about CAW's game mecanics (IIRC there were 15 min turns), but as a rule of thumb a quick check could be made to see if the paretn CV is within half range. If not -> ditch.

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(in reply to RayWolfe)
Post #: 65
RE: Ripp'n Carriers "ON STATION" Post - 1/6/2007 2:34:31 AM   
AP514

 

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quote:

ORIGINAL: RayWolfe

AP514

You then went on to say:
What a great suggestion Setting your TF's Course before launch and or a Big VP loss
for A/C that "DITCH".
That’s good, it’s constructive and helpful but the SSG team has pointed out the difficulties.
I do some voluntary work for a small wargame developer (not SSG) and until you do that it is impossible to imagine what struggles they go through to decide what’s to be in and what’s too difficult, too time consuming, too expensive to be put in
So your saying you KNOW what they think. An Idea to improve on the original is too time consuming, too expensive to be put in. Your a on the STAFF or a TESTER.........

You then come up with the killer line:
Do not get me wrong I love/Loved CAW. I just can't see paying $40-$50 for the new version
$40-$50 is too much for a game you “love” ( and for a version that no one has seen)!
Yes, if it is going to have the same problems that made me remove it from my computer all of those years ago. SEE GAMEY Below

Of course I know nothing about your personal circumstances, but if that is too much for “a game you love” send me your address and I will pay for it for you.
Ya Right

Stop slagging it off BEFORE you have a chance to see it. See GAMEY below

GAMEY
The reason for Deal Breaker is that in Multiplay people are GAMEY. If I am the Jap player I will split off my screening forces into 3-4 groups plus other surface groups and head after your Carriers. While your strikes are flying to hit my carriers your "ON STATION". Or even a small strike against one of my surface groups your "ON STATION". All the while my surface groups close in on your Carriers. Also my own Carriers maybe strikeing at you. At the end of the Day my Surface groups have made contact Because you have been "ON STATION" and your CARRIERS are TOAST
I did this TACTIC so often in the original game I lost interest

So after the killer line “deal breaker” you then decided to be more measured:
My Quote "To be fair I will wait until some reviews are in after the game is released" Great.

But then, off you go again:
the "On Station" feature is too great of a compromise on what would be a pretty darn good game.
Need I say more?
You will
As for the above Quote your so into Ripp'n every poster that you don't agree with that you have pulled this one from another reply. DHOooo....

It's just a shame that the internet has made people feel they can say things to others in a way they wouldn't dream of doing if they met in a pub.
Practice what you Preach


AP514
The Best WATERLOO player ever





< Message edited by AP514 -- 1/6/2007 4:37:14 AM >

(in reply to RayWolfe)
Post #: 66
RE: Ripp'n Carriers "ON STATION" Post - 1/6/2007 11:06:53 AM   
Admiral DadMan


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I think what he did is called "amalgamation" where you take a little bit from every one and make it into one big ball.

This thread probably would have died it's own quiet death 20 posts ago if not for someone who likes to try to make others look foolish rather than discuss an issue.

< Message edited by Admiral DadMan -- 1/6/2007 11:23:15 AM >


_____________________________

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(\../)
(O.o)
(> <)

CVB Langley:

(in reply to AP514)
Post #: 67
RE: Ripp'n Carriers "ON STATION" Post - 1/6/2007 11:53:12 AM   
RayWolfe

 

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Well thanks guys for your calm, thoughtful and insightful replies, it confirms my first observation about the large a cultural difference between us. I particularly enjoyed the comment from the bully in the playground that someone who wishes to put a contrary view to his, is responsible for the length of this thread. Amazing!
Anyway, that’s my half penn’orth. Now you may have the last word*, or indeed, several.
Bye
Ray
*Except AP514, send me a PM and I will arrange to send you the draft for $50 when the game is released.
(Subject to the conditions I originally set.
A reminder:
Of course I know nothing about your personal circumstances, but if that is too much for “a game you love” send me your address and I will pay for it for you. All I ask in return is that you continue to love it, get some pleasure from it and stop slagging it off BEFORE you have a chance to see it.)

(in reply to Admiral DadMan)
Post #: 68
RE: Ripp'n Carriers "ON STATION" Post - 1/6/2007 7:19:55 PM   
LitFuel


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Actually I think it's pretty ignorant to lump all americans in to one catagory like that...stick to talking about the game not your prejudices...like we've never seem "outrage" posts from other countries including the UK...sure

(in reply to RayWolfe)
Post #: 69
RE: Ripp'n Carriers "ON STATION" Post - 1/7/2007 3:27:10 PM   
sapper_astro

 

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I have a couple of questions regarding this on station thing.

I assume that the on station thing is there because if the carrier moved, the probability of finding a carrier (especially in the pacific) would be very difficult, until the advent of radar, etc? Are there any areas of evidence that carrier commanders up and left their station? If there is, please provide links.


(in reply to LitFuel)
Post #: 70
RE: Ripp'n Carriers "ON STATION" Post - 1/7/2007 3:31:17 PM   
undercovergeek

 

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i have wondered the same thing!!! its alright to complain that a feature of the game means you wont buy it - but in real life, DID commanders launch and then move?

(in reply to sapper_astro)
Post #: 71
RE: Ripp'n Carriers "ON STATION" Post - 1/7/2007 6:21:48 PM   
Prince of Eckmühl


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QFT from post 22 in this thread, Gregor from SSG:

quote:

Just a few points in reply to the posts made here. Firstly, we do try to read every post, though its usually not possible to respond in detail to every single one.

As to the question of what the carriers do when launching a strike, I'd like to make the following points.

Carriers are considered to be 'on station' in a hex steaming at cruising speed while waiting for strike recovery - they are not anchored at zero knots.

Carriers are considered to be manouvering at flank speed whenever under air attack, for the purpose of dodging bombs and torpedoes.

The fact that the formation is in a single hex is no advantage at all for the purpose of launching airstrikes or intercepting with surface groups, since you never deal with the real location of enemy ships, only a sighting report which is inherently variable. You have the same chance of your strike finding a Task Group steaming a set course as one that is 'on station'. So while you know that a TG is in the same hex, the routines that handle sightings and strikes don't.

It is true that if your surface TG is in the same hex as an enemy TG then there a chance for repeated surface contacts. However this is very hard to achieve. You might manage it at night, but sightings decay at night and carriers are unlikely to still be on station recovering strikes at night. You can try during the day, but its hard to get a surface group close to enemy carriers without being sighted and sunk long before you can even think about surface combat. The Japanese did manage this at Leyte Gulf, (by the deliberate sacrifice of their fleet carriers as decoys) but their surface group, despite overwhelming force and being opposed only by a bunch of escort carriers, found the experience so disagreeable that at one stage they retired in confusion and were able to sink exactly one US carrier with gunfire.

In all our years of making games, we have stuck to some basic principles and some of them are very relevant here. In summary, they include:

1. Game first, simulation second. It doesn’t matter how realistic it is, if a game is too hard or not fun to play, people just won’t play it.
2. No game should try to do everything, otherwise it will fall foul of Rule 1 and be too hard to play. This means that we abstract some game elements in order to focus on those that are, (in our judgement) both important and fun.
3. No player wants to do everything but different players will want to do different things. In other words, you can’t please everybody and in trying you’ll probably end up pleasing nobody.
4. You cannot just ask players to ‘do the right thing’ (more on this later).

Carriers at War is not a super tactical game. We don’t want you having to turn your carriers into the wind, micro-manage deck operations or do complex navigation. Your job is at a higher level which involves making tough decisions on incomplete information, not counting deck spots.

On that last point, Carriers at War is already a highly successful game, with its various versions winning multiple awards and selling around 150,000 copies. We’re confident that, even if it doesn’t happen to handle all the details the way you would like, it is such an exciting and fun to play game that you won’t regret its purchase.

Now to the delicate issue of player behaviour. Ian Trout, designer of Carriers at War, has reminded me that the main reason for the ‘on station’ rule is to prevent players from launching a raid and then simply running away from any retribution or mutual strikes. The player would lose their planes, but quite possibly preserve their carriers while sinking the opposition force. With reference to Rule 4 above, we know that it is futile, especially in a multi-player game, to ask players to refrain from exploiting the game system. If an exploit is possible, they will use it while blaming us and simultaneously demanding that we stop it. So we’ve stopped it. Ian reports that the impromptu kamikaze tactic was a favourite in the old board game Flat Top, which had no mechanism to prevent it.

So there you have a full and frank explanation of the mechanism. I’m sure that people will have further ideas and we’ll listen to everything. I would remind people though that we are close to finishing the game, and we are not in a position to make big changes to the current game system.


Gregor


The bold print is mine. I believe that the rest of the post provides useful context to SSG's design philosophy and decisions.

PoE (aka ivanmoe)

_____________________________

Government is the opiate of the masses.

(in reply to undercovergeek)
Post #: 72
RE: Ripp'n Carriers "ON STATION" Post - 1/7/2007 8:02:16 PM   
undercovergeek

 

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so what youre saying is - its probably actually something that is real, but because your on line opponents will exploit it, you dont think it should be in the game?

(in reply to Prince of Eckmühl)
Post #: 73
RE: Ripp'n Carriers "ON STATION" Post - 1/7/2007 10:29:01 PM   
Prince of Eckmühl


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quote:

ORIGINAL: undercovergeek

so what youre saying is - its probably actually something that is real, but because your on line opponents will exploit it, you dont think it should be in the game?

Hmmm, I thought that I had just quoted someone from the development team as to SSG's position on the issue at hand.

I haven't had contact with any of the principals from SSG, but I strongly suspect that the game is finished and in testing. Developers don't put in features like the one being discussed in this thread at this point, at least that's been the case in my experience.

When the game is published, I'll buy it. I'll by Carrier Strike, also. Perhaps someday my wallet will be fat enough to commission a game that'll be precisely the way that I want it. Until then, I'm glad that someone is making games like CaW and that I'll be able to play TCP/IP with a friend.

PoE (aka ivanmoe)

Edit: You may have misunderstood my comment, "the bold print is mine." That is in fact Gregor's text. I only highlighted that portion to make it easier for everyone to find, and made the comment to insure that everyone understands that I was responsible for the formatting, not Gregor. I'd also add that my wording of the post above was very poor.

< Message edited by Prince of Eckmühl -- 1/8/2007 1:42:10 AM >


_____________________________

Government is the opiate of the masses.

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Post #: 74
RE: Ripp'n Carriers "ON STATION" Post - 1/8/2007 12:03:15 PM   
Froonp


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quote:

ORIGINAL: undercovergeek

i have wondered the same thing!!! its alright to complain that a feature of the game means you wont buy it - but in real life, DID commanders launch and then move?

It's not that they moved after launching, it is that they never even stopped for launching, on the contrary. A launching CV steams full speed in the wind, to launch aircrafts, and then, keep moving. See in post #9, a map of the Battle of Midway, and you'll see that.

(in reply to undercovergeek)
Post #: 75
RE: Ripp'n Carriers "ON STATION" Post - 1/8/2007 4:13:43 PM   
Tank Commander_MatrixForum


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Guys,

How about we talk about other elements of the forthcoming CAW? Sometimes we just have to agree to disagree. The more we throw eggs the less sensible this debates become, all sorts of mud is now being thrown.

For those that are desperately upset about the 'on station' element I can only suggest that they canvas the software authors and make their point direct as I assume there is more chance of change BEFORE release than AFTER. In reality I think the software authors have indicated what they will and wont do regarding this. If this is not for you then its a no-purchase....no problem.

At the end of the day its a buyers market. If there is an element of your prospective purchase you don't like then don't buy it, thats fine. Making a point that this element will not be part of the released software is also fine, since this ensures WE all know what we are buying and can decide how this 'missing' element will affect us individually

That said...I'm off my soap-box

Can we all be friends now?

(in reply to Froonp)
Post #: 76
RE: Ripp'n Carriers "ON STATION" Post - 1/9/2007 11:11:31 AM   
undercovergeek

 

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dont think anyone fell out really, and i agree, this is Matrix's product - if you dont want it, dont buy it. I dont understand those that come and say - im not buying this - fine, i will never, ever buy a renault car, just dont like 'em, but im not going to go on renaults website and tell them, why, because i dont care - im not going to buy one. if its a deal breaker, then the deals broken - look for another product - this aint it.

For me, cant wait, visit here everyday in the hope of some scrap of 'its nearly done' - i will be buying
Post #: 77
RE: Ripp'n Carriers "ON STATION" Post - 1/10/2007 9:39:22 AM   
sapper_astro

 

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FroonP: How did the aircraft find the carrier on return if it wasn't in the (roughly) same position?


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Post #: 78
RE: Ripp'n Carriers "ON STATION" Post - 1/10/2007 1:50:20 PM   
Admiral DadMan


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quote:

ORIGINAL: sapper_astro

FroonP: How did the aircraft find the carrier on return if it wasn't in the (roughly) same position?



They were briefed on what general course and speed the ship intended to run while they were away. The area the carrier expected to be in was called "Point Option". If the carrier wasn't there, the pilot began and "expanding square" search, looking for it. The carrier might also broadcast a new Point Option if conditions permitted.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to sapper_astro)
Post #: 79
RE: Ripp'n Carriers "ON STATION" Post - 1/12/2007 7:45:57 PM   
sapper_astro

 

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Thanks Admiral, I always like to learn something new

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Post #: 80
RE: Ripp'n Carriers "ON STATION" Post - 1/28/2007 5:53:02 AM   
bstarr


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My God!  From the sounds of this thread the American Revolution is still an ongoing conflict.

Can't we all just get along?

_____________________________



(in reply to sapper_astro)
Post #: 81
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