templeton
Posts: 40
Joined: 10/27/2006 Status: offline
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I am a big fan of AWAW, having recently got it and have been playing it to death. I like global strategic World War 2 games, but have lacked time, space and opponents every time I wanted to play the game. I'm a closet Axis and Allies player, in that I dream of playing A World at War by GMT games with a group of friends (www.aworldatwar.com), but only ever manage to organise Axis and Allies evenings. As much as I enjoy Axis and Allies, it leaves me wanting more... I want detailed research, supplies, logistics, industrial capacity... yet the same ability to re-write history, but without driving tanks from Tokyo to Moscow with relvative ease! STEP IN WORLD AT WAR By Mr Grigsby... I think it sits neatly in the middle... at first glance, it seems quite similar to Axis and Allies, yet has so much more under hte hood. The simple fact that this includes supplies suddenly adds a whole layer of realism, and stops Japan doing too much simultainiously, as is possible in Axis and Allies. Well, the list of improvements is endless. Yet, it is not as detailed as the game I long to play, which allows for different tech levels of units to be deployed on the map, which has ultra detailed diplomatic and economic rules. Whilst I now have the table space, I still don't have opponents or time. The PBEM function of this game has solved that, and the game is detailed enough - yet retains a similistic elegance of rules that I get the depth of Strategy I want (production takes several tuns to appear off the factory line, so plannign ahead is essential), the supplies factor and ammassing for great offensives - industrial capacity... the works. I feel this game is the tonic to all the people dreaming of playing the big-boy wargames, but never having the time or space... so although this game is closer to the top level of wargames, than it is to Axis and Allies, it certainly retains the fun element, whilst giving a satisfying sense that luck is a small factor in whether you win or not.
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