spruce
Posts: 404
Joined: 9/23/2006 Status: offline
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quote:
ORIGINAL: Mike Scholl quote:
ORIGINAL: spruce quote:
ORIGINAL: Mike Scholl after reading at Wikipedia about Chancellorsville and reading about Jacksons assault of the Union XI corps - by this manoeuvre Jackson shattered a whole Union corps of 11.000 men - from which 4.000 were captured - but the rest was either killed or wounded or running for their lives. These 11.000 men are not displayed in the casualty figure stated above. That is because they were "rallied" and back with their colors by the end of the battle. Minus the portion that was included in the "Official Returns" shown above as Killed, Wounded, or Missing. Momentarily "routed" does not mean "permanently missing". We are talking about a Two Week Turn here,,,. not two hours. What I've learned about this discussion - is that the casualty rating in Fof - means how many soldiers are taken from your battle ready forces - after the battle is over. This also includes the 11.000 guys from the XI corps ... even a month after this horrible defeat that Union corps was not fit to fight a new battle. Based on what information? A month later the XI Corps was on the march to Gettysburg with the rest of the Army of the Potomac. Their "game unit rating" may not have fully recovered, but the troops hadn't "dissappeared". And at Gettysburg part of the Corps suffered another rout when Early's fortuitous arrival on their flank broke their position. But they were still there, and among the forces that defeated the Confederate assult on Cemetary Hill on the second day of fighting. Losses are people who are removed from the ranks permanently, not temporarily" In Fof the battles last max. 3 days - this means if Jackson at Chancellorsville smashes an entire Union corps - the soldiers will be seen as NOT-battle ready for the upcoming battle. The camps need to bring them back into line - like Eric told. And I don't know how the model is working - are all 11.000 troopers "casualties" or a portion of them. And if you have enough camps and the right priority for your corps - the corps will be regrown by the upcoming turn - just like you claimed in your example. If supply ratings are poor or you lack camps - the troops will nog get refilled. The game turns are 14-15 days long, and as you yourself just stated, the "battles" represent at most three days. Jackson "broke" the XI Corps on the DAY of his attack..., but those not "Killed, Wounded, or Captured" were back with their Regiments the following day. The XI Corps didn't just dissappear! It was there, and retreated across the river with the rest of the army. It didn't have to return to some State in the rear to re-form. To use an historic example, Blucher's Army was routed at Ligny..., but was back in the field and deciding Waterloo two DAYS later. They didn't have to run home to Prussia for a month. Please try to see the benefits of the game model, it's not a "historical simulation". Why not? The losing side in a "battle" should recieve enough damage to it's "quality/morale" (as well as losing arms) that it will need to "recover" before taking the field again. If it doesn't, the battle was a draw. What's the justification for killing a bunch of troops that aren't dead..., or for leaving untouched most of the "victor's" casualties? And for each "historical example" given, another counter example can be given. Please give us some. So far you have been handing out "apples" in a discussion about "oranges". Your premise seems to be that if huge amounts of people aren't "killed" then the Union will just "stomp" it's way to victory. But if an Army that has just lost a fight immediately launches into another one, it had better have had a big superiority to begin with (like Grant in 1864), or it's just going to take another beating, and shove it's side's "National Will" farther into the toilet. That seems to be a premise of the game's "system", why not trust it? My point is that the general idea about this model is ok imho, and let's give them the benefit of the doubt - and see if further tweaking is necessary. But any Union walkover due to "balanced" casualties is not desired. And I know, this attrition war was exactly the right way to defeat the CSA - but the Union was not ready to fight this kind of war in the beginning of the ACW. Right. They didn't have the "National Will", and the South's starting troop quality and leadership were superior. That's the way it should be---so why the emphasis on one-sided killing? As has been shown in several examples, sometimes the "winners" had higher casualties than the "losers"---but the "losers" took the big "quality/morale/National Will" hit...., and THAT'S what mattered. However, I to would like to see some ingame battles were casualty ratings are pretty similar ... but sometimes big differences are ok imho. And sometimes there WERE big differences..., with the "winner's" losses being only about 40% of the "losers". But sometimes they were 125% or more of the "losers". All we are saying is that it would be nice if the game reflected this historic fact. And from the evidence in the AAR's, it doesn't. hm, I really doubt that a unit like XI Corps taken such a heavy beating is up for battle the next day - it will be there but for sure only a shadow of what it once was. You say it will be as strong, I say it's not ... it will perform poorly and have a quick route. Either due to fatigue, low morale or low supply ... I never stated those soldiers are not capable of fighting, but indeed their fighting abilties will be penalized. I don't know how the Fof model is working into detail - I just stated there's something to say for the model on "casualties" they created. Casualties can be easely "re-leveled" by having the right supply level. Then those troops will come back under command. F.e. if XI corps gets good supply levels and reinforcments from camps - it will be able to take part in the Gettysburg battle. If you neglect the unit - the casualties are not regrown ... and the unit needs a few more turns to come to strength again. Again - "casualties" is just an abstraction that subtracts the amount of troops - seen as not battle ready - from your army main body. This means that units that are out of command, routed, in very bad shape, stragglers, fleeing - whatever are not seen as battle ready - very straigth forward. The camps need to restore this - and I'm sure there's a reason why sometimes the difference is there. About your last remark, I have to disagree - we simply have too few information. In the tactical battles it can happen perfectly that one player has to hold onto VP locations and takes a heavy beating. So he wins a battle and has higher casualties. In PBEM - there's not enough data yet for me to conclude the system is not well. For the moment I give it the benefit of the doubt. I don't think we seem to agree on much, perhaps we should just stop the discussion here and call it a day. I like the game like it is, and need time to play with it once it comes out. I wish you best luck to convince the dev's to change/tweak the engine.
< Message edited by spruce -- 11/21/2006 11:49:44 PM >
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