Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AAR: Save the Union

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> After Action Reports >> RE: AAR: Save the Union Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: AAR: Save the Union - 12/19/2006 12:10:41 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
Turn 30
 
1


(in reply to jchastain)
Post #: 211
RE: AAR: Save the Union - 12/19/2006 12:11:10 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
2


(in reply to Shoot Me_I Explode)
Post #: 212
RE: AAR: Save the Union - 12/19/2006 12:17:54 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
3

I just realized why my screenshots were scrolling down, its because i use the ctrl key to capture the image and the ctrl key must scroll the menu down, i'll fix that.

Another camp, 2 RR stations, a mint, and a horse farm come online. 

Battle is avoided in Kenawha 6 times this turn!.  I'm getting very lucky with that army since most of them are at 0 supplies and if they are involved in a battle it is likely the entire army will be destroyed.  I’m going to raise the supply priority for this army to high after this turn thanks to the information obtained from several members on these boards.
 
Sherman has been promoted to command of the AoP and has started teaching units new skills.   
 
Another battalion is lost due to strength, and I lose the second division because it is empty.



(in reply to Shoot Me_I Explode)
Post #: 213
RE: AAR: Save the Union - 12/19/2006 12:19:19 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
Battle Report

Not much to show, One of my units lost its weapons and i lost a small battle which can be easliy replaced from my massive replacement pool.


(in reply to Shoot Me_I Explode)
Post #: 214
RE: AAR: Save the Union - 12/19/2006 12:21:41 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
I just want to show you guys this.  I'm getting 53 iron from Harrisburg out of my total of 56 for the turn.  His AnV was but one provience away from attacking Harrisburg and I dont believe the AoP could have stopped them at the time.  thankfully he turned back. 


(in reply to Shoot Me_I Explode)
Post #: 215
RE: AAR: Save the Union - 12/19/2006 12:25:21 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
In the east the AoP is split up between the forts and cities of Maryland sitting tight increaseing their supply count which has increased to 4 or 5 for all of the units in the forts and cities.  It appears to be a very effective way of increaseing supply for units without having to spend money on it.

In the mean time his AnV got stuck in a snow storm which should prevent movement this turn and god willing the next.  Giving me all the move time to get my units resupplied and ready for a fight.


(in reply to Shoot Me_I Explode)
Post #: 216
RE: AAR: Save the Union - 12/19/2006 12:26:43 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
In the west I've sent a division to recapture the areas of Kentucky that I lost last year while the rest of the army stays where it is to increase supplys.


(in reply to Shoot Me_I Explode)
Post #: 217
RE: AAR: Save the Union - 12/19/2006 12:28:29 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
In the far west I'm pulling the army back into Missouri back to my rail lines from which i can move it all the way to Kentucky with my large rail movement or leave it where it is.


(in reply to Shoot Me_I Explode)
Post #: 218
RE: AAR: Save the Union - 12/19/2006 12:29:34 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
My economy seems stable, hopefully in April with the population is reset some of my cities will pick up the pase and produe more.


(in reply to Shoot Me_I Explode)
Post #: 219
RE: AAR: Save the Union - 12/19/2006 12:31:37 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
At the end of my turn i get the choice of 3 upgrades to choise from.  I first choise to get the sharps gun not really knowing what it is or if the starr gun was better, since it was 4am at the time I made a choise.


(in reply to Shoot Me_I Explode)
Post #: 220
RE: AAR: Save the Union - 12/19/2006 12:32:34 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
Next I chose Bayonet Practice to increase the damage my units will do in combat.


(in reply to Shoot Me_I Explode)
Post #: 221
RE: AAR: Save the Union - 12/19/2006 1:49:43 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
And finally i get a naval upgrade and chose blockade operations.  With luck this will help destory those runners i'm seeing in the ocean and slow his economy down.



(in reply to Shoot Me_I Explode)
Post #: 222
RE: AAR: Save the Union - 12/19/2006 1:50:03 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
Turn 31

1


(in reply to Shoot Me_I Explode)
Post #: 223
RE: AAR: Save the Union - 12/19/2006 1:50:40 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
2


(in reply to Shoot Me_I Explode)
Post #: 224
RE: AAR: Save the Union - 12/19/2006 1:55:56 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
3

Battle in Kenawha is avoided many more times this turn thus saving the army that is there from destruction for another turn.  I plan to move them out of there this turn and far away back to Maryland where they will sit in the forts once the AoP is finished resupplieing.

Disease also strikes Kenawha this turn and i dont lose too many men becuase i dont have that many men to lose there.  Every birgade in Kenawha is below 1,000 troops so i need to get them out of there soon. 

I started construction of another Artillery piece which will be done in 7 turns.

I see Europe is sending help to the south, I'm going to have to increase my spending to stop that.


(in reply to Shoot Me_I Explode)
Post #: 225
RE: AAR: Save the Union - 12/19/2006 1:57:18 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
I've increased my spending for Europe to the max since they have the most support for the south at the moment.  If i can stop this technology help I can stay ahead in the technology race.


(in reply to Shoot Me_I Explode)
Post #: 226
RE: AAR: Save the Union - 12/19/2006 2:00:51 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
The AoP is still divided between the forts with the supplies for the units now at 7 I'll leave them in the forts for one more turn.  Putting all the units into the forts was a very fast and cheap way of raiseing there supply levels, hopefully now I will not be defeated in battle by such a wide margin.

I've also moved a divison of rested and resupplyed troops with my 13" dictator up to retake Pittsburg.  It should be an quick and easy fight since there are no confederate armies in the area.


(in reply to Shoot Me_I Explode)
Post #: 227
RE: AAR: Save the Union - 12/19/2006 2:01:55 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
And I promoted Keim because he is a good general and because he has several abilitys that can be taught to my men.


(in reply to Shoot Me_I Explode)
Post #: 228
RE: AAR: Save the Union - 12/19/2006 5:01:33 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
Turn 31
 
1
 

(in reply to Shoot Me_I Explode)
Post #: 229
RE: AAR: Save the Union - 12/19/2006 5:02:57 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
2


(in reply to Shoot Me_I Explode)
Post #: 230
RE: AAR: Save the Union - 12/19/2006 5:06:09 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
3

Another camp, mansion, and RR station has finished.  Bringing me up to 10,000 replacements a turn and 140 RR movement points a turn.

No battle's to report.  Annapolis was hit by disease but they are protected by a hospital value of 15 so losses were low and will be replaced easily.

My support from France went up, which is nice i guess but I rather have support for Jon go down.

Beside that, nothing to report, my armies are being quite stocking up on supplies.




(in reply to Shoot Me_I Explode)
Post #: 231
RE: AAR: Save the Union - 12/19/2006 5:08:13 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
My economy has taken a hit since I set the supply level to normal for a lot of my divisions.  When they are all back up to strenght i will reset it to low and be making mad money again.  Europe is still set at 50 gold a turn to try to bring some support for the south down.


(in reply to Shoot Me_I Explode)
Post #: 232
RE: AAR: Save the Union - 12/19/2006 5:12:43 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
I believe something is going to happen in the west very soon.

He has an army moving into Missouri that will need to be watched as well as a large army that could attack my forces in Kentucky at any time.

With my large RR movement points I could move the army in Illinois back into Kentucky at any time if needed, which would produce an army of 80,000 men.


(in reply to Shoot Me_I Explode)
Post #: 233
RE: AAR: Save the Union - 12/19/2006 5:14:46 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
The AoP is still stationed in the forts and cities of Maryland but I though i would show you how quickly they had been resupplied.  One more turn or two in the forts and they all will be back up to supply level of 10. 

Thank you to those who showed me how to get this done. 


(in reply to Shoot Me_I Explode)
Post #: 234
RE: AAR: Save the Union - 12/19/2006 5:17:01 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
And the upgrade we all had been waiting for...."Invalid corps".  Now my camps will be punching out 13,333 replacements a turn!  Plus whatever the camp i just started this turn will add to that I'm sure to outlast him once the fighting picks up again.

I also started constructioned this turn on another Artillery piece for the reformed AoP.


(in reply to Shoot Me_I Explode)
Post #: 235
RE: AAR: Save the Union - 12/20/2006 2:39:20 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
Turn 33
 
1
 

(in reply to Shoot Me_I Explode)
Post #: 236
RE: AAR: Save the Union - 12/20/2006 2:39:49 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
2


(in reply to Shoot Me_I Explode)
Post #: 237
RE: AAR: Save the Union - 12/20/2006 2:41:48 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
3

Disease strikes again in Annapolis, starting to feel like last year

A mansion finishes so I'm able to build more buildings with my surpluss labor and iron supplies. 

Britian and Europe send more help to the south, why oh why will there support not go down.


(in reply to Shoot Me_I Explode)
Post #: 238
RE: AAR: Save the Union - 12/20/2006 2:45:01 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
In the east I am moving two divisions down into Virginia to capture some terriority and try to draw a section of his army out.

I am also reforming the AoP with all there divisions now at supply level 9 or 10
No more easy wins for him.

A siege gun is not avairable for me to take back Pittsburgh at the moment, in a few turns when one makes the trip north and some of my divisions are back at full strengh then i will attack and retake the city.



(in reply to Shoot Me_I Explode)
Post #: 239
RE: AAR: Save the Union - 12/20/2006 2:47:28 AM   
Shoot Me_I Explode


Posts: 333
Joined: 11/27/2006
From: Raleigh, NC
Status: offline
In the west He moved a division into Missouri and I will attempt to bring it to battle by moving my army of 32k men down my rail. 

Jon also has moved his main western army which numbers between 50k and 60k right into the middle of Kentucky, I need not attack at the moment since my replacement level is very high i am most likely gaining troops faster then he is so i can wait till I have more men before i attack.




(in reply to Shoot Me_I Explode)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> After Action Reports >> RE: AAR: Save the Union Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.172