christof139
Posts: 980
Joined: 12/7/2006 Status: offline
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Hello everyone, I have updated my computer power and am about to buy this game. It sounds OK and seems that bugs and other issues concerning balancing are being addressed by the devs. Also seems there is great dev support for this game and that is great. One thing about the blockade and runners is that much raw material and 'luxury' resources were shipped, and so much space was being used on the runners for 'luxury items' in detriment to essential war resources and weapons and gunpowder, that the Confederate Government passed laws that were enforced requiring runners to automatically consign a certain large percentage of their storage space for essential war goods. I think this may have been nearly 50% of available storage space at a latter date in the war, and was around 25% when first enacted in 1863 or 1864 or so, the specifics can be found by searching for and reading the info. in many books and articles. It would not be necessary to be too specific if something like thais is patched into the game. The war resources, not weapons and gunpowder, that were shipped in would include: cloth, leather, chemicals and particularily nitre for making gunpowder and mercury compound for percussion caps, medical supplies, copper and brass, lead for bullets, etc. The South exported sugar, molasses, and turpentine in additon to cotton. Also, some of these resources were imported into the South, it just depended on what area of the South runners were travelling to and from. just an added tidbit of info. to think about in overall terms for the blockade and runners. It seems that the main issue is that the South is getting European resources and weapons directly without comming through the blockade, which is historically and realistically impossible, unless someone had a teleporter tucked away somewhere. Perhaps a random percentage of the actual European resources and armaments should only be allowed to get through the South, and something like this would avoid diddling with and changing the runners and their stats themselves. A simple percentage such as European resources etc. making it throught the blockade to the South for 1861 = 80 - 90%, 1862 = 65 - 79%, 1863 = 50 - 64%, 1864 = 30 - 49%, 1865 = 20 - 29%. Something simple like that. Remember, many runners that were captured were small sailing brigs, brigantines, and sloops, and many sailed from Mexico and Central America as well as Cuba, the Bahamas etc. A lot of supplies came overland from Mexico and much cotton was shipped to Mexico, but after the capture of Brownsville, Texas much of the supply from Mexico and Central America and Cuba was stopped, although a longer overland route to Mexico was then used and the entire Gulf Coast of the South was also never completely and succesfully blockaded against the very numerous smaller runners. So, 1,500 or so runners may have been captred by the north, but the vast majority were smaller runners. These smaller runners were very important. All this would most likely be fairly simple to patch into the game by using a variable simple runner resource percentage rate as I suggest. Something like that. I look forward to enjoying this good game, and i also enjoy the ideas and tips posted by all the people here. Have a good Holiday Season, Chris
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