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RE: Small Ship, Big War

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: Small Ship, Big War Page: <<   < prev  39 40 [41] 42 43   next >   >>
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RE: Small Ship, Big War - 8/22/2007 2:56:13 PM   
tocaff


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A long way to go, the flooding is increasing and slow speed will be a sentence of death.  I want in on the pool betting on sinking.  An officer saying to stop it wouldn't stop a sailor worth his salt.

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RE: Small Ship, Big War - 8/22/2007 3:41:05 PM   
vonCommander


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She will make it of course!! 5 Bucks in the pool for coming home!!

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RE: Small Ship, Big War - 8/22/2007 3:43:27 PM   
rtrapasso


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Depends on the weather - a few storms, and she'll flood quickly... good weather - she should make it to port.

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RE: Small Ship, Big War - 8/22/2007 3:53:10 PM   
Feinder


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Weather affects flooding in WitP?  Interesting.  It makes sense.  I just never noticed that made any difference.

Interesting.

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RE: Small Ship, Big War - 8/22/2007 4:06:05 PM   
Terminus


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Pretty sure it doesn't... Real life, definitely; WitP, probably not.

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RE: Small Ship, Big War - 8/22/2007 4:30:20 PM   
Mike Solli


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How can you even tell what the weather is in an ocean hex?

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RE: Small Ship, Big War - 8/22/2007 4:37:33 PM   
rtrapasso


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quote:

ORIGINAL: Terminus

Pretty sure it doesn't... Real life, definitely; WitP, probably not.


quote:

How can you even tell what the weather is in an ocean hex?


i did a lot of experimenting with this... mainly at size 0 or size 1 ports where i had flooding ships... if the weather was good, it pumped out. If the weather was bad - flooding got worse. Usually what happens at sea, i notice that ships starting flooding much faster if there is bad weather in the quadrant. (Thunderstorms = )

And no, from my experiments (and Mr. Frag's comments) speed does NOT effect the rate of flooding in the game (although by common sense, it should). Actually, in larger ships with severe flooding, you will see little difference in max speed vs. cruise (but not true in DDs...)

< Message edited by rtrapasso -- 8/22/2007 4:39:58 PM >

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RE: Small Ship, Big War - 8/22/2007 4:46:00 PM   
Terminus


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quote:

ORIGINAL: rtrapasso

i did a lot of experimenting with this... mainly at size 0 or size 1 ports where i had flooding ships... if the weather was good, it pumped out. If the weather was bad - flooding got worse.


You're sure this wasn't just dice rolls?

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RE: Small Ship, Big War - 8/22/2007 4:49:37 PM   
rtrapasso


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quote:

ORIGINAL: Terminus


quote:

ORIGINAL: rtrapasso

i did a lot of experimenting with this... mainly at size 0 or size 1 ports where i had flooding ships... if the weather was good, it pumped out. If the weather was bad - flooding got worse.


You're sure this wasn't just dice rolls?



Well, you can never be SURE - but it seemed like a very consistent effect (i.e. - bad weather *almost* always meant more flooding).

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RE: Small Ship, Big War - 8/22/2007 4:50:26 PM   
Terminus


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Hmmm... Well, I'll happily take your word for it, but I haven't noticed it myself.

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RE: Small Ship, Big War - 8/22/2007 4:55:04 PM   
rtrapasso


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quote:

ORIGINAL: Terminus

Hmmm... Well, I'll happily take your word for it, but I haven't noticed it myself.



Next time you have a ship kinda marginally staying afloat - check it out. i could be wrong, or changes in programming over the various patches might have affected this (although i don't think there was a deliberate attempt to change it.)

< Message edited by rtrapasso -- 8/22/2007 4:58:19 PM >

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RE: Small Ship, Big War - 8/22/2007 5:09:26 PM   
Terminus


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Well, seeing as how you've got connections on the inside now, maybe you could go to the source?

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RE: Small Ship, Big War - 8/22/2007 6:49:10 PM   
rtrapasso


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quote:

ORIGINAL: Terminus

Well, seeing as how you've got connections on the inside now, maybe you could go to the source?


i'll ask...

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RE: Small Ship, Big War - 8/22/2007 7:29:35 PM   
HMS Resolution


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Rule Britannia! I suspect Hiryu will make it home safely, but what a coup for the plucky British!

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RE: Small Ship, Big War - 8/22/2007 7:36:38 PM   
Speedysteve

 

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I think she'll sink

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RE: Small Ship, Big War - 8/22/2007 7:53:38 PM   
Terminus


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Fifty-fifty.

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RE: Small Ship, Big War - 8/22/2007 7:55:52 PM   
brisd


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Best wishes to Hiryu, hope she survives to sink EVERY Brit ship left. 

The battle results were extremely unlucky, but the CAP should've wasted those Brit bombers.  Perhaps not enough CAP?  I always put LOTS up when operating so far from a friendly port.

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RE: Small Ship, Big War - 8/22/2007 8:10:03 PM   
kaleun

 

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That is smart.

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RE: Small Ship, Big War - 8/22/2007 8:39:54 PM   
ny59giants


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I'm putting my money on her making port, but sinking there.
What are the odds for that??

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RE: Small Ship, Big War - 8/22/2007 9:00:06 PM   
Cuttlefish

 

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quote:

ORIGINAL: brisd

Best wishes to Hiryu, hope she survives to sink EVERY Brit ship left. 

The battle results were extremely unlucky, but the CAP should've wasted those Brit bombers.  Perhaps not enough CAP?  I always put LOTS up when operating so far from a friendly port.


The Japanese carriers were on 70% CAP. If I remember correctly about 42 Zeros faced off against 16 Seafires and 20 Avengers. Ordinarily this would have meant a slaughter of the British planes, but this game is being played under Nikmod, which sharply reduces the carnage of air to air combat. Almost all the Avengers were damaged but few were actually shot down. In a stock game I think the results would have been much different, but I am not complaining. This effect works both ways, and may help me in carrier battles later in the war that would otherwise be hopeless for Japan.

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RE: Small Ship, Big War - 8/22/2007 9:01:56 PM   
Cuttlefish

 

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Though he won’t get to read this for a while, I would like to welcome my opponent wolffpack back to the States. His unit, the 1st Cavalry Regiment, was recently inactivated at Budingen, Germany and he returned to Fort Bragg earlier this week.

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RE: Small Ship, Big War - 8/22/2007 9:05:10 PM   
Cuttlefish

 

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March 7, 1943

Location: 740 miles southeast of Tjilitjap
Course: Northwest
Attached to: TF 72
Mission: Air Combat
System Damage: 4
Float Damage: 0
Fires: 0
Fuel: 256

Orders: Escort damaged carriers to Tjilitjap for emergency repairs

---

The sea is a relentless opponent. With perfect efficiency it seeks out any least flaw in the steel holding it at bay and works to exploit it. Hiryu can deal with the two gaping holes in her side, but the warped and damaged bulkheads beyond these wounds are a problem for the men working deep within the ship to stem the inflow of water. The displacement of a ship as large as an aircraft carrier creates considerable pressure, and just as victory is declared against the flooding in one area it breaks out anew in another.

Compounding the problem is the fact that the violence of the two explosions has loosened hull plates elsewhere in the hull, and new flooding is constantly being discovered in other parts of the ship. As the task force labors slowly towards Tjilitjap the desperate battle between men and the sea continues inside the carrier.

---

Aboard Hibiki Captain Ishii taps the barometer and frowns. It is dropping. The air is humid and still, and he doesn’t like the look of the fat, smooth swells. There is almost no wind, and though it is not raining at the moment the cloud cover is thick and low.

Ishii has no weather reports to go on, no long range forecasts. There is no satellite imagery he can call on to see what is happening out in the remote reaches of the Indian Ocean. There are no Japanese bases out here, and no other task forces available to give reports about what is happening in their area. All the captain has to go on are his experience and instincts.

These tell him that the task force could be in for some trouble. He hopes not. These are unfamiliar waters, he reminds himself, so he could be wrong. He steps out onto the observation wing and turns his binoculars on Hiryu. Is she lower in the water? It is hard to tell. He looks up at the sky and then paces back inside. There really isn’t anything he can do right now but wait.

---

Hiryu watch: Sys 42, Flood 57, Fires 0. Distance to port: 740 miles




< Message edited by Cuttlefish -- 8/22/2007 9:09:48 PM >

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RE: Small Ship, Big War - 8/22/2007 9:16:11 PM   
kaleun

 

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Gnaaaang!

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RE: Small Ship, Big War - 8/22/2007 10:27:32 PM   
Capt. Harlock


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quote:

An officer saying to stop it wouldn't stop a sailor worth his salt.


Discipline was a bit more rigorous -- and unquestioning obedience considered more of a virtue -- in the IJN.

Well, at least Hiryu's fires are out. But the flooding has reached the 50% level -- not a good sign.

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RE: Small Ship, Big War - 8/22/2007 11:21:56 PM   
rtrapasso


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Well - something a bit strange about the mileage - 1 day and she went from 780 to 740 miles (less than 1 hex) - i suspect it was actually 640 miles (that would be 2-3 hexes which is about right for 1 day for a crippled ship)... if she stays at 7 points of flooding for every 2 hexes, she should make it, barely (approx 11 hexes/2 = 5.5 x 7 = 39 + 57 = 96) - so she should make port... whether or not she'll stay afloat after that...

If it IS 740 miles (i.e. about 12 hexes (which is actually 720 miles) - she'll enter port at 99 flood...

i think there must be a subroutine in there calculated to make things interesting.

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RE: Small Ship, Big War - 8/22/2007 11:39:05 PM   
goodboyladdie


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She's going to sink.

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RE: Small Ship, Big War - 8/22/2007 11:50:10 PM   
Cuttlefish

 

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quote:

ORIGINAL: rtrapasso

Well - something a bit strange about the mileage - 1 day and she went from 780 to 740 miles (less than 1 hex) - i suspect it was actually 640 miles (that would be 2-3 hexes which is about right for 1 day for a crippled ship)... if she stays at 7 points of flooding for every 2 hexes, she should make it, barely (approx 11 hexes/2 = 5.5 x 7 = 39 + 57 = 96) - so she should make port... whether or not she'll stay afloat after that...

If it IS 740 miles (i.e. about 12 hexes (which is actually 720 miles) - she'll enter port at 99 flood...

i think there must be a subroutine in there calculated to make things interesting.


I try to make things seem a little more realistic by not always assuming Hibiki is in the center of whatever hex the ship finds itself in at the end of the turn, so it's possible the ship could report traveling as little as 20 miles or as much as 100 and still only move one hex. I also tend to report distances as a compromise between game distance via hex movement and straight-line distance.

That said, I think I may have messed up the distance calculations for either the 6th or the 7th back when I jotted them down. I do know, though, that at the end of March 7 the task force was 13 hexes from port. My notes are pretty clear from that point on, so over the next few days a good picture of the race between flooding and distance to port should emerge.

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RE: Small Ship, Big War - 8/22/2007 11:53:25 PM   
Terminus


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quote:

ORIGINAL: tocaff

An officer saying to stop it wouldn't stop a sailor worth his salt.


Except in the IJN, where insubordination like that would lead to a severe public beating (at the least).

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RE: Small Ship, Big War - 8/23/2007 1:17:10 AM   
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Sink or not, I think a prudent admiral would fly off whats left of her airgroup at first chance. Gods help those who help themselves.

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RE: Small Ship, Big War - 8/23/2007 1:38:03 AM   
Feinder


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