Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Static HQs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Battlefront >> Static HQs Page: [1]
Login
Message << Older Topic   Newer Topic >>
Static HQs - 2/10/2007 12:03:24 PM   
aknaton

 

Posts: 17
Joined: 9/16/2005
Status: offline
How do I determine if a HQ is static?
Post #: 1
RE: Static HQs - 2/10/2007 3:25:16 PM   
JSS

 

Posts: 781
Joined: 10/15/2003
Status: offline
Your question isn't clear to me.     Couple of thoughts that might help:

- Use the X hotkey to see if a HQ unit has moved or not...

- If you've moved the HQ and want to see how it will resupply attack bullets.... Select the HQ and then click on the number 2 (next turn)... If its red then the HQ won't resupply attack bullets next turn.

(in reply to aknaton)
Post #: 2
RE: Static HQs - 2/10/2007 6:14:03 PM   
mattpenfold

 

Posts: 94
Joined: 7/1/2006
Status: offline
I think what Aknaton means is how can you tell a static HQ that will suffer penalties on turns following it moving from a mobile HQ that will not.

If he reads part 3 of the Designers Notes he will find the answer. There is a "no-go" symbol in the part of HQ unit info box that shows how many movement points the unit has.



(in reply to JSS)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Battlefront >> Static HQs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953