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RE: Historical accuracy - generals - 2/28/2007 4:24:15 PM   
qgaliana

 

Posts: 311
Joined: 4/27/2005
Status: offline

quote:

ORIGINAL: iamspamus

Right, I understand the forage and supply rules, unlike some others ... I have played the game off and on for 17 years or so. To me the moster stack issue still presents a problem with ahistorically large armies stacked together and little action on other fronts. The monster stack issue can be managed in the game, but still irks me.

Jason



Didn't mean to suggest otherwise. Experience will vary based on your play group. Most of our players weren't willing to concentrate large armies (I consider large >6 corps, massive > 12) for more than very limited times - say 1 or two months. The French (depending on their choices, may have tons of $) and the Turks (sometimes you just don't care how many feudals starve) being the only notable exceptions. It usually looked more Napoleonic - multiple stacks concentrating only for battle (as far as I recall - it's been a while).

We were pretty sensitive to the economics of MP over the course of the game so we hated losing anything to foraging, and the English and French were typically frugal in their disbursements.

But I never did the math to see if even 6 corps was a realistic number.

(in reply to iamspamus)
Post #: 31
RE: Historical accuracy - generals - 3/1/2007 1:09:24 PM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline

quote:

ORIGINAL: Norden

Although I agree in principal with JeffK, especially regarding the scope of this game. But the Prussians proved in the aftermath of the Napoleonics, that you could indeed improve your officercorps dramatically without a revolution (i.e. they were still mainly drawn from the nobility).

I have played a lot of EiA over the years and Jeff's comment regarding EiA-players smarts. My main experience is, I have seen all kinds of players and I'm sure some of the best are hiding right in this forum. And with "best" I dont neccesarily mean those who win a lot. To play EiA "the right way" you have to do away with the typical WW2 total war attitude. EiA is a political game, of which economics and warfare both are aspects (Clausewitz - the napoleonics beeing his source). Thus it is usually won or lost in the political arena. You can lose a war, even 2 and still come out ahead (well, not as France obviously). One could argue, that even Napoleon fell victim to seeking (political) resolutions only with strength of arms in his later years. On the other hand, this does not mean, that EiA is but a different kind of Diplomacy. EiA is a blend. You usually cannot succeed by playing it like a typical wargamer or a typical Diplomacy gamer. Of course, the different countries require different attitudes. France can bully, Britain can wield the economical whip, Russia can extort, but nobody can stand truly alone al the time.
So, the best EiA player is the one, who keeps his longterm goals in mind, stays a gentlemen in victory and defeat, stays true to his allies and friends. And most important, doesnt quit over a defeat. People who do that should be banned permanently from this game, branded . They havent got what it takes to play one of the best and most involving games on the market.




Gday Norden,

Didnt mean to slag all of the EiA players, it just seemed to be a lot flying about here.
In saying revolution, it doesnt have to be the violent type. I'd argue that the Prussian 'revolutionised" their Army after having their old Structure smashed by Napoleon. Some other Nations would have had to resort to a "bloody revolution" to convince the Higher Social strata that there wasnt a God Given Right to command Armies.

Within this Game, which highlight the various foibles of the Nations involved, should also highlight the foibles of their command structures.

Otherwise players can create elite forces commanded by elite leaders and march them around Europe, a la WW2.
In reality troops were gathered (scraped) together and placed under their commanders, usually the King or his Son in charge, a couple of Dukes & Princes below them and then those who are owed favour. If lucky, leaders of ability get Divisions/Brigades and hope (along with their men) that the incompetent leading their Corps stops a round shot from the enemy artillery. The French were past this, and by 1815 other Nations were getting there.


_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Norden_slith)
Post #: 32
RE: Historical accuracy - generals - 3/1/2007 2:38:06 PM   
iamspamus

 

Posts: 433
Joined: 11/16/2006
From: Cambridge, UK
Status: offline

quote:

ORIGINAL: qgaliana


quote:

ORIGINAL: iamspamus

Right, I understand the forage and supply rules, unlike some others ... I have played the game off and on for 17 years or so. To me the moster stack issue still presents a problem with ahistorically large armies stacked together and little action on other fronts. The monster stack issue can be managed in the game, but still irks me.

Jason



Didn't mean to suggest otherwise. Experience will vary based on your play group. Most of our players weren't willing to concentrate large armies (I consider large >6 corps, massive > 12) for more than very limited times - say 1 or two months. The French (depending on their choices, may have tons of $) and the Turks (sometimes you just don't care how many feudals starve) being the only notable exceptions. It usually looked more Napoleonic - multiple stacks concentrating only for battle (as far as I recall - it's been a while).

We were pretty sensitive to the economics of MP over the course of the game so we hated losing anything to foraging, and the English and French were typically frugal in their disbursements.

But I never did the math to see if even 6 corps was a realistic number.



Removing grumpy suit...

Ok. I get your point, but in the 4 groups that I've played with, it always ends up with an almost full Au/Pr army (and sometimes many RUs) stacked vs. an almost full Fr Army. Now this can be done with Spanish collusion and them covering the rest of Fr/Sp vs. the Brits. (Usually have ended up with a megalomaniacal Brit.) The rest of the RU can guard against the Turks.

You would be surprised at how a long a well-funded Au/Pr army can sit in a spot or two.

Also, as the Russian (and Spanish), I concentrate on the expensive things, such as art, gd, cav, then a few inf and/or ships and then mil. So, I don't usually mind losing a few to forage.

Jason

(in reply to qgaliana)
Post #: 33
RE: Historical accuracy - generals - 3/1/2007 10:30:45 PM   
Frank McNally

 

Posts: 42
Joined: 8/29/2003
Status: offline
In my current game, there is the likelihood of 8 to 10 Corp Army of Prussia and Russians.  That does howver inlcude two cav and two gurad corps, as well as one tiny corp.

That stack will cost $8 to $12/ month to maintain. It is probably just big enough to have a chance of winning or atleast hurting Nappy with 5-6 corps.

< Message edited by Frank McNally -- 3/1/2007 10:48:32 PM >

(in reply to iamspamus)
Post #: 34
RE: Historical accuracy - generals - 3/2/2007 1:48:12 PM   
StCyr

 

Posts: 148
Joined: 7/2/2003
Status: offline

quote:

ORIGINAL: JeffK
In reality troops were gathered (scraped) together and placed under their commanders, usually the King or his Son in charge, a couple of Dukes & Princes below them and then those who are owed favour. If lucky, leaders of ability get Divisions/Brigades and hope (along with their men) that the incompetent leading their Corps stops a round shot from the enemy artillery. The French were past this, and by 1815 other Nations were getting there.


Hi JeffK, this concept of leadership might be right in some aspect for the time of Alexander the Great, but for sure it was much more complex "in reality".
For Pussia, "The Politics of the Prussian Army" by by Gordon A. Craig is really worth reading to understand the struktur of the army and how it worked.

(in reply to JeffroK)
Post #: 35
RE: Historical accuracy - generals - 3/3/2007 12:53:53 AM   
anarchyintheuk

 

Posts: 3921
Joined: 5/5/2004
From: Dallas
Status: offline
quote:

ORIGINAL: JeffK


quote:

ORIGINAL: Norden

Although I agree in principal with JeffK, especially regarding the scope of this game. But the Prussians proved in the aftermath of the Napoleonics, that you could indeed improve your officercorps dramatically without a revolution (i.e. they were still mainly drawn from the nobility).

I have played a lot of EiA over the years and Jeff's comment regarding EiA-players smarts. My main experience is, I have seen all kinds of players and I'm sure some of the best are hiding right in this forum. And with "best" I dont neccesarily mean those who win a lot. To play EiA "the right way" you have to do away with the typical WW2 total war attitude. EiA is a political game, of which economics and warfare both are aspects (Clausewitz - the napoleonics beeing his source). Thus it is usually won or lost in the political arena. You can lose a war, even 2 and still come out ahead (well, not as France obviously). One could argue, that even Napoleon fell victim to seeking (political) resolutions only with strength of arms in his later years. On the other hand, this does not mean, that EiA is but a different kind of Diplomacy. EiA is a blend. You usually cannot succeed by playing it like a typical wargamer or a typical Diplomacy gamer. Of course, the different countries require different attitudes. France can bully, Britain can wield the economical whip, Russia can extort, but nobody can stand truly alone al the time.
So, the best EiA player is the one, who keeps his longterm goals in mind, stays a gentlemen in victory and defeat, stays true to his allies and friends. And most important, doesnt quit over a defeat. People who do that should be banned permanently from this game, branded . They havent got what it takes to play one of the best and most involving games on the market.




Gday Norden,

Didnt mean to slag all of the EiA players, it just seemed to be a lot flying about here.
In saying revolution, it doesnt have to be the violent type. I'd argue that the Prussian 'revolutionised" their Army after having their old Structure smashed by Napoleon. Some other Nations would have had to resort to a "bloody revolution" to convince the Higher Social strata that there wasnt a God Given Right to command Armies.

Within this Game, which highlight the various foibles of the Nations involved, should also highlight the foibles of their command structures.

Otherwise players can create elite forces commanded by elite leaders and march them around Europe, a la WW2.
In reality troops were gathered (scraped) together and placed under their commanders, usually the King or his Son in charge, a couple of Dukes & Princes below them and then those who are owed favour. If lucky, leaders of ability get Divisions/Brigades and hope (along with their men) that the incompetent leading their Corps stops a round shot from the enemy artillery. The French were past this, and by 1815 other Nations were getting there.



I was thinking that the Prussian officer corps improved more because Brunswick, Hohenloe, Ruchel, Louis and Massenbach, et al either were killed in combat, dropped dead from old age or were so completely disgraced by their performance in the 1806 campaign that they retired, rather than by any outstanding skills that their replacements possessed(Scharnhorst, Kleist, Bulow, Yorck, etc.). Blucher is the exception.

Edited for graphic violence.


< Message edited by anarchyintheuk -- 3/3/2007 1:09:21 AM >

(in reply to JeffroK)
Post #: 36
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