sPzAbt653
Posts: 9511
Joined: 5/3/2007 From: east coast, usa Status: offline
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quote:
ORIGINAL: Zort My question is how many repair units did you have in one hex? Does more then one help with repair the line as you have set? If not then you really don't have 30 units but just 6 or 7 on the main lines of advance, so this could be a real handicap to the germans. Will be interesting to see the results of your next game. I was using one unit per hex, if more than one has an effect is something I will have to try to monitor in my next game. So to try to clarify, I have 10 'rail movement' only rail repair units, I deleted 20 of the original 'bautrupps' and raised the auto-repair in the editor to 34 (based on the original number of 32-35 probable repairs each turn). Now the 10 units I have cannot actually repair a rail themselves, as they cannot move onto the broken line, but as we discussed earlier, by moving these units to a players 'priority' areas, the auto-repair would repair lines nearest these first (I think), but this is not guaranteed. In my COW Barbarossa experiment with this it worked well, I kept the initial auto-repair low to reflect the Germans difficulty in rail transport, and in the editor increased it in August and again in September so things got better.
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