Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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I recalculated the size of the hexes today and came up with 6 inches vertically for 10 hexes and 110/16 inches wide for 10 hexes. I think I might have had these reversed previously. This comes out to an average of .6 inches wide and 11/16 inches high. The vertical has nested hexes but that should be insignificant since the bottom vertical segments have 1 less hex than the upper segments, which allows for an extra hex row at the bottom of the bottom segments to accommodate the last partial hew row. The columns run from 0 to 359 and then wrap around. The rows run from 0 to 194. As you suggested, there are 3 hexs of overlap both horizontally and vertically. Therefore, each segment is 123 hex columns wide and 100 hex rows high. The map pieces have the following corners in terms of MWIF column and row numbers (C, R). The upper left & lower right corners are: Europe - (355, 0) & (118, 99) Africa - (355, 96) & (118, 194) China - (115, 0) & (238, 99) Australia - (115, 96) & (238, 194) N. America - (235, 0) & (358, 99) S. America - (235, 96) & ( 358, 194) This results in each piece being precisely 7 feet and 1/2 inch wide by 5 feet high. For all practical purposes these are 7 by 5 feet. I am somewhat concerned about the change in aspect ratio. - MWIF uses 136 pixels wide by 114 pixels high for each hex. That is 1.193. - WIF uses 11/16 inches by .6 inches for each hex. That is 1.146. - Since the aspect ratios do not match perfectly, there is likely to be some distortion, whether it is preceptible to the human eye, I do not know. - I doubt that it will affect the hexes themselves or terrain features. That's because it looks fine on the screen. - But I am not so sure about the text/labels. They will be rendered into a bitmap image (probably TIFF) using 1.193 but then compressed horizontally to 1.146 for printing. And the human eye is very discerning when it comes to whether fonts are rendered correctly.
< Message edited by Shannon V. OKeets -- 1/29/2008 7:20:15 PM >
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Steve Perfection is an elusive goal.
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