larryfulkerson
Posts: 39932
Joined: 4/17/2005 From: Tucson, AZ Status: offline
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quote:
ORIGINAL: Zort Larry, just out of curiosity, it looks like you have been able to lose less against Karri. What are you doing different or is it because of the modifications in this game? Um.....I'm using the same "run-away" defensive strategy in both games and in the stock version against Karri my Soviet units aren't frozen in place or in reserve until turn 2 or turn 4 and I'm able to remove them from the line of fire easier. Also, there are fewer units in reorg status from turn to turn ( higher shock I guess ). So I have more units, and they have higher supply when they get to their final place in the defensive line. I'm finding that the lower rail allowance in your modded version has hampered my putting units in the forward defensive lines more than I think I have allowed for, so you may have some holes to thrust through when you get to them ( the defensive lines ). Also, I'm finding that after you kill the unit(s) and they reconstitute, they need more time to refit ( gain in proficiency and supply ) before they are usable in the defensive line. I mean, you don't really count on a unit that has 35% proficiency to stand and fight in any really important terrain. So I tend to leave them out of the fighting longer than in the stock version against Karri. Also, I removed the aircraft to Moscow to recuperate somewhat ( until their proficiency was higher than 35% ) and then put them back into the fight and that will probably lead to higher losses than SMK is experiencing. If I understand you to have said he's holding his planes back, he's probably waiting for the opertune time to use them to good effect. Like holding onto Smolensk or Kiev or someother good time.
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