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RE: Axis turn 10

 
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RE: Axis turn 10 - 3/23/2007 2:17:04 AM   
SMK-at-work

 

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It isn't and never has been - not even I'm that dumb!!

the other port along the coast between Archangel and where you did land was for a couple of turns tho - that might have been awkward but it's too late now

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Post #: 121
RE: Axis turn 10 - 3/23/2007 3:30:10 AM   
larryfulkerson


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quote:

ORIGINAL: SMK-at-work
where's your reserves Larry??!! :)


No, see, you don't understand. My reserves were destroyed in turns 1 and 2. I don't have any reserves left anywhere on the map.

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Post #: 122
Soviet turn 10 - 3/23/2007 3:38:38 AM   
larryfulkerson


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Here's the Soviet turn 10 minimap moves movie from turns 6 throu 10: Buzz has breached my defensive lines and is in the process of destroying my troops




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RE: Soviet turn 10 - 3/23/2007 4:08:48 AM   
SMK-at-work

 

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Hmm...looks like your reserves are all at Moscow!!


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Post #: 124
Axis turn 11 - 3/24/2007 4:37:30 AM   
Zort

 

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Well Larry has pulled wayyyyyy back. Therefore my casualties even though they are high, they are managable. I haven't lost any units. Whereas with SMK I am expending HRS like they were bird feed. I now have to try to save the guys that he has surrounded because he has been killing my regts. I think due to stupid things I have done and good things that he has done I have lost between 6-8 regts.

Lessons learned. 1. Know how to dig in HQs vice putting them in tactical. 2. You have to rest your guys or they eventually just evaporate. 3. Figure out a way to nuke the little guys!!! (attacked a rr repair guy with air and a regt repeatedly and lost repeatedly....enough of my whining).

Larry - I have broken through his line in the center/south of smolensk. He has enough to pull back and I think hold me for a few more turns. If I can get across the Luga river he will be sucking up in Leningrad.

SMK - I think he has about 150 units less on the board then Larry, I think I have finally hurt a bunch that they won't be counterattacking me as much his next turn. (I just finished turn 12 here and he did counterattack a lot on turn 11, I lost 3 regts, wait to you see my losses on turn 12). Even though I have lost alot I think he has lost much more so when his divs start coming in (reconstituted) he will see a rapid reduction in his rifle squads.

I took Kiev in both games this turn.

The air war: I am seeing a 10-1 loss ratio, in my favor, from the report but I figure it's closer to 3-1.




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< Message edited by Zort -- 3/24/2007 4:41:50 AM >

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Post #: 125
RE: Axis turn 11 - 3/24/2007 11:28:08 AM   
larryfulkerson


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So here it is the 11th Soviet turn and here's the minimap moves movie from turns 7 throu 11:





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Soviet turn 11 - 3/24/2007 11:31:53 AM   
larryfulkerson


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Here's some of the Soviet losses so far:




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Post #: 127
RE: Soviet turn 11 - 3/24/2007 3:22:42 PM   
SMK-at-work

 

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Interesting - I had 717 units in theatre at hte start of T12 - only 12 less than you - not quite hte 150 Buzz was hoping for!! 

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Post #: 128
RE: Soviet turn 11 - 3/24/2007 7:13:23 PM   
larryfulkerson


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quote:

ORIGINAL: SMK-at-work
Interesting - I had 717 units in theatre at hte start of T12 - only 12 less than you - not quite hte 150 Buzz was hoping for!! 


Yeah, and even with the 12 extra units I still have a devil of a time building a defensive line properly.

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Post #: 129
RE: Soviet turn 11 - 3/24/2007 10:48:38 PM   
Zort

 

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Gee did I not say 10-15?


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Soviet turn 11 - 3/25/2007 1:27:27 AM   
larryfulkerson


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Here's what it looks like around Leningrad:




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RE: Soviet turn 11 - 3/25/2007 1:29:24 AM   
larryfulkerson


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And here's the view south of Leningrad:




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RE: Soviet turn 11 - 3/25/2007 1:31:52 AM   
larryfulkerson


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This is what it looks like north of Smolensk:




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RE: Soviet turn 11 - 3/25/2007 1:33:28 AM   
larryfulkerson


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The Germans have broken through the Soviet lines in this view of the south of Smolensk:




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RE: Soviet turn 11 - 3/25/2007 1:35:10 AM   
larryfulkerson


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Here's the view of the NE of Kiev area:




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RE: Soviet turn 11 - 3/25/2007 1:39:46 AM   
larryfulkerson


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Here's a view of the SE of Kiev area:




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RE: Soviet turn 11 - 3/25/2007 1:41:56 AM   
larryfulkerson


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Here's a view of the rivers corners area:




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RE: Soviet turn 11 - 3/25/2007 1:43:32 AM   
larryfulkerson


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Here's a look at Odessa and the Sevastapol area:




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Post #: 138
Soviet turn 12 - 3/25/2007 5:50:09 AM   
larryfulkerson


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Here's some of the Soviet losses in turn 12 before any combat(s):




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< Message edited by larryfulkerson -- 3/25/2007 5:56:25 AM >

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RE: Soviet turn 12 - 3/25/2007 7:28:34 AM   
larryfulkerson


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Here's the minimap moves movie from turns 8 thru 12:




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axis turn 15 vs SMK - 3/25/2007 10:03:05 PM   
Zort

 

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Not really turn 15 but turns 11-14. Really not much happening except lots of attacks to clear all the guys in front of me. SMK has been very aggressive and puts someone in front of me all the time. I am killing between 20-30 units a turn but these are his throw away units. My losses have been very bad. Seems that SMK's units are starting to collapse a little easier. Not sure but maybe I am running into his rebuilt guys that have bad numbers.




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RE: axis turn 15 vs SMK - 3/25/2007 10:13:05 PM   
larryfulkerson


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I for one would be curious to see what the Axis losses are in larry/SMK's games.

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Post #: 142
Axis losses thru turn 12 - 3/25/2007 10:46:33 PM   
Zort

 

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Here are the axis losses at the end of their turn 12. SMK has killed almost 3k more the Larry has.




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RE: axis turn 15 vs SMK - 3/26/2007 1:03:36 AM   
SMK-at-work

 

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quote:

ORIGINAL: Zort
SMK has been very aggressive and puts someone in front of me all the time. I am killing between 20-30 units a turn but these are his throw away units.

they only become throw away units when they can't run away any more!! :)


quote:

My losses have been very bad. Seems that SMK's units are starting to collapse a little easier. Not sure but maybe I am running into his rebuilt guys that have bad numbers.


Well you've dug me out of the best defensive positions - Kiev and Orsha-Vitebsk, so the next line is simply not as well prepared - plus a lot of the front artillery has been destroyed so there's less artillery support all round.

There's a few recently reconstructed units in the front - but not all that many - most are still rebuilding in positions well back - consider them the 4th, 5th and 6th lines!! :) Those that have been pushed forward are mainly in quiet areas where they've replaced units that are in better condidion that have then moved to more active sectors. Or they have been sitting still for 2-3 or more turns just digging in and waiting for eth onslaught.

Also I see you have more "green" units out front than you did a turn or 2 ago - presumably some of those infantry division reinforcements have made it to the front at last - they are certainly more effective than the 4-4, 5-6 and 6-8 "red" regiments!!

However a few have been rebuilt right on the front lines - eg at Murmansk a militia division and a rifle division appeared exactly where they would do the most good - that was quite handy

However on the plus side the lack of rail has meant a few armies are moving up "en masse" complete with their HQ's, and will be in good conditions when you do meet them. Also I've figured out that putting "front" HQ's at intervals along the route of march from Grozny so that they are adjacent to replacements at the end of each march stage really helps get reconstructed unit effectiveness up.


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Post #: 144
RE: axis turn 15 vs SMK - 3/26/2007 1:39:49 AM   
Zort

 

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Yea I dug you out but at a cost. I have been using all the art that I can find, esp from the div hq's. Did find one german inf div hq that has no art in it, will correct that in my next mod. Now that your planes are up there have been plenty of attacks that just stopped and you lost nothing.

I got some green divs now. Even found a pz div that I had hardly used!! It's only yellow. I've learned a bunch and having to rest your units is a neat concept. Now I just have to practice it. It's hard not pushing forward with everything all the time.

I should have all my divisons that lost units back to full strength next turn. Well there was one div that was whiped out that will take a little longer. Of course if I would remember to finish their rail movement and not "find" them a couple of turns later it would be helpful.

All in all this has been interesting. In the last game Larry and I played he had on turn 11 around 741 units. This game he is at 729 and SMK is less then that by about 10 or so. (think I got the numbers right). Examining the differences in the games, last game sov shock was lower, I think that is the only difference. I guess I am getting a little better.

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Post #: 145
soviet turn 13 - 3/26/2007 9:53:48 AM   
larryfulkerson


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Here's the Soviet turn 13 minimap moves movie from turns 9 thru 13:




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Post #: 146
RE: soviet turn 13 - 3/26/2007 9:57:26 AM   
larryfulkerson


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Here's some of the Soviet losses so far:




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RE: soviet turn 13 - 3/26/2007 11:11:25 AM   
SMK-at-work

 

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And here's my equivalent - lots more losses of everything of course...except enemy a/c, but then his AS value is a bit lower than in Larry's....but perhaps he's just resting up...?




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Post #: 148
Finn house rules - 3/26/2007 9:59:25 PM   
Zort

 

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One of the differences in the games is the Finnish house rule we are using in SMK's and my game. This is causing him to garrison the finish borders thus taking guys off his main line. These HRs are:

1. you can make limited attacks anywhere.

2. Between Lake Lagoda and the Baltic/Gulf of Finland yuo can make "real" attacks and/or advance into any hex not occupied by a division equivalent.

3. North of Lake Lagoda you can only advance into an empty hex if it is not ZOC'ed by a division-equivalent, or to advance to be adjacent to that occupied hex (ie you can move up to Sov units, but not pass between them if there's gaps that are covered by ZOC's)

< Message edited by Zort -- 3/26/2007 10:00:47 PM >

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Post #: 149
Soviet turn 14 - 3/27/2007 4:04:02 AM   
larryfulkerson


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Here's the 14th Soviet turn's minimap moves movie from turns 10 thru 14:




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Post #: 150
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